Pancak3s_Optional
Newbie
I'm trying to change the Hornet into full auto but I can't seem it get it to work. Being new to making magic with txt files and finding things in Object Viewer, my knowledge on the matter is pretty limited. I got the idea from the Jakobs Clockwork Rifles mod by Coleby so I used that as a base.
The edit in that mod is: set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle AutomaticBurstCount 0
I tried using this and changing it to: GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet and that didn't work. I searched around in the Object viewer and found that the Jakobs edit (GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle) actually contains AutomaticBurstCount and the Hornet (GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet) does not. Then I noticed that the Jakobs edit was actually a WeaponTypeDefinition and the Hornet was WeaponBalanceDefinition. In fact the only place I could find AutomaticBurstCount regarding the Hornet was in WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet', though its structure is different (ZoomWeaponAttributeEffects) and is already set to 0.
Is what I'm trying to accomplish here even possible since there doesn't seem to be a WeaponTypeDefinition for the Hornet itself, just Dahl pistols in general? Any help is greatly appreciated!
The edit in that mod is: set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle AutomaticBurstCount 0
I tried using this and changing it to: GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet and that didn't work. I searched around in the Object viewer and found that the Jakobs edit (GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle) actually contains AutomaticBurstCount and the Hornet (GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Dahl_5_Hornet) does not. Then I noticed that the Jakobs edit was actually a WeaponTypeDefinition and the Hornet was WeaponBalanceDefinition. In fact the only place I could find AutomaticBurstCount regarding the Hornet was in WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet', though its structure is different (ZoomWeaponAttributeEffects) and is already set to 0.
Is what I'm trying to accomplish here even possible since there doesn't seem to be a WeaponTypeDefinition for the Hornet itself, just Dahl pistols in general? Any help is greatly appreciated!