Tools Ascension

Sai_Kusika

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i have a quick question um how do you put a plugin into ascension
 

Rosie Weyland

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i have a quick question um how do you put a plugin into ascension
When you've downloaded the plugins, drop them into the 'Plugins' folder provided with Ascension.

On that note: MegaUpload's been hit and the original download for 0.038 is gone. I've gone ahead and re-hosted a mirror on my 4Shared in case anyone needs it in the future. You can grab a download from here:

http://www.4shared.com/rar/5d8FFbMh/0038.html
 

Rosie Weyland

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OMG I LOVE YOU (No homo) I was pissed off at the old 0.0375 it kept telling me "N****, F**** You" that is really what it said when I select tag editor, this one works :biggrin::biggrin::biggrin:
I fail to see how it could be 'homo' at all if I'm a girl.

Regardless, you're quite welcome.
 

Rosie Weyland

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Still nothing on the asset extraction front? I've had a poke myself but without the source files for this (got it all for xTraction, so I know roughly what needs doing) I can't do an entire lot :/

And yes, I realise it's not modding :/
 

amd42

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Still nothing on the asset extraction front? I've had a poke myself but without the source files for this (got it all for xTraction, so I know roughly what needs doing) I can't do an entire lot :/

And yes, I realise it's not modding :/
We're making an open-source map editor supporting Halo 3, Reach, and eventually Halo 4. Don't worry about it :wink:

 

Rosie Weyland

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We're making an open-source map editor supporting Halo 3, Reach, and eventually Halo 4. Don't worry about it :wink:
But - and don't answer this if you can't release details right now - will it be able to export the model files into a usable (.obj?) format for those of us wanting to use those assets in animations, as xTraction did with the [MODE]-tagged files? That's pretty much all I've been interested in; I've never cared much for modding itself.
 
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