mad dog luciano
Enthusiast
U shoot a rpg in the sky??
No im using both weapon and explosion mods right now lolI don't mod the ISO at all but it seems like that would have something to do with the damage radius or something. Weren't the files regarding explosions and weapons patched already?
No im using both weapon and explosion mods right now lol
I was thinking of something else Have you ever actually seen anyone do this?
<Item>
<name>EXP_TAG_ROCKET</name>
<damageAtCentre value="500.000000" />
<damageAtEdge value="50.000000" />
<networkPlayerModifier value="2.000000" />
<networkPedModifier value="1.000000" />
<endRadius value="5.000000" />
<initSpeed value="25.000000" />
<decayFactor value="-1.000000" />
<forceFactor value="80.000000" />
<fRagdollForceModifier value="0.001400" />
<fSelfForceModifier value="1.000000" />
<directedWidth value="0.000000" />
<directedLifeTime value="0.000000" />
<camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName>
<camShake value="0.700000" />
<camShakeRollOffScaling value="1.000000" />
<shockingEventVisualRangeOverride value="-1.000000" />
<shockingEventAudioRangeOverride value="-1.000000" />
<minorExplosion value="false" />
<vfxTagHashName>EXP_VFXTAG_ROCKET</vfxTagHashName>
<fragDamage value="1500.000000" />
<bAppliesContinuousDamage value="false" />
<bPostProcessCollisionsWithNoForce value="true" />
<bDamageVehicles value="true" />
<bDamageObjects value="true" />
<bOnlyAffectsLivePeds value="false" />
<bIgnoreExplodingEntity value="false" />
<bNoOcclusion value="false" />
<explodeAttachEntityWhenFinished value="false" />
<bCanSetPedOnFire value="true" />
</Item>
I would if i knew wot any of this stuff did lolTry messing with some of these radius values, and the corresponding damage values. See if changes you make will have any effects. Trial and error.
Code:<Item> <name>EXP_TAG_ROCKET</name> <damageAtCentre value="500.000000" /> <damageAtEdge value="50.000000" /> <networkPlayerModifier value="2.000000" /> <networkPedModifier value="1.000000" /> <endRadius value="5.000000" /> <initSpeed value="25.000000" /> <decayFactor value="-1.000000" /> <forceFactor value="80.000000" /> <fRagdollForceModifier value="0.001400" /> <fSelfForceModifier value="1.000000" /> <directedWidth value="0.000000" /> <directedLifeTime value="0.000000" /> <camShakeName>GAMEPLAY_EXPLOSION_SHAKE</camShakeName> <camShake value="0.700000" /> <camShakeRollOffScaling value="1.000000" /> <shockingEventVisualRangeOverride value="-1.000000" /> <shockingEventAudioRangeOverride value="-1.000000" /> <minorExplosion value="false" /> <vfxTagHashName>EXP_VFXTAG_ROCKET</vfxTagHashName> <fragDamage value="1500.000000" /> <bAppliesContinuousDamage value="false" /> <bPostProcessCollisionsWithNoForce value="true" /> <bDamageVehicles value="true" /> <bDamageObjects value="true" /> <bOnlyAffectsLivePeds value="false" /> <bIgnoreExplodingEntity value="false" /> <bNoOcclusion value="false" /> <explodeAttachEntityWhenFinished value="false" /> <bCanSetPedOnFire value="true" /> </Item>
I would if i knew wot any of this stuff did lol
Omg i meant i dont understand wot anything does in the explosions fileYou just said you're using mods ? xD