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Solved Black Weapon/Item Coding Tips and Help

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Amatsuo

Amatsuo

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Hello everyone I decide that for Christmas I would compile a Good Black Mod list containing all my person Favorite weapon parts if there is any you recommend please put it into this format and I will look into adding it to the list.
Dont forget to check out my Complete Weapon/Item list: http://www.se7ensins.com/forums/threads/amatsuos-weapon-item-code-list.845049/

GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket - Fires high-speed projectiles at the cost of 2 rounds. Increased explosion radius.
GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand - Unlike normal E-Tech shotguns, it is not affected by gravity.
GD_Orchid_BossWeapons.AssaultRifle.AR_Accessory_Bayonet_Rapier - +200% melee damage.
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie - Increases cool-down rate when on cool-down.
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger - High pellet count
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker - Incredibly low pellet count and a massive damage bonus.
GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel - When the bullet impacts it splits into five lower-damage elemental energy balls
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper - Immense magazine capacity, Fires entire magazine in one trigger pull.
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex - 100% Bonus Damage?
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio - When not zoomed, fire rate fluctuates going from as low as 7 to up to 11
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher - small chance to heavily increase its damage, magazine size, fire rate and accuracy.
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier - High Firerate
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet - Hurls three large purple balls of energy in a horizontal line.
GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom - Fires six rockets at the cost of one rocket ammo.
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia - Projectiles explode multiple times mid-flight before hitting their target.
GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol - Fires a large rocket which in turn fires off smaller rockets as it travels.
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 - bounce killer.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist - Deals +400% critical hit damage.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law - 100% accuracy and recoil reduction while zoomed.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie - Fires a 6 pellet shot
GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi - Damage dealt with the gun on enemies causes you to gain health (12%).
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot - Corrosive effect spreads to nearby enemies.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla - Each trigger pull sends out a shot over a horizontal arc that slowly splits until 7 projectiles are traveling.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity - Does not consume ammo.
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn - but procs as both Shock and Slag.
GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_b**** - reaching near-pinpoint accuracy in less than one second.
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire - infinite proc stacking.
GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall - Generates additional projectiles horizontally upon ricochet or after sufficient distance.
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance - Reload-thrown weapon continues to fire after thrown and homes in on targets.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow - Fires slow moving projectiles that look like arrows from the video game Minecraft. Increase fire rate similar to a Valdof
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork - Fires 5 horizontal shots in a line for the cost of 2 ammo.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader - Fires a burst of 5 rounds when scoped.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser - Shots bypass shields
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher - Shoots five projectiles at the cost of one round.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano - Emits a fire cloud upon impact, spreading incendiary damage over nearby enemies.
GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge - Increased zoom


GD_Sage_Shields.Accessory.Accessory_Buckler - Resistance to all damage
GD_Shields.Accessory.Accessory3_Absorption_LegendaryNormal - Extremely high bullet absorption chance.
GD_Shields.Accessory.Accessory3_Absorption_LegendaryShock - Shock damage taken recharges the shield.
GD_Shields.Accessory.Accessory5_ChimeraLegendary - Increased health and health regeneration. High elemental resistance, low shield capacity.
GD_Shields.Accessory.Accessory6_Nova_Phoenix - Constant Fire Nova effect while shields are at 0.
GD_Shields.Accessory.Accessory7_Impact_Legendary - Large amount of Amp shot damage, no Amp shot drain.
GD_Shields.Accessory.Accessory8_Juggernaut_Legendary - Highest capacity of any shield so far
GD_Shields.Accessory.Accessory9_05_Roid_ThresherRaid - Is a combination of the Roid, Fire Nova, and Fire Spike shield types.
Big Boom Blaster - Each booster dropped causes a small explosion as well as restoring one grenade and rocket ammo upon pick-up.
Evolution - Adds health regeneration. Taking shield damage increases regeneration. Large elemental Resistance bonus.
Hoplite - Substantially increases shield capacity


GD_GrenadeMods.Delivery.Delivery_Fastball - Increased damage, explodes immediately upon contact.
GD_GrenadeMods.Delivery.Delivery_SkyRocket - pops up into the air and releases a burst of "fireworks." Damage scales to level.
GD_GrenadeMods.Payload.Payload_BonusPackage - MIRV Grenade that spawns a high amount of child grenades, each of which spawns one additional child grenade.
GD_GrenadeMods.Payload.Payload_Exterminator - spawns four child grenades, each of which has their own smaller area of effect while dealing less damage.
GD_GrenadeMods.Payload.Payload_Leech - All damage, including elemental DoT is instantly converted into health.
Breath of Terramorphous - Causes massive geysers of flame to erupt below the feet of any enemies caught inside the blast radius.
Meteor Shower - MIRV Grenade that spawns a high amount of child grenades, each of which spawns one additional child grenade.


