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Borderlands The Pre-Sequel Python Data

DOMIN8

DOMIN8

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Mythical Veteran Scaling the Mountain Platinum Record
Messages
15,354
Solutions
1
Reaction score
9,001
Points
2,910
Sin$
0
Code:
  "2": [
  [
  0,
  50
  ]
  ],

Code:
  "3": [
  [
  0,
  3429728
  ]
  ],


Max Skill Trees
Code:
  "8": [
  [
  2,
  "\n/GD_Gladiator_Skills.ActionSkill.Skill_Gladiator\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Invictus\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n#GD_Gladiator_Skills.Phalanx.Ephodos\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Vanguard\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Phalanx.HoldTheLine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.Phalanx.PrismaticAegis\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Phalanx.UnitedFront\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n!GD_Gladiator_Skills.Phalanx.Clear\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Stalwart\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Gladiator_Skills.Phalanx.ReturningFire\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Phalanx.PrepareForGlory\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n GD_Gladiator_Skills.Phalanx.User\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n#GD_Gladiator_Skills.Xiphos.Gun-kata\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Xiphos.ClarityOfPurpose\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Mercurial\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Xiphos.FinalVictory\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001fGD_Gladiator_Skills.Xiphos.Rend\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Bloodlust\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Epicenter\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001fGD_Gladiator_Skills.Xiphos.Tear\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Xiphos.YouveGotRedonYou\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Gladiator_Skills.Xiphos.FuryOfTheArena\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Gladiator_Skills.Xiphos.BladeSurge\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Gladiator_Skills.CeraunicStorm.StormWeaving\u0010\u0004\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.CeraunicStorm.Maelstrom\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Gladiator_Skills.CeraunicStorm.GatheringTempest\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Gladiator_Skills.CeraunicStorm.Conduit_V2\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.Smite_V2\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Gladiator_Skills.CeraunicStorm.Unrelenting\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Gladiator_Skills.CeraunicStorm.Superconductor\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.ZeusRage\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Gladiator_Skills.CeraunicStorm.ElementalBarrage\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.Overload\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Gladiator_Skills.CeraunicStorm.FlashFreeze\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Gladiator_Skills.CeraunicStorm.HadesShackles\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n8GD_Prototype_Skills_GBX.ActionSkill.Skill_VaultHunterEXE\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Boomtrap.DropTheHammer\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Prototype_Skills.Boomtrap.KillBot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Prototype_Skills.Boomtrap.CoincidentalCombustion\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n&GD_Prototype_Skills.Boomtrap.Repulsive\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Boomtrap.SecondWindByTediore\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Boomtrap.LoadNSplode\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Boomtrap.IAmRubberYouAreGlue\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Prototype_Skills.Boomtrap.StartWithABang\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Boomtrap.HyperionPunch\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Boomtrap.OneLastThing\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.Boomtrap.LivinNearTheEdge\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Prototype_Skills.ILoveYouGuys.BestBuds4Life\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Prototype_Skills.ILoveYouGuys.ManiacalLaughter\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Prototype_Skills.ILoveYouGuys.ThroughThickAndThin\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesDown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.ILoveYouGuys.AllTheThingsAreAwesome\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Prototype_Skills.ILoveYouGuys.YoureGOINGTOLOVEME\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.ILoveYouGuys.WaxOffWaxOn\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.ILoveYouGuys.ItsATrapCard\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.ILoveYouGuys.PainSimulatorIsPainful\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesUp\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n:GD_Prototype_Skills.ILoveYouGuys.OrganizedGunsAreHappyGuns\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Prototype_Skills.ILoveYouGuys.HighFivesGuys\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Fragmented.AllTheGuns\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Fragmented.FuzzyLogic\u0010\u0003\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Fragmented.SafetyFirst\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Prototype_Skills.Fragmented.SurprisedStabalize\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Fragmented.RopeADerp\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Fragmented.BlueShell\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.Fragmented.Tripleclocked\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Fragmented.GrenadeVent\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Fragmented.ElementOfSurprise\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Prototype_Skills.Fragmented.DeathMachine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.Fragmented.CryogenicExhaustManifold\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.Fragmented.FloatLikeABee\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.Fragmented.RainbowCoolant\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n/GD_Lawbringer_Skills.ActionSkill.Skill_Showdown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001eGD_Lawbringer_Skills.Order.LAW\u0010\u0004\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n