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[Borderlands] Weapon Parts + Effects

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OwnedTom

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We need to start a list of what parts do what so post in here if you know any.

Repeater Pistol

Code: gd_weap_machine_pistol.mag.mag3_SandS_Thanatos
Effect: Huge Clip

Code: gd_weap_repeater_pistol.UniqueParts.TheDove_barrel 4
Effect: Infinite Ammo

Revolver

SMG

Code: gd_weap_patrol_smg.Barrel.barrel3_Twisted
Effect: Spiral Bullets and Bouncing Bullets

Code: gd_weap_patrol_smg.acc.acc4_Double
Effect: Double Shot Burst

Code: gd_weap_patrol_smg.mag.mag4_Dahl_Wildcat
Effect: Extended Mag

Code: gd_weap_patrol_smg.Body.body3_Tediore_Savior
Effect: Ammo Regeneration

Combat Rifle

Shotgun

Sniper Rifle

Code: gd_weap_sniper_rifle_semiauto.acc.acc3_SandS_Orion_Shock
Effect: Shocks Nearby Enemies

Code: gd_weap_sniper_rifle.acc.acc2_Maliwan_Volcano_Incendiary
Effect 4x Incendiary

Code: gd_weap_sniper_rifle.Barrel.barrel4_Jakobs_Skullmasher
Effect: Bullets Knock Enemies Back

Rocket Launcher

Code: gd_weap_rocket_launcher.UniqueParts.TheRoaster_acc5_Incendiary
Effect: x4 Incendiary

Code: gd_weap_rocket_launcher.acc.acc1_Recoiless
Effect: No Recoil

Code: gd_weap_rocket_launcher.Barrel.barrel1_3shot
Effect: Shoots 3 Rockets
 
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EasterBunny

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360Zone said:
We need to start a list of what parts do what so post in here if you know any.


Infinite Ammo:
gd_weap_repeater_pistol.UniqueParts.TheDove_barrel4

 
Dj Crazy

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I have not figured out how to swap parts on weapons could you create a tutorial?
 
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turk645

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yeah, that was extracted from teh localization files of the game. The list is greatly lacking though. I could easily fill in blank parts of it through.
 
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Phetty

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If you'd like to take at look at some of the guns I have I can make a list of what they do so you can take a look at them.
 
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XanderChaos

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You may want to include their negative effects too. Like the acc.acc4_Double lowers damage dramatically.
 
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turk645

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Dont forget about effects that arent shown also, like reload speed.
 
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Dylbot

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XanderChaos said:
You may want to include their negative effects too. Like the acc.acc4_Double lowers damage dramatically.

I'll be including any stat effects that any part has, including accessories. Considering there are parts simply labled "acc1" and such I'm guessing that all the accessories affect stats in some way.

Reload speed is a bit harder to document, because it isn't displayed as a stat, so if it doesn't show it on the weapon ticket then there'll be a bit of a problem. If it does show then I'll put it as an extra effect.
 
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ogopogo

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I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely)
 
idlehands88

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ogopogo said:
I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely)

Try adding this to your weapon:
gd_weap_revolver_pistol.Body.body3_tediore_Equalizer

Others:
gd_weap_revolver_pistol.acc.acc4_stabilized
gd_weap_shared_materialparts.ManufacturerMaterials.Material_Tediore_1
gd_weap_repeater_pistol.Prefix.Prefix_Acc2_Stabilized
gd_weap_revolver_pistol.Title.TitleM_Tediore1_Equalizer

I have not tested this, so if it doesn't work, I'm sorry :frown:
 
xAnimal

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Peewee said:
That is very, very incomplete, by the way.
Show some respect, your first post shouldn't be one that criticizes something that you just leeched off. So, if it's incomplete, complete the list then. Anyways nice Homer. Also, here is an assault rifle ammo regen.
gd_weap_combat_rifle.Body.body4_Tediore_Guardian
My mistake if this isn't it haha over 150 items.
 
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Dylbot

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ogopogo said:
I've added some of the value I've found out for revolver pistol, I'll add in the missing parts (Paton, Manufacturer Material, Prefix) later. Also, if someone can help me test out how to get acc4_Stabilized working, I'd greatly appreciate it. It seems to show up as none no matter what I do. (Finding a gun with stabilized in the name and posting the syntex of how the modifier is applied will help immensely)

I tried the stabilized accessory. It doesn't seem to alter the visible accuracy stat, but I had identical revolvers (apart from one with stabilized) and the stabilized one seemed to have a much closer spread when firing from the hip. Scoped didn't seem to make a difference. I'll put it down as reduced recoil for now.

