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Xbox 360 Avatar Adventures Online Proficiency Credits Modding (Help Needed)

  • Thread starter FalloutRules
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FalloutRules

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Hi guys, I play an old indie game for the 360 called "Avatar Adventurers Online", and can very easily modify the XML file which holds all of the user variables such as my credits, missions/quests completed, amount of items, etc., however, all proficiency variables are protected by a checksum, so I cannot modify my proficiency credits, proficiency abilities or my proficiency BP (Bonus Points). I'll paste the small part of the file which I am talking about and point out the checksum:

<proficiencyCredits>1</proficiencyCredits>
<proficiencyTotalBP>33379</proficiencyTotalBP>
<proficiencyHPBoostUpgrades>22</proficiencyHPBoostUpgrades>
<proficiencyAPBoostUpgrades>33</proficiencyAPBoostUpgrades>
<proficiencyHealingUpgrades>0</proficiencyHealingUpgrades>
<proficiencyMovementSpeedUpgrades>20</proficiencyMovementSpeedUpgrades>
<proficiencyItemSpeedUpgrades>0</proficiencyItemSpeedUpgrades>
<proficiencyItemStrengthUpgrades>0</proficiencyItemStrengthUpgrades>
<proficiencyEnhanceDurationUpgrades>0</proficiencyEnhanceDurationUpgrades>
<proficiencyEnfeebleResistUpgrades>0</proficiencyEnfeebleResistUpgrades>
<proficiencyMoneyDropUpgrades>0</proficiencyMoneyDropUpgrades>
<proficiencyItemDropUpgrades>0</proficiencyItemDropUpgrades>
<WorldLineDivergenceMeter>0.3203046</WorldLineDivergenceMeter>
<IBN5100FileArray>
<int>7995</int>
<int>4353</int>
<int>5099</int>
<int>3603</int>
</IBN5100FileArray>

The integer values within the IBN5100FileArray tag is what I believe to be the checksum since these values change when I obtain more BP, Pro credits, or spend them on Pro Abilities. (Abilities refer to all of the variables you see here with the word "Upgrade" in them). Anyone have any thoughts on how to modify this or figure how how to crack this checksum? If it requires learning anything new, I'm fine with that, I love learning. Thanks for taking the time to check this out.

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