Avery
YouTube//Avxry
Retired
General
- Daily Challenge feature added.
- Ready-Up functionality has returned to the Zombies lobby.
- Fixed an issue where Players were not able to achieve prestige master status.
- Fine-tuned weapon balance.
- Addressed issue where GobbleGum users infrequently consumed the wrong Player’s stock.
- Fixed issue where Players were being kicked from match in 4-Player split screen.
- Fixed issues where lightning effect wasn't playing on various weapons.
- Fine-tuned weapon balance.
- Addressed various exploits where Players were able to get out of the map.
- Fixed an issue around an Easter Egg quest that prevented a Player from accomplishing the quest.
- Fixed rare issue where Players were unable to start an Easter Egg if they obtained a specific gun.
- Increased visibility of "Lil'Arnie" bottle.
- Addressed visual issue near Beast Mode altar in Canal District.
- Fixed bug where Players were able to pick up the sword while in beast mode.
- Addressed an exploit related to the Level 2 Sword charge meter not depleting correctly.
- Fixed issue where Players were able to purchase/pick up items while transforming back from Beast Mode to Human.
- Addressed bug where the Pop Shocks GobbleGum stayed active when a Player went into Beast Mode.
- Addressed issue where Players are unable to wall run after a host migration in the Pack-A-Punch Room.
- Fixed issue where Players could exploit Margwas from spawning in for the rest of the game.
- Addressed exploits in the Giant map where Players were able to leave play space near Animal Testing area.
- Fixed exploit in the Giant where the Player was able to get under the map near the "Catwalk".
- Addressed issue where Player could become stuck on collision near the KRM wallbuy and power switch locations.
- Dead Ops Arcade 2 is now accessible from the Main Menu (BONUS).
- Dedicated Dead Ops Arcade 2 lobby added w/public match support.
- New Leaderboards for solo/2-Player/3-Player/4-Player.
- 4-Player Local support.
- Player guardians (Robots and Skeletons) are no longer collidable.
- Non-player entities should no longer trigger round exits.
- Fixed bug where upon death, Player would respawn with 1, 2 or 4 boosts. (2/4 depending on FATE)
- New Pickup added: Golden Egg, a rare post round 60-item spawn. The Golden Egg hatches into Extra Life pickup.
- Fate of Firepower upgrade: If granted this ability, all weapon pickups will start at Level 2(red); Default Permanent weapon is Level 2 Death Machine (red).
- Fate of Friendship upgrade: Player's permanent weapon is the Level 3 LMG(purple).
- Fate of Favor upgrade: Golden chicken now only cycles through Level 3(purple) weapons; Golden Chicken lays up to 3 Golden Eggs after ceremonial dance.
- Addressed multiple bugs around invisible Shadow Man issue.
- Solo Player Anti-kiting logic.
- Addressed variety of issues around small window of possible death when exiting vehicle.
- Nerfed the amount of score increment given for direct damage to boss.
- Fixed issues around a small window of possible death at end of Redins Rally.
- Fix for zombies failing to path when Player is in VTOL.
- Fix for loosing ability to run fast if Player dies after Redins but was awarded the temporary Force upgrade.
- Sentry/Rocket turrets can no longer pickup items.
- Upon Death, gems now pop-out correctly and can be scavenged.
- Umbrella pickup now properly drops skulls.
- Fix for Room of Fate progression break if Player captures a falling Fate rock before all others have landed.
- Fix for Player controls not being mapped correctly when Joining in Progress on a game that is currently First-Person mode.