Glad to see someone else is pitching in, by the way :smile:.
 
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Peewee

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footymadcharlie said:
Show some respect, your first post shouldn't be one that criticizes something that you just leeched off.

I guess you're probably right about that. I hope this post makes up for my rudeness.

Self intro: Hi, I'm Peewee. I've been lurking in the borderlands save editing threads since borderlands came out, what, a week ago-ish. I'm a computer science major (sophomore), but don't know a whole lot about file manipulation yet. As such, I haven't bothered trying to write a program designed to extract all the device parts or edit the saves directly. Oh, and I run the PC version, which lets me dig in the innards of the game.

I've been manually working on figuring out the rocket launcher parts for the past three days, and yesterday, I finally came up with a list of tags for the rocket launcher class of weapons. I just used notepad++ to open up gd_weap_rocket_launcher.upk found in "<game directory>\WillowGame\CookedPC\Packages\GameData\Weapons" and took a look at what I found.

Anyway, my list of rocket launcher tags direct from the data '.upk':
Accessories
acc1
acc1_Recoiless
acc2
acc2_Evil
acc3
acc3_Corrosive
acc3_Shock
acc4
acc4_Devastating
acc5
acc5_Explosive
acc5_Incendiary
acc_none

Barrels
barrel1
barrel1_3shot
barrel1_helix
barrel1_spread
barrel1_triple
barrel1_Vladof_Mongol
barrel2
barrel2_2shot
barrel2_Hyperion_Nidhogg
barrel2_Maliwan_Rhino
barrel4
barrel4_1shot
barrel4_Torgue_Redemption

Bodies
Note: there are no strings matching body2 or body4 in this file. Please let me know if anyone has seen a body2 or body4 tag actually on a gun generated by the game.
body1
body3
body5

Grips
grip1
grip2
grip3
grip3_Gearbox
grip4
grip5

Mags
mag1
mag2
mag3
mag4
mag5

Prefixes
Prefix_Acc1_Recoiless
Prefix_Acc2_Evil
Prefix_Acc4_Devastating
Prefix_Barrel_Helix
Prefix_Barrel_Spread
Prefix_Barrel_Triple
Prefix_Basic1_Rocket
Prefix_DTCorrosive1_Corrosive
Prefix_DTCorrosive2_Caustic
Prefix_DTCorrosive3_Vitriolic
Prefix_DTCorrosive4_Pestilent
Prefix_DTExplosive1_Exploding
Prefix_DTExplosive2_Blast
Prefix_DTExplosive3_Detonating
Prefix_DTExplosive4_Erupting
Prefix_DTIncendiary1_Flaming
Prefix_DTIncendiary2_Incendiary
Prefix_DTIncendiary3_Burning
Prefix_DTIncendiary4_Combustion
Prefix_DTShock1_Shock
Prefix_DTShock2_Static
Prefix_DTShock3_Lightning
Prefix_DTShock4_Fulgurating
Prefix_Maliwan2_Cobalt
Prefix_Quality1_Big
Prefix_Quality2_Massive
Prefix_Quality3_Colossal
Prefix_Scope2_Scoped
Prefix_Tech
PrefixU_blank

Sights
sight1
sight2
sight3
sight4
sight5
sight_none

Stocks
stock1
stock2
stock3
stock4
stock5

Titles
Title__Launcher //not sure about this one, it could be something else.
Title_Accuracy1_Harpoon
Title_Damage1_Destructor
Title_RocketLauncher
TitleM_Hyperion1_Nidhogg
TitleM_Maliwan1_Rhino
TitleM_Torgue1_Redemption
TitleM_Vladof1_Mongol
TitleU_Retail_Leviathan
TitleU_TaylorKobb_TheRoaster

Does anyone know of a program that decompresses .upk files?
This would go a LOT faster if I had one, but I've searched (google, wikipedia, tpb) and I can't find what I'm looking for.

What I know about the .upk format (from rocket launcher alone):
-gobldegook at the beginning
-followed by alphabetical list of tags, formatted like this for each entry:
<LE-DWORD length of the following string, including terminal null byte>
<STRING (including the null byte)> //this is the tag
<four bytes, each with hex value 00>
<four bytes containing the hexadecimal pattern 10 00 07 00>
-The end contains roughly 155000 unknown bytes, but include some labels for special abilities.

I can only assume the unanalyzed end contains the actual content of the file, probably including the data regarding what each part does (change to accuracy, rate of fire, damage, special effect definitions, etc.).
 
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Dylbot

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I've been getting my weapon lists from the gamedata upks as well. I'll have a goose at the upks in a hex editor and see if any of the data matches up with the stat changes I've already worked out.
 
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