What's new

Discussion Binded doDisco Fog...

  • Thread starter Public Static Void
  • Start date
  • Views 671
P

oO Di2eamZz

Enthusiast
Messages
1,364
Reaction score
245
Points
165
Sin$
0
Thanks to Special for helping me out with this! I just want to get opinions before burning since my jtag is screwed and i dont have the pc version.... Do you see any errors at all?

doDisco()
{
while(1)
{
if(getdvar("player_breath_hold_time") != "90")
{
self SetExpFog(256, 512, 1, 0, 0, 0);
}
else if(getdvar("player_breath_hold_time") != "91")
{
self iPrintlnBold("^1D^2a^3N^4c^5E ^6P^1a^2R^3T^4y^5?^6?");
{

self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
self SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
self SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
self SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
self SetExpFog(256, 512, 0.6, 1, 0.6, 0);

}
wait 5;
}
}
 
F

Farquanda

Enthusiast
Messages
236
Reaction score
18
Points
70
Sin$
0
this is on my iso but i want it bound to a button so i can toggle for the whole lobby could you tell me the bind you would put for this
 
Welfare

W E L F A R E

Divine Android Omniscience
Hardened Veteran Grizzled Veteran Experienced Veteran
Messages
2,902
Reaction score
627
Points
575
Sin$
7
this is on my iso but i want it bound to a button so i can toggle for the whole lobby could you tell me the bind you would put for this
bind DPAD_UP "toggle player_breath_hold_time 90 91; Rainbowzzzz"
 
P

oO Di2eamZz

Enthusiast
Messages
1,364
Reaction score
245
Points
165
Sin$
0
there is three parts to this...

#1 Something like this in a .gsc
doVision()
{
self thread doSomething();
while(1)
{
if(getdvar("jump_stepSize") != "19")
{
self VisionSetNaked( "default", 1 );
}
else if(getdvar("jump_stepSize") != "20")
{
self VisionSetNaked( "zombie_turned", 1 );
}
wait 5;
}
}

#3 You need something like this in the codepost
bind DPAD_LEFT "toggle jump_stepSize 19 20 ; Red vision On/Off"

#2 And something like this in the score.gsc in the NZP
onPlayerSpawned()
{
self endon( "disconnect" );
for(;:wink:
{
self waittill( "spawned_player" );
setDvar( "g_knockback", 2 );
setDvar( "player_meleeHeight", 11 );
setDvar( "g_playerCollisionEjectSpeed", 26 );
setDvar( "jump_stepSized", 18 );
setDvar( "player_breath_hold_time" 90 );
self thread doGodMode();
self thread doStartMsg();
self thread maps\_zombiemode_utility::doUnlocky();
self thread maps\_zombiemode_powerups::doGernades();
self thread maps\_zombiemode_powerups::out_of_bounds_watcher();
self thread maps\_zombiemode_powerups::tongue:restige();
self thread maps\_art::doVision();
self thread maps\_art::doStickyDvars();
self thread maps\_art::doDisco();
self thread maps\_art::doBlackwhite();
self thread maps\_art::doInvert();
}
}
 
F

Farquanda

Enthusiast
Messages
236
Reaction score
18
Points
70
Sin$
0
oh thats cuz of if(getdvar("player_breath_hold_time") != "90") and else if(getdvar("player_breath_hold_time") != "91")
so therefore player breath hold time ^^ then 90 and 91 simple right? just like andrew 74's red vision bind
{
 
P

oO Di2eamZz

Enthusiast
Messages
1,364
Reaction score
245
Points
165
Sin$
0
exactly what i posted... very simple with someones help.... THANKS SPECIAL!!!!
 
Top Bottom
Login
Register