GD_Artifacts.Body.Body_Elemental - Increases damage dealt with a specific elemental damage type.
GD_Artifacts.Body.Body_Endowment - Increases experience gained by killing enemies.
GD_Artifacts.Body.Body_Proficiency - Speeds up the cooldown rate of an action skill.
GD_Artifacts.Body.Body_Protection - Boosts the traits of the character's shield
GD_Artifacts.Body.Body_Resistance - Boosts resistances to one or several elemental or non-elemental damage types.
GD_Artifacts.Body.Body_Tenacity - Improves the bleed out time in Fight for Your Life before death, or improves the health characters revive with after a Second Wind.
GD_Artifacts.Body.Body_Terramorphous - Health Regen
GD_Artifacts.Body.Body_VaultHunter - Increases the chance of finding rare loot by 5%.
GD_Artifacts.Body.Body_Vitality - Boosts the character's maximum health.
GD_Sage_Artifacts.Body.Body_SeraphBreath - Damage and HP Regen after klling an enemy for Second Wind
Blood of the Seraphs - Increases health statistics and adds health regeneration.
Captain Blade's Otto Idol - Restores a portion of the user's health on kill.
 
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CESRG

CESRG

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hey does anyone know if it's possible to make a hybrid rapier that has like +400% melee?
 
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TTOWNZ DIRTIEST

TTOWNZ DIRTIEST

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Hello everyone I decide that for Christmas I would compile a Good Black Mod list containing all my person Favorite weapon parts if there is any you recommend please put it into this format and I will look into adding it to the list.
Dont forget to check out my Complete Weapon/Item list: http://www.se7ensins.com/forums/threads/amatsuos-weapon-item-code-list.845049/

GD_Iris_Weapons.Pistols.Pistol_Barrel_Torgue_PocketRocket - Fires high-speed projectiles at the cost of 2 rounds. Increased explosion radius.
GD_Iris_Weapons.Shotguns.SG_Barrel_Alien_SlowHand - Unlike normal E-Tech shotguns, it is not affected by gravity.
GD_Orchid_BossWeapons.AssaultRifle.AR_Accessory_Bayonet_Rapier - +200% melee damage.
GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie - Increases cool-down rate when on cool-down.
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Bandit_JollyRoger - High pellet count
GD_Orchid_BossWeapons.Shotgun.SG_Barrel_Jakobs_OrphanMaker - Incredibly low pellet count and a massive damage bonus.
GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel - When the bullet impacts it splits into five lower-damage elemental energy balls
GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper - Immense magazine capacity, Fires entire magazine in one trigger pull.
GD_Sage_Weapons.Pistols.Pistol_Barrel_Jakobs_Rex - 100% Bonus Damage?
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio - When not zoomed, fire rate fluctuates going from as low as 7 to up to 11
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher - small chance to heavily increase its damage, magazine size, fire rate and accuracy.
GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier - High Firerate
GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet - Hurls three large purple balls of energy in a horizontal line.
GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom - Fires six rockets at the cost of one rocket ammo.
GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia - Projectiles explode multiple times mid-flight before hitting their target.
GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol - Fires a large rocket which in turn fires off smaller rockets as it travels.
GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 - bounce killer.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist - Deals +400% critical hit damage.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law - 100% accuracy and recoil reduction while zoomed.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie - Fires a 6 pellet shot
GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_Rubi - Damage dealt with the gun on enemies causes you to gain health (12%).
GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot - Corrosive effect spreads to nearby enemies.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla - Each trigger pull sends out a shot over a horizontal arc that slowly splits until 7 projectiles are traveling.
GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity - Does not consume ammo.
GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn - but procs as both Shock and Slag.
GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_b**** - reaching near-pinpoint accuracy in less than one second.
GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire - infinite proc stacking.
GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall - Generates additional projectiles horizontally upon ricochet or after sufficient distance.
GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance - Reload-thrown weapon continues to fire after thrown and homes in on targets.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow - Fires slow moving projectiles that look like arrows from the video game Minecraft. Increase fire rate similar to a Valdof
GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork - Fires 5 horizontal shots in a line for the cost of 2 ammo.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader - Fires a burst of 5 rounds when scoped.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser - Shots bypass shields
GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher - Shoots five projectiles at the cost of one round.
GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano - Emits a fire cloud upon impact, spreading incendiary damage over nearby enemies.
GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge - Increased zoom