GD_Lawbringer_Skills.Order.Order\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Order.TheThirdDegree\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.RoughRider\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n!GD_Lawbringer_Skills.Order.Wanted\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.Discipline\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.DueProcess\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Lawbringer_Skills.Order.BloodOfTheGuilty\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Order.Jurisdiction\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Order.NoPainNoGain\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Lawbringer_Skills.Order.RarinToGo\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Lawbringer_Skills.Order.ThunderCrackdown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.SaddleUp\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.Ruthless\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.MagnificentSix\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.BottledCourage\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.ShortFused\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.FasterNYou\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.Pickpocket\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.Gunslinger\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Lawbringer_Skills.FanTheHammer.HellsCominWithMe\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.HighNoon\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.OneForEachOfYa\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Lawbringer_Skills.Riflewoman.SnapShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.Riflewoman.BonaFideGrit\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.QuickShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.Unchained\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.Riflewoman.FistfulOfBullets\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.CrackShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.Riflewoman.Impatience\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Riflewoman.HotLead\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.TrickShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.Tombstone\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Lawbringer_Skills.Riflewoman.TheUnforgiven\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n-GD_Enforcer_Skills.ActionSkill.Skill_AirPower\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.Afterburner\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.FireSupport\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.VenomBolts\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.Suppression\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.LaserGuided\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Enforcer_Skills.HunterKiller.RollingThunder\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.KillSwitch\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Enforcer_Skills.HunterKiller.Scramble\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.HunterKiller.ColdWar\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.Escalation\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.OmegaStrike\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.CyberCommando.LezerFighter\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Enforcer_Skills.CyberCommando.ManandMachine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.CyberCommando.FirsttoFight\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Enforcer_Skills.CyberCommando.HyZ33TargetingScope\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.CyberCommando.PowerFist\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Enforcer_Skills.CyberCommando.EmergencyResponse\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Enforcer_Skills.CyberCommando.ShockAbsorbers\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Enforcer_Skills.CyberCommando.DivertPower\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Enforcer_Skills.CyberCommando.DeathFromAbove\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Enforcer_Skills.CyberCommando.WelcomeToTheGunShow\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Enforcer_Skills.CyberCommando.VengeanceCannon\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.Dreadnought.AuxillaryTanks\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n&GD_Enforcer_Skills.Dreadnought.Fortify\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.Dreadnought.Energize\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Enforcer_Skills.Dreadnought.Heatsinks\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Enforcer_Skills.Dreadnought.TerminationProtocols\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Enforcer_Skills.Dreadnought.RapidReinforcement\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.Dreadnought.ZeroHour\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Enforcer_Skills.Dreadnought.HazmatContainmentSystems\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.Dreadnought.KineticArmor\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Enforcer_Skills.Dreadnought.HardToKill\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Enforcer_Skills.Dreadnought.Overcharge\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],

