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AIO Class Mod Tool

  • Thread starter TheRealModdedGamer
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TheRealModdedGamer

TheRealModdedGamer

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Yo Guys, Today I am going to be releasing my class tool, These are the games it supports!
Bo1- God Mode Classes, TrickShot Classes, Colored Classes!

Mw3- God Mode Classes, Aug Class, 15 Classes!
Bo2- 10 classes, Class No Cost!



Hope You Guys Enjoy!

http://www.mediafire.com/download/0fz1w66m41p7qvw/AIO+Class+Mods-+By+ModdedGamer.rar

https://www.virustotal.com/en/file/...881cb05e7ad341602c5a0d9b/analysis/1433870357/


*I am working on a bo2 tool, i really need on host offsets, like in game message, gravity, speed, ect... please leave some in comments if u have any. :smile::smile::wink::wink:
 
xChillest

xChillest

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Some Bo2 MP stuff
Code:
        uint pState(uint Client)
        {
            return (0x83551A10 + (Client * 0x57F8));
        }

        uint gEntity(uint Client)
        {
            return (0x833D0640 + (Client * 0x31C));
        }

        string getTag(uint Client)
        {
            byte[] mem = SRT.GetMemory(pState(Client) + 0x5534, 25);
            mem.Reverse<byte>();
            return Encoding.ASCII.GetString(mem);
        }

        string getCTag(uint Client)
        {
            byte[] mem = SRT.GetMemory(pState(Client) + 0x55A0, 7);
            mem.Reverse<byte>();
            return Encoding.ASCII.GetString(mem);
        }
        void GiveAmmo(uint Client)
        {
            SRT.SetMemory(pState(Client) + 0x43A, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x43E, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x2C2, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x432, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x42E, new byte[] { 0xFF, 0xFF });
        }
        
        void ToggleGod(uint Client)
        {
            if (SRT.ReadUInt32(gEntity(Client) + 0x1A8) == 0x7FFFFFFF)
                SRT.WriteUInt32(gEntity(Client) + 0x1A8, 0x00000064);
            else
                SRT.WriteUInt32(gEntity(Client) + 0x1A8, 0x7FFFFFFF);
        }
        
        void ToggleVisible(uint Client)
        {
            uint Client = Convert.ToUInt32(ClientList.SelectedIndex);
            if (SRT.ReadByte(pState(Client) + 0xFF) == 0x20)
                SRT.WriteByte(pState(Client) + 0xFF, 0x00);
            else
                SRT.WriteByte(pState(Client) + 0xFF, 0x20);
        }
        void TpToSky(uint Client)
        {
             SRT.WriteFloat(pState(Client) + 0x30, 9999);
        }

:wink:
 
TheRealModdedGamer

TheRealModdedGamer

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Some Bo2 MP stuff
Code:
        uint pState(uint Client)
        {
            return (0x83551A10 + (Client * 0x57F8));
        }

        uint gEntity(uint Client)
        {
            return (0x833D0640 + (Client * 0x31C));
        }

        string getTag(uint Client)
        {
            byte[] mem = SRT.GetMemory(pState(Client) + 0x5534, 25);
            mem.Reverse<byte>();
            return Encoding.ASCII.GetString(mem);
        }

        string getCTag(uint Client)
        {
            byte[] mem = SRT.GetMemory(pState(Client) + 0x55A0, 7);
            mem.Reverse<byte>();
            return Encoding.ASCII.GetString(mem);
        }
        void GiveAmmo(uint Client)
        {
            SRT.SetMemory(pState(Client) + 0x43A, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x43E, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x2C2, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x432, new byte[] { 0xFF, 0xFF });
            SRT.SetMemory(pState(Client) + 0x42E, new byte[] { 0xFF, 0xFF });
        }
       
        void ToggleGod(uint Client)
        {
            if (SRT.ReadUInt32(gEntity(Client) + 0x1A8) == 0x7FFFFFFF)
                SRT.WriteUInt32(gEntity(Client) + 0x1A8, 0x00000064);
            else
                SRT.WriteUInt32(gEntity(Client) + 0x1A8, 0x7FFFFFFF);
        }
       
        void ToggleVisible(uint Client)
        {
            uint Client = Convert.ToUInt32(ClientList.SelectedIndex);
            if (SRT.ReadByte(pState(Client) + 0xFF) == 0x20)
                SRT.WriteByte(pState(Client) + 0xFF, 0x00);
            else
                SRT.WriteByte(pState(Client) + 0xFF, 0x20);
        }
        void TpToSky(uint Client)
        {
             SRT.WriteFloat(pState(Client) + 0x30, 9999);
        }

:wink:
Thanks <3
 
VividElites

VividElites

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nice tool I would recomend these two things; Messages for ingame in the kill feed or on the hud. and a force host
 
T

tu6faking

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Yo Guys, Today I am going to be releasing my class tool, These are the games it supports!
Bo1- God Mode Classes, TrickShot Classes, Colored Classes!

Mw3- God Mode Classes, Aug Class, 15 Classes!
Bo2- 10 classes, Class No Cost!



Hope You Guys Enjoy!

http://www.mediafire.com/download/0fz1w66m41p7qvw/AIO+Class+Mods-+By+ModdedGamer.rar

https://www.virustotal.com/en/file/...881cb05e7ad341602c5a0d9b/analysis/1433870357/


*I am working on a bo2 tool, i really need on host offsets, like in game message, gravity, speed, ect... please leave some in comments if u have any. :smile::smile::wink::wink:

You're tool doesn't let perks stick LOL.
 
AlmightySo

AlmightySo

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Yo Guys, Today I am going to be releasing my class tool, These are the games it supports!
Bo1- God Mode Classes, TrickShot Classes, Colored Classes!

Mw3- God Mode Classes, Aug Class, 15 Classes!
Bo2- 10 classes, Class No Cost!



Hope You Guys Enjoy!

http://www.mediafire.com/download/0fz1w66m41p7qvw/AIO+Class+Mods-+By+ModdedGamer.rar

https://www.virustotal.com/en/file/...881cb05e7ad341602c5a0d9b/analysis/1433870357/


*I am working on a bo2 tool, i really need on host offsets, like in game message, gravity, speed, ect... please leave some in comments if u have any. :smile::smile::wink::wink:

Nice man
 
Find

Find

Hey there good lookin'
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Can someone tell me what the trickshot classes are for the bo1 pack? I dont have my computer and i need a new kv along with bo1 which i was suppose to have gotten from my cousin today. But other than thar, anyone, please?
 
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