RiseAndShine
Enthusiast
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I never mentioned turn-based. What I mean from the strategy and the civilization part of it was that your tribe can expand, territory can be marked, etc. Another example: When building something in your tribe base, you can instruct the A.I to construct it and you can assist. Something like that. It isn't easy to explain everything.I'm not entirely sure what the gameplay would be from what you described.
You say it's going to be a turn-based strategy, from an FPS view?
I'm slightly reminded of a game style I thought about developing a few months back.
You said "Imagine Civilization (Strategy game) in a more first-person perspective," naturally I assumed the playstyle would stay the same.I never mentioned turn-based. What I mean from the strategy and the civilization part of it was that your tribe can expand, territory can be marked, etc. Another example: When building something in your tribe base, you can instruct the A.I to construct it and you can assist. Something like that. It isn't easy to explain everything.
You can instruct the A.I once you have built something like a Town Hall and then when you go into it, it brings you into a top-down view with options, etc.
C++. The game is currently on halt due to Halo Online. Currently working on an emulation.What language are you coding in?