Use the same process from here: Easy Player Data with Python
 
T

TorqueDom3

Newbie
Messages
1
Reaction score
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Points
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Sin$
0
Domin8, First. thank you for the hard work and support. I used to use gibbed in BL2 so I never worked with python before. The Skill tree and level worked like a char,. Please excuse the newb question, but I say in the Easy Player Data for BL2 that you could also add money. Have you found the code/sextion to add cash?
Thanks again
 
Visual Studio

Visual Studio

The Original Shiba Inu
Odysseus' Summit Nevar gon' happen in your lifetime Programmer
Messages
2,748
Reaction score
1,488
Points
1,162
Sin$
7
Code:
  "2": [
  [
  0,
  50
  ]
  ],

Code:
  "3": [
  [
  0,
  3429728
  ]
  ],


Max Skill Trees
Code:
  "8": [
  [
  2,
  "\n/GD_Gladiator_Skills.ActionSkill.Skill_Gladiator\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Invictus\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n#GD_Gladiator_Skills.Phalanx.Ephodos\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Vanguard\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Phalanx.HoldTheLine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.Phalanx.PrismaticAegis\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Phalanx.UnitedFront\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n!GD_Gladiator_Skills.Phalanx.Clear\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Phalanx.Stalwart\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Gladiator_Skills.Phalanx.ReturningFire\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Phalanx.PrepareForGlory\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n GD_Gladiator_Skills.Phalanx.User\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n#GD_Gladiator_Skills.Xiphos.Gun-kata\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Xiphos.ClarityOfPurpose\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Mercurial\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Gladiator_Skills.Xiphos.FinalVictory\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001fGD_Gladiator_Skills.Xiphos.Rend\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Bloodlust\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Gladiator_Skills.Xiphos.Epicenter\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001fGD_Gladiator_Skills.Xiphos.Tear\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.Xiphos.YouveGotRedonYou\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Gladiator_Skills.Xiphos.FuryOfTheArena\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Gladiator_Skills.Xiphos.BladeSurge\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Gladiator_Skills.CeraunicStorm.StormWeaving\u0010\u0004\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Gladiator_Skills.CeraunicStorm.Maelstrom\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Gladiator_Skills.CeraunicStorm.GatheringTempest\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Gladiator_Skills.CeraunicStorm.Conduit_V2\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.Smite_V2\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Gladiator_Skills.CeraunicStorm.Unrelenting\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Gladiator_Skills.CeraunicStorm.Superconductor\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.ZeusRage\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Gladiator_Skills.CeraunicStorm.ElementalBarrage\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Gladiator_Skills.CeraunicStorm.Overload\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Gladiator_Skills.CeraunicStorm.FlashFreeze\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Gladiator_Skills.CeraunicStorm.HadesShackles\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n8GD_Prototype_Skills_GBX.ActionSkill.Skill_VaultHunterEXE\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Boomtrap.DropTheHammer\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Prototype_Skills.Boomtrap.KillBot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Prototype_Skills.Boomtrap.CoincidentalCombustion\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n&GD_Prototype_Skills.Boomtrap.Repulsive\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Boomtrap.SecondWindByTediore\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Boomtrap.LoadNSplode\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Boomtrap.IAmRubberYouAreGlue\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Prototype_Skills.Boomtrap.StartWithABang\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Boomtrap.HyperionPunch\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Boomtrap.OneLastThing\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.Boomtrap.LivinNearTheEdge\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Prototype_Skills.ILoveYouGuys.BestBuds4Life\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Prototype_Skills.ILoveYouGuys.ManiacalLaughter\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Prototype_Skills.ILoveYouGuys.ThroughThickAndThin\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesDown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.ILoveYouGuys.AllTheThingsAreAwesome\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Prototype_Skills.ILoveYouGuys.YoureGOINGTOLOVEME\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.ILoveYouGuys.WaxOffWaxOn\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.ILoveYouGuys.ItsATrapCard\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.ILoveYouGuys.PainSimulatorIsPainful\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Prototype_Skills.ILoveYouGuys.KickHimWhileHesUp\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n:GD_Prototype_Skills.ILoveYouGuys.OrganizedGunsAreHappyGuns\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Prototype_Skills.ILoveYouGuys.HighFivesGuys\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Fragmented.AllTheGuns\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Prototype_Skills.Fragmented.FuzzyLogic\u0010\u0003\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Fragmented.SafetyFirst\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Prototype_Skills.Fragmented.SurprisedStabalize\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Fragmented.RopeADerp\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Prototype_Skills.Fragmented.BlueShell\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.Fragmented.Tripleclocked\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Prototype_Skills.Fragmented.GrenadeVent\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Prototype_Skills.Fragmented.ElementOfSurprise\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Prototype_Skills.Fragmented.DeathMachine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Prototype_Skills.Fragmented.CryogenicExhaustManifold\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Prototype_Skills.Fragmented.FloatLikeABee\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Prototype_Skills.Fragmented.RainbowCoolant\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n/GD_Lawbringer_Skills.ActionSkill.Skill_Showdown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n\u001eGD_Lawbringer_Skills.Order.LAW\u0010\u0004\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n