Achievement List

Discussion in 'Miscellaneous Game Modding' started by DeathFromTurds, Jan 24, 2009 with 6 replies and 402 views.

  1. DeathFromTurds

    DeathFromTurds Enthusiast

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    - Green as Grass Train the rook (any difficulty) {10}
    At the start of the game you are givin the option to train the rook or not to train him. Choose train him and you will get this achievement at the end of training.

    - It's a Trap!: Story progression in Act 1, Chapter 2 {10}

    - Escort Service : Story progression in Act 1, Chapter 4 {10}

    - Girl About Town
    : Story progression in Act 1, Chapter 6 {10}

    - That Sinking Feeling
    : Story progression in Act 2, Chapter 4 {10}

    - Freebaird!
    : Story progression in Act 2, Chapter 5 {10}

    - Heartbroken : Story progression in Act 2, Chapter 6 {10}

    - Longitude and Attitude : Story progression in Act 3, Chapter 3 {10}

    - Tanks for the Memories : Story progression in Act 3, Chapter 4 {10}

    - Water Sports : Story progression in Act 3, Chapter 6 {10}

    - There's a Time for Us : Story progression in Act 4, Chapter 2 {10}

    - Better Wrapped in Beacon : Story progression in Act 4, Chapter 3 {10}

    - Have Fun Storming the Castle
    : Story progression in Act 4, Chapter 6 {10}

    - And the Horse You Rode in On : Story progression in Act 5, Chapter 1 {10}

    - You Are the Support, Son : Story progression in Act 5, Chapter 2 {10}

    - Brumak Rodeo : Story progression in Act 5, Chapter 4 {10}

    - Does This Look Infected to You? : Story progression in Act 5, Chapter 5 {10}

    - Tourist of Duty : Complete all campaign acts on Casual Difficulty {25}

    - Guerilla Tactician : Complete all campaign acts on Normal Difficulty {50}

    - Artist of War
    :Complete all campaign acts on Hardcore Difficulty {75}

    - Suicide Missionary : Complete all campaign acts on Insane Difficulty {150}

    - Collector : Recover 5 collectibles (any difficulty) {5}

    - Pack Rat : Recover 20 collectibles (any difficulty) {15}

    - Completionist : Recover all 41 collectibles (any difficulty) {30}

    - One-Night Stand : Complete 1 chapter in co-op on any difficulty
    (Marcus or Dom) {10}

    - Open Relationship : Complete 10 chapters in co-op on any difficulty
    (Marcus or Dom) {30}

    - Friends with Benefits : Complete all acts in co-op on any difficulty
    (Marcus or Dom) {50}

    - Once More, With Feeling : Perform 30 perfect active reloads (any mode) {10}

    - Takes a Licking
    : Melee 30 Tickers (any mode) {30}

    - Organ Grinder
    : Kill 30 enemies with a cover mounted Mulcher (any mode) {10}

    - Shock and Awe : Kill 30 enemies with the heavy Mortar (any mode) {10}

    - Said the Spider to the Fly
    : Kill 10 enemies with a planted grenade
    (any mode) {10}

    - Crowd Control : Melee 10 enemies down with the Boomshield equipped (any mode)
    {10}

    - Smells Like Victory : Kill 30 enemies with the Scorcher Flamethrower
    (any mode) {10}

    - Variety Is the Spice of Death
    : Kill an enemy with every weapon in the game
    (any mode) {30}

    - Seriously 2.0 : Kill 100,000 enemies (any mode) {50}
    This can easily be done on "Act 5: Chapter 5: Closure". Just soon as you start riding the brumak there should be squads of enemy's that you should shoot. After they are dead just restart and shoot them again. You can get 5,000 kills every half hour.

    - Standing Here, Beside Myself : Win 3 matches of Wingman (public) {10}

    - Beat the Meatflag : Capture 10 meatflags in Submission (public) {10}

    - It's Good to be the King : Win 10 rounds of Guardian as the leader (public)
    {10}

    - You Go Ahead, I'll Be Fine : Win three matches of King of the Hill(public)
    {10}

    - Back to Basic
    : Successfully complete the 5 lessons of multiplayer
    Training Grounds {10}

    - Party Like It's 1999 : Play 1999 rounds of multiplayer (any mode) {30}

    - Around the World, Again : Win a multiplayer match on each map
    (any mode) {30}

    - Dirty, Dirty Horde : Survive the first 10 waves of Horde (any difficulty,
    any map) {20}

    - Hoard the Horde : Survive all 50 waves of Horde (any difficulty, any map)
    {30}

    - Crossed Swords : Win 10 chainsaw duels (any mode) {10}

    - A Parting Gift : Kill 10 enemies with a grenade while down but not out
    (any mode) {20}

