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Best language to code an AIO modding program?

N

Novaa

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If I was wanting to make a modding program that opens up other programs like HxD, Xport etc, which would be the best to do it in?
 
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Sumo

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brainf***
 
F

Forgoten Dynasty

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C+-
 
L

lee74saurus r3x

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No, C+- sucks. It's super inefficient and executes like one line of code every second. C-- is the best for this kind of stuff.
 
X

Xeren

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I'll look into C-- then mate. Thanks :biggrin:
Oh god. Is C-- even real? Use C#. Best bet. It is what all big AIOs like Horizon uses.
 
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Clepto

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I'll look into C-- then mate. Thanks :biggrin:

You sir, just won joke of the day, I actually laughed out loud when I saw that.

In all seriousness though, C+- would be best. Because it's the opposite of C++. Instead of being object oriented it's subject oriented, this gives you access to new operators like >> which means less than, and << which means greater than. It also gives you access to the awesome ¡ which means equal to, and of course the = which means not equal to.

Also the False boolean variable is replaced with bulls***.
 
N

Nou

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You sir, just won joke of the day, I actually laughed out loud when I saw that.

In all seriousness though, C+- would be best. Because it's the opposite of C++. Instead of being object oriented it's subject oriented, this gives you access to new operators like >> which means less than, and << which means greater than. It also gives you access to the awesome ¡ which means equal to, and of course the = which means not equal to.

Also the False boolean variable is replaced with bulls***.
What the f*** did you just say there..
 
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Forgoten Dynasty

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Also the False boolean variable is replaced with bulls***.
In C-= you an just do :
Code:
#define bulls*** false
to accomplish that
 
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Clepto

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In C-= you an just do :
Code:
#define bulls*** false
to accomplish that

Yeah but see the advantage of C+- is that you don't need a bulls*** variable defined as false. It's built in. So you can just say varname = bulls***.
 
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