GD_Lawbringer_Skills.Order.Order\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Order.TheThirdDegree\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.RoughRider\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n!GD_Lawbringer_Skills.Order.Wanted\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.Discipline\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n%GD_Lawbringer_Skills.Order.DueProcess\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Lawbringer_Skills.Order.BloodOfTheGuilty\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Order.Jurisdiction\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Order.NoPainNoGain\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n$GD_Lawbringer_Skills.Order.RarinToGo\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Lawbringer_Skills.Order.ThunderCrackdown\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.SaddleUp\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.Ruthless\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.MagnificentSix\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.BottledCourage\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.ShortFused\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.FasterNYou\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.Pickpocket\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.FanTheHammer.Gunslinger\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Lawbringer_Skills.FanTheHammer.HellsCominWithMe\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.FanTheHammer.HighNoon\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.FanTheHammer.OneForEachOfYa\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Lawbringer_Skills.Riflewoman.SnapShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Lawbringer_Skills.Riflewoman.BonaFideGrit\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.QuickShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.Unchained\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Lawbringer_Skills.Riflewoman.FistfulOfBullets\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.CrackShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Lawbringer_Skills.Riflewoman.Impatience\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Lawbringer_Skills.Riflewoman.HotLead\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.TrickShot\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Lawbringer_Skills.Riflewoman.Tombstone\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Lawbringer_Skills.Riflewoman.TheUnforgiven\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],
Code:
  "8": [
  [
  2,
  "\n-GD_Enforcer_Skills.ActionSkill.Skill_AirPower\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.Afterburner\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.FireSupport\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.VenomBolts\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.Suppression\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.LaserGuided\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Enforcer_Skills.HunterKiller.RollingThunder\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.KillSwitch\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Enforcer_Skills.HunterKiller.Scramble\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.HunterKiller.ColdWar\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.HunterKiller.Escalation\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.HunterKiller.OmegaStrike\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.CyberCommando.LezerFighter\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n.GD_Enforcer_Skills.CyberCommando.ManandMachine\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.CyberCommando.FirsttoFight\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Enforcer_Skills.CyberCommando.HyZ33TargetingScope\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n*GD_Enforcer_Skills.CyberCommando.PowerFist\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n2GD_Enforcer_Skills.CyberCommando.EmergencyResponse\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Enforcer_Skills.CyberCommando.ShockAbsorbers\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n,GD_Enforcer_Skills.CyberCommando.DivertPower\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n/GD_Enforcer_Skills.CyberCommando.DeathFromAbove\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n4GD_Enforcer_Skills.CyberCommando.WelcomeToTheGunShow\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n0GD_Enforcer_Skills.CyberCommando.VengeanceCannon\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n-GD_Enforcer_Skills.Dreadnought.AuxillaryTanks\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n&GD_Enforcer_Skills.Dreadnought.Fortify\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.Dreadnought.Energize\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n(GD_Enforcer_Skills.Dreadnought.Heatsinks\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n3GD_Enforcer_Skills.Dreadnought.TerminationProtocols\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n1GD_Enforcer_Skills.Dreadnought.RapidReinforcement\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n'GD_Enforcer_Skills.Dreadnought.ZeroHour\u0010\u0001\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n7GD_Enforcer_Skills.Dreadnought.HazmatContainmentSystems\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n+GD_Enforcer_Skills.Dreadnought.KineticArmor\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Enforcer_Skills.Dreadnought.HardToKill\u0010\u0005\u0018\u0000 \u0000"
  ],
  [
  2,
  "\n)GD_Enforcer_Skills.Dreadnought.Overcharge\u0010\u0001\u0018\u0000 \u0000"
  ]
  ],