    - Pound of Flesh : Use a meatshield to save your life 10 times (any mode) {10}

    - Photojournalist : Submit a spectator photo {10}

    - Kick 'Em When They're Down : Perform all 11 unique executions on a downed ene
    {10}

    ~Pick up a downed player + X (Snaps their neck)
    ~Curbstomp = X (Traditional Curbstomp)
    ~Hold a non-execution weapon(like the shotgun) + Y (The 3 Punch Combo)
    ~Shotgun + B (Swing your shotgun like a golf club)
    ~Boltok Revolver + Y (A more refined version of the pistolwhip)
    ~Boomshield + Y (Smash the Boomshield on your enemy)
    ~Longshot Sniper Rifle + B (Whack the enemy with your sniper)
    ~Longshot Sniper Rifle + Y (Use your sniper like a sledgehammer)
    ~Torque Bow + B (Whack the enemy with your bow)
    ~Torque Bow + Y (Cut the enemy's head off with the bow)
    ~Lancer + B(Don't hold it, just tap it. If you hold it, you'll use chainsaw)
    (All this does is whack the enemy with your Lancer)

    ----------------------------------------------------------------------------


    Collectible List


    --------------------------------------------------------------------------------

    Chapter 1: Welcome to Delta
    Collectibles in this chapter: 2 (#1 and #2)

    Collectible 01: The Eagle Newspaper
    When you start the game, be sure to take the Training option. Right
    after you begin, head down the alley and its on the newspaper on the floor.

    Collectible 02: Ambulance Driver's Log
    Once you go down the ladder at the end of the Training section, go
    right and enter the garage to find the Ambulance Driver's Log.

    --------------------------------------------------------------------------------------------------

    Chapter 2: Desperation
    Collectibles in this chapter: 5 (#3, #4, #5, #6 and #7)


    Collectible 03: Doctor's Journal
    After your first encounter with locusts in the hospital, you'll be
    in a long room overlooking the floor below you. Head to the left of
    the room and into a small room to find the Doctor's Journal.

    Collectible 04: Jacinto Medical Center File
    A few rooms ahead you'll find a large, enclosed reception desk in the
    center of the room. On the floor inside is the Jacinto Medical
    Center File.

    Collectible 05: COG Letterhead
    Right beside the cafeteria is a small room with a desk and a computer.
    Inside this room is the COG Letterhead.

    Collectible 06: COG Proclamation
    The COG Proclamation is on the second floor of the hospital's lobby, near
    some ammo just as you enter the room.

    Collectible 07: COG Tags: Private Dylan Murphy
    As soon as you exit the hospital turn right and you'll find these tags
    behind a pillar.

    --------------------------------------------------------------------------------------------------

    Chapter 3: Rolling Thunder
    Collectibles in this chapter: 2 (#8 and #9)

    Collectible 08: Grindlift Notice
    The notice is right behind you as you start, its on the wall.

    Collectible 09: Munitions Requisition Form
    When you get off the rig to defend Dizzy, check to the left of the rig.
    It's near some bushes and ammo.

    ----------------------------------------------------------------------------------------------------

    Chapter 4: The Big Push
    Collectibles in this chapter: Nothin here.

    ------------------------------------------------------------------------------------------------------


    Chapter 5: Roadblocks
    Collectibles in this chapter: 4 (#10, #11, #12 and #13)

    Collectible 10: Jacinto Sentinel Newspaper
    In the first building you enter in this chapter, check upstairs. The
    Jacinto Sentinel Newspaper is near some grenades.

    Collectible 11: Memorial Inscription
    After getting rid of the Tickers, check the wall of the war memorial
    to find the Memorial Inscription. This is after you chainsaw through
    some debris, and before the Nemacysts.

    Collectible 12: Landown Delivery Driver's Note
    This collectible can be found on the floor at the back of the Imulsion
    station. After Cole and the Centaur show up and take out the Troika on
    the left, enter the emulsion station and it's on the floor of the back
    room.

    Collectible 13: COG Tags: Private Samuel Lee
    About half way through the tunnel, your way is blocked by wrecked
    cars. Before you go up the short set of steps to the left of these
    cars, check to the left of them and you'll find a room with the tags
    inside.

    -----------------------------------------------------------------------------------------------------

    Chapter 6: Digging In
    Collectibles in this chapter: Nothin Here.

    -----------------------------------------------------------------------------------------------------

    4.2 Act 2: Denizens

    Chapter 1: Scattered

    Collectibles in this chapter: Nothin Here.

    -----------------------------------------------------------------------------------------------

    Chapter 2: Indigenous Creatures
    Collectibles in this chapter: 2 (#14 and #15)


    Collectible 14: Gear Journal
    After you find the Rockworm, keep an eye out to the left and cut
    through the vines. You'll find a Grindlift, some ammo, and the journal
    here.