GD_Sage_Shields.Accessory.Accessory_Buckler - Resistance to all damage
GD_Shields.Accessory.Accessory3_Absorption_LegendaryNormal - Extremely high bullet absorption chance.
GD_Shields.Accessory.Accessory3_Absorption_LegendaryShock - Shock damage taken recharges the shield.
GD_Shields.Accessory.Accessory5_ChimeraLegendary - Increased health and health regeneration. High elemental resistance, low shield capacity.
GD_Shields.Accessory.Accessory6_Nova_Phoenix - Constant Fire Nova effect while shields are at 0.
GD_Shields.Accessory.Accessory7_Impact_Legendary - Large amount of Amp shot damage, no Amp shot drain.
GD_Shields.Accessory.Accessory8_Juggernaut_Legendary - Highest capacity of any shield so far
GD_Shields.Accessory.Accessory9_05_Roid_ThresherRaid - Is a combination of the Roid, Fire Nova, and Fire Spike shield types.
Big Boom Blaster - Each booster dropped causes a small explosion as well as restoring one grenade and rocket ammo upon pick-up.
Evolution - Adds health regeneration. Taking shield damage increases regeneration. Large elemental Resistance bonus.
Hoplite - Substantially increases shield capacity


GD_GrenadeMods.Delivery.Delivery_Fastball - Increased damage, explodes immediately upon contact.
GD_GrenadeMods.Delivery.Delivery_SkyRocket - pops up into the air and releases a burst of "fireworks." Damage scales to level.
GD_GrenadeMods.Payload.Payload_BonusPackage - MIRV Grenade that spawns a high amount of child grenades, each of which spawns one additional child grenade.
GD_GrenadeMods.Payload.Payload_Exterminator - spawns four child grenades, each of which has their own smaller area of effect while dealing less damage.
GD_GrenadeMods.Payload.Payload_Leech - All damage, including elemental DoT is instantly converted into health.
Breath of Terramorphous - Causes massive geysers of flame to erupt below the feet of any enemies caught inside the blast radius.
Meteor Shower - MIRV Grenade that spawns a high amount of child grenades, each of which spawns one additional child grenade.


GD_Artifacts.Body.Body_Elemental - Increases damage dealt with a specific elemental damage type.
GD_Artifacts.Body.Body_Endowment - Increases experience gained by killing enemies.
GD_Artifacts.Body.Body_Proficiency - Speeds up the cooldown rate of an action skill.
GD_Artifacts.Body.Body_Protection - Boosts the traits of the character's shield
GD_Artifacts.Body.Body_Resistance - Boosts resistances to one or several elemental or non-elemental damage types.
GD_Artifacts.Body.Body_Tenacity - Improves the bleed out time in Fight for Your Life before death, or improves the health characters revive with after a Second Wind.
GD_Artifacts.Body.Body_Terramorphous - Health Regen
GD_Artifacts.Body.Body_VaultHunter - Increases the chance of finding rare loot by 5%.
GD_Artifacts.Body.Body_Vitality - Boosts the character's maximum health.
GD_Sage_Artifacts.Body.Body_SeraphBreath - Damage and HP Regen after klling an enemy for Second Wind
Blood of the Seraphs - Increases health statistics and adds health regeneration.
Captain Blade's Otto Idol - Restores a portion of the user's health on kill.
Totally awesome , thread and too think I try too keep all these parts in my head and remember which one does what?? lmao , ppl constantly asking me which one does what now I have a quik reference or "cheat sheet" should we say? Well thanks for your time, love and effort with this defenitley a keeper!!
 
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M

mistasnake

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Is there any thread that describes what each manufacturer part and accessories (by gun or item type) do? I apologize in advance, I poked around but this was the closest thing I found.

http://www.bl2wiki.com/Accessories

But specifically, I wanted to know exactly how a specific part (grip, stock, accessory #1, accessory #2) would change a gun. Just in doing some small experiments, changing the accessory on a Snookum Cobra to bipod_2_critical changed it from a Snookum to a Tum Tum Cobra. In the accessories it's spelled out (damage, accuracy, bayonet), but the other parts of the gun are not as clear. Hope this makes sense and is not a stupid question.
 
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