Use the same process from here: Easy Player Data with Python
"4": [
[
0,
0
]
],
 
I

iKrazy

Newbie
Messages
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Sin$
7
4 SDU Slots unlocked

"13": [
[
2,
"\b\u001b\u0010\u0004\u0018\u0002"
]
],
 
S

sinsword

Newbie
Messages
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0
Hello, thanks for posting this. I got this to work with my first character but when I try and input another save to do it with the other save it flashes save0001.sav already has a player json and won't allow me to do it with my save0002.sav Do you know how I can fix this?
 
I

iKrazy

Newbie
Messages
16
Reaction score
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Points
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Sin$
7
Hello, thanks for posting this. I got this to work with my first character but when I try and input another save to do it with the other save it flashes save0001.sav already has a player json and won't allow me to do it with my save0002.sav Do you know how I can fix this?

Rename save0002.sav to save0001.sav

Is this gun slots?

Yup, all four gun slots unlocked
 
Visual Studio

Visual Studio

The Original Shiba Inu
Odysseus' Summit Nevar gon' happen in your lifetime Programmer
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Rename save0002.sav to save0001.sav



Yup, all four gun slots unlocked
Tried it and it didn't work. This is pre-protocol buffer for player[13][0][1]
unmodded:
Code:
{1: [[0, 33]], 2: [[0, 2]], 3: [[0, 0]]}
modded:
Code:
{1: [[0, 27]], 2: [[0, 4]], 3: [[0, 2]]}
 
Elodam

Elodam

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Code for moonstones?

python savefile.py -m WHATGOESHERE?=500 old.sav new.sav
 
Josephmszz

Josephmszz

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When I paste this into the python file, is it suppost to delete the blanks that was infront of each line?
 
R

raptorfan11

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Code for moonstones?

python savefile.py -m WHATGOESHERE?=500 old.sav new.sav

C:\Python27\Python savefile.py -m money=99999999,eridium=500 SaveGame.sav Modded_Saves\SaveGame.sav

Moonstones are in the same place as eridium from bl2
 
Elodam

Elodam

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Awesome; I tried the to level up
C:\Python27\Python savefile.py -m money=99999999,eridium=500 SaveGame.sav Modded_Saves\SaveGame.sav

Moonstones are in the same place as eridium from bl2

Neither the moonstones nor my money changed .... any ideas? It seem to run ok and produced a new file ... but nothing was different

Item Level Change did not work either
 
mindl3ssviolnc3

mindl3ssviolnc3

Getting There
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205
Sin$
7
Every time I edit anything...when I open BLPS I get a corrupted save error. I know I must be doing something wrong. I copy the save I want to edit to the main folder, click the extract player data, open in editor, make changes, save, close editor, click make new save data, then copy to BLPS save folder. Not sure what I am doing wrong I just want to change my level. So I go to the appropriate lines and change to 50 and then change the xp to 3,429,728.
 
Elodam

Elodam

Enthusiast
Messages
38
Reaction score
7
Points
55
Sin$
0
Every time I edit anything...when I open BLPS I get a corrupted save error. I know I must be doing something wrong. I copy the save I want to edit to the main folder, click the extract player data, open in editor, make changes, save, close editor, click make new save data, then copy to BLPS save folder. Not sure what I am doing wrong I just want to change my level. So I go to the appropriate lines and change to 50 and then change the xp to 3,429,728.

You didn't put commas in the XP did you?
 
T

tintar

Newbie
Messages
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Reaction score
0
Points
35
Sin$
7
extraction/rebuilding with the json data worked for me (only tried skill trees)

Elodam - I tried savefile.py for itemlevels, too. several times. it always deleted every single item I had (except a lame mission weapon, ha!)

haven't tried using it for money or moonshines, the loyalty-thing has provided more than enough...
 
