WIP Aukrus

Discussion in 'Game Development' started by Xolitude, Mar 16, 2018 with 5 replies and 528 views.

  1. Xolitude

    Xolitude Enthusiast

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    Hello everyone!

    I'd like to unveil the game I'm working on, FalloutFMP. FalloutFMP is a Fan-Made Fallout-game Project (hence FMP). It's been in-development for a little over ~a month and I am using Slick2D to develop it. I've made some terrific progress on it but it is still quite a ways off from any sort of playable demo.

    I do have a main story in-mind for the game but I am open to any suggestions. I will post updates in this thread but I have been posting them on GitHub, Trello and my blog. All links are below.

    If any of you are interested in play-testing, Patch a0.1 will be released when I have one melee weapon animation and one mob to fight, excluding any story. If anyone has any questions, please don't hesitate to ask and I will elaborate as much as possible :smile: thank you for taking the time to view my game.

    My Blog: SolitudeDevelopment
    Trello: Aukrus' Trello
    GitHub: [Click here to view the link]
     
    Last edited: Apr 20, 2018
  2. Clepto

    Clepto Contributor

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    Hey just wanted to let you know, I would heavily recommend not using Slick. The creator and guy who maintained it left it to be a core developer on LibGDX.

    Slick is horribly outdated and inefficient now, and hasn’t been maintained for the past several years. I would very highly recommend switching to LibGDX.

    Just using straight LWJGL would probably be better than Slick as Slick is built with old versions of OpenGL in mind.
     
  3. OP
    Xolitude

    Xolitude Enthusiast

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    I'm fully aware of all of this information. However, there's no need to switch to another library/engine when the one I'm using works perfectly fine and fits my needs quite effectively. Moreover, I don't agree with your statement on it being inefficient. I've been using it for a while, prior to FalloutFMP, to test it's various mechanics, all of which have worked well for what I'll need thus far. I appreciate your concern though and will keep it in mind in the future :wink:

    EDIT: I'll edit this with my new Discord link if anyone happens to be interested in speaking with me on a closer level: SolitudeDevelopment Discord
     
  4. OP
    Xolitude

    Xolitude Enthusiast

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    Hey guys! I just wanted to make an update on the game (P.S. If anyone has any name suggestions, I'm open to hearing them!).

    Lately, I've been working on containers and controls:
    [​IMG]

    And here are the controls:
    [​IMG]

    I've also been working on the HP bar as you can see.

    Minor Notes:
    • Known issue when editing controls with being able to map 2+ keys to one control.
    • Changed controls do not save to file; They are saved within memory for the current session.
    • Controls only editable from main menu.
    • Container GUI is a placeholder.
    • HP functionality currently being worked on.
    I'll post more updates soon :smile:
     
  5. OP
    Xolitude

    Xolitude Enthusiast

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    [​IMG]

    Rebrand!

    Yesterday, I decided to change the name of the game to 'Aukrus'. I still plan to keep the look, feel and ambiance of Fallout for the game's setting as well as using similar names of items, UI work, etc,. I'm excited for the future of Aukrus :smile:

    Here is a short list of what remains for the first patch (as is subject to change):
    [​IMG]
     
  6. Cherish

    Cherish ♣️I guess I'm alright♣️

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    Little late to this, but nonetheless great work man
     

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