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Solved Automatic Hornet help

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Pancak3s_Optional

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I'm trying to change the Hornet into full auto but I can't seem it get it to work. Being new to making magic with txt files and finding things in Object Viewer, my knowledge on the matter is pretty limited. I got the idea from the Jakobs Clockwork Rifles mod by Coleby so I used that as a base.

The edit in that mod is: set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle AutomaticBurstCount 0

I tried using this and changing it to: GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet and that didn't work. I searched around in the Object viewer and found that the Jakobs edit (GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle) actually contains AutomaticBurstCount and the Hornet (GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet) does not. Then I noticed that the Jakobs edit was actually a WeaponTypeDefinition and the Hornet was WeaponBalanceDefinition. In fact the only place I could find AutomaticBurstCount regarding the Hornet was in WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet', though its structure is different (ZoomWeaponAttributeEffects) and is already set to 0.

Is what I'm trying to accomplish here even possible since there doesn't seem to be a WeaponTypeDefinition for the Hornet itself, just Dahl pistols in general? Any help is greatly appreciated!
 
ProtoBuffers

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I'm trying to change the Hornet into full auto but I can't seem it get it to work. Being new to making magic with txt files and finding things in Object Viewer, my knowledge on the matter is pretty limited. I got the idea from the Jakobs Clockwork Rifles mod by Coleby so I used that as a base.

The edit in that mod is: set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle AutomaticBurstCount 0

I tried using this and changing it to: GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet and that didn't work. I searched around in the Object viewer and found that the Jakobs edit (GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle) actually contains AutomaticBurstCount and the Hornet (GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet) does not. Then I noticed that the Jakobs edit was actually a WeaponTypeDefinition and the Hornet was WeaponBalanceDefinition. In fact the only place I could find AutomaticBurstCount regarding the Hornet was in WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet', though its structure is different (ZoomWeaponAttributeEffects) and is already set to 0.

Is what I'm trying to accomplish here even possible since there doesn't seem to be a WeaponTypeDefinition for the Hornet itself, just Dahl pistols in general? Any help is greatly appreciated!
GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet is a type since it can only be that one area while something like a pistol_3 can be multiple weapons at one time. You should use a full auto pistol barrel so it will read as a full auto barrel I don't mess with BLCM but this would be the case in normal modding.
 
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Pancak3s_Optional

Pancak3s_Optional

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You should use a full auto pistol barrel so it will read as a full auto barrel

Thanks! After reading that I'm kind of thinking a Hyperion barrel maybe, but would this have any other kind of impact on the behavior of the Hornet? I've found that set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol AutomaticBurstCount 0 works as well but has the unwelcome side effect of enemies with fully automatic dahl pistols :what:.
 
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