AlkaFall

AlkaFall

10 years in jail for umm lets not talk about it Ok
Messages
113
Reaction score
13
Points
70
Sin$
7
TVHM MISSIONS
[
2,
"\u0012\u0000\u001a7\n GD_Co_Chapter01.M_CH01a_MoonShot\u0010\u0004\u0018\u0000 \u0000*\u0005\u0001\u0001\u0001\u0001\u00010\u0006@\u0000P\u0001X\u001f\u001aF\n GD_Co_Chapter01.M_CH01b_MoonShot\u0010\u0004\u0018\u0000 \u0000*\u0014\u0000\u0001\u0000\u0000\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0004\u00020\u0014@\u0000P\u0001X\u001f\u001a>\n\u001fGD_Co_Chapter02.M_CH02_Airstrip\u0010\u0004\u0018\u0000 \u0000*\r\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u00010\u000b@\u0000P\u0001X\u001f\u001aU\n#GD_Co_Chapter03.M_Co_Ch03_Concordia\u0010\u0004\u0018\u0000 \u0000* \u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0003\u0001\u0001\u0001\u0000\u0001\u0001\u00010\"@\u0000P\u0001X \u001aF\n\u001eGD_Co_Chapter04.M_Co_Chapter04\u0010\u0004\u0018\u0000 \u0000*\u0016\u0001\u0003\u0014\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0003\u0001\u0001\u0001\u0001\u0001\u0001\u00010!@\u0000P\u0001X!\u001a?\n\u001dGD_Co_Chapter11.M_DahlDigsite\u0010\u0004\u0018\u0000 \u0000*\u0010\u0001\u0000\u0001\u0001\u0001\u0000\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u00010\u0010@\u0000P\u0001X0\u001aU\n GD_Co_Chapter05.M_Cork_WreckMain\u0010\u0004\u0018\u0000 \u0000*#\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u00010\"@\u0000P\u0001X&\u001af\n0GD_Cork_DahlFactory_Plot.M_Cork_DahlFactory_Plot\u0010\u0004\u0018\u0000 \u0000*$\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0004\u0000r\u0001\u0001\u0001\u0001\u0001\u0001\f\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u000102@\u0000P\u0001X'\u001aX\n1GD_Cork_HeliosFoothold_Plot.M_Cork_HeliosFoothold\u0010\u0004\u0018\u0000 \u0000*\u0015\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u00010\u0017@\u0000P\u0001X*\u001aW\n/GD_Cork_RandDFacility_Plot.M_Cork_RandDFacility\u0010\u0004\u0018\u0000 \u0000*\u0016\u0000\u0003\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0000\u0001\u0001\u0001\u0001\u00010\u0016@\u0000P\u0001X-\u001aE\n'GD_Cork_InnerHull_Plot.M_Cork_InnerHull\u0010\u0004\u0018\u0000 \u0000*\f\u0001\u0001\u0001\u0001\u0001\u00078\u0001\u0001\u0000\u0001\u00010\u0011@\u0000P\u0001X.\u001aP\n-GD_Co_LaserRebootMission.M_LaserRebootMission\u0010\u0004\u0018\u0000 \u0000*\u0011\u0001\u0001\u0001\u0000\u0007\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0001\u0003\u0001\u0000\u00010\u0015@\u0000P\u0001X0:\bAirstrip:\tSpaceport:\u0015MoonSurfaceFastTravel:\u000bComFacility:\tOutlands2:\bOutlands:\u000bWreckCrater:\u000bDahlFactory:\u0014DahlFactoryBossStart:\u000fDahlFactoryBoss:\u000fCentralTerminal:\rRandDFacility:\u000bJacksOffice:\u0005Laser:\tLaserBoss:\u0007DigSite:\u000bAccessShaft:\bMoonCoreB\tSpaceport"
],
 
Last edited:
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