    Collectible 15: Kantus Scroll
    After you reach the top of this area, where you'll find a couple of
    Troikas and a Reaver that appears, you can find the Kantus scroll behind
    the Troika at the back of the platform.

    -----------------------------------------------------------------------------------------------

    Chapter 3: Disturbing Revelations
    Collectibles in this chapter: 1 (#16)


    Collectible 16: Locust Emblem
    After your first encounter in this chapter with Drones, Wretches and
    Kantus, go through the doors and you'll find the emblem near some
    ammo, just to the right as you enter.

    -----------------------------------------------------------------------------------------------

    Chapter 4: Sinking Feeling
    Collectibles in this chapter: 2 (#17 and #18)


    Collectible 17: Ilima Help Wanted Ad
    Up the path, right of the Bloodmounts. It's on the overlook that
    faces the snipers, near a Gorgon pistol. Basically after the Stranded
    runs towards you shouting that Locust are killing everybody, follow the
    right hand wall and you'll see a wrecked car. It's behind the car.

    Collectible 18: COG Tags: Hank Bissell
    Right after Cole saves you, the tags can be found just inside the
    building, to the left, before you leave.

    -----------------------------------------------------------------------------------------------

    Chapter 5: Captivity
    Collectibles in this chapter: 1 (#19)


    Collectible 19: Stranded Journal (Jennifer)
    After releasing Baird from his cell, proceed around the next corner and
    then turn right and head down the short path to find the journal.

    ------------------------------------------------------------------------------------------------

    Chapter 6: Intestinal Fortitude
    Collectibles in this chapter: 2 (#20 and #21)


    Collectible 20: Car Gold Magazine
    Head left as soon as you start the chapter and you'll find the
    magazine on the floor.

    Collectible 21: COG Tags
    These can be a little hard to see. After you find Carmine, but before
    you turn the corner, look around on the floor to the left. It's
    against the left wall, and because of the color and dark, it's a bit
    hard to see.

    ------------------------------------------------------------------------------------------------

    4.3 Act 3: Gathering Storm

    Chapter 1: Dirty Little Secret

    Collectibles in this chapter: None.

    ----------------------------------------------------------------------------------------------------

    Chapter 2: Origins
    Collectibles in this chapter: 3 (#22, #23 and #24)


    Collectible 22: Interoffice Memo
    After blowing up the door, check in the small office to the right as
    you enter the new room. The journal is near a Boltok pistol.

    Collectible 23: Memo (Dr Doug Sato)
    After you use the security system to kill the wretches, this can be
    found in a small room on the right side of the main hallway. You have
    to kick down a door in this room to reach the memo.

    Collectible 24: New Hope Medical File
    Later in the chapter, you'll come across a room with a few turrets
    on the ceiling, with a switch at the back of the room to deactivate
    them. In the small room behind the switch you can find the New
    Hope Medical File.

    ----------------------------------------------------------------------------------------------------

    Chapter 3: Rude Awakening
    Collectibles in this chapter: 2 (#25 and #26)


    Collectible 25: Doctor's Journal
    After exiting the facility, Do not get on the train. Go right instead
    and go inside the small building. The New Hope Journal is on the floor
    at the back.

    Collectible 26: Captivity Marks
    Before boarding the final train, turn around and go inside the
    building behind you. In here you'll find the Captivity Marks scratched
    on a wall.

    ----------------------------------------------------------------------------------------------------

    Chapter 4: Ascension

    Collectibles in this chapter: Nothin Here.

    ----------------------------------------------------------------------------------------------------

    Chapter 5: Displacement
    Collectibles in this chapter: 1 (#27)


    Collectible 27: Stranded's Journal
    At the point where you have to destroy the gunboat, check in the middle
    of the area and go all the way to the top of the stairs here. The
    Stranded's Journal is at the top of them.

    ----------------------------------------------------------------------------------------------------

    Chapter 6: Brackish Waters
    Collectibles in this chapter: Nothin Here.

    ----------------------------------------------------------------------------------------------------

    4.4 Act 4: Hive

    Chapter 1: Priorities
    Collectibles in this chapter: 1 (#28)


    Collectible 28: Locust Terminal
    The Locust Terminal is in the same room where you have to activate the
    first terminal to search for Maria. DO NOT activate the first terminal
    yet. Instead, check the second terminal and you'll get this collectible.

    ----------------------------------------------------------------------------------------------------

    Chapter 2: Answers
    Collectibles in this chapter: 1 (#29)

    Collectible 29: Locust Prisoner's Journal

    When the patrol of Locusts have left or been dealt with, look to the
    left of the second terminal to find the Locust Prisoner's Journal.

    ----------------------------------------------------------------------------------------------------

    Chapter 3: Hornet's Nest
    Collectibles in this chapter: 2 (#30 and #31)

    Collectible 30: Locust Jailer Document

    Just downstairs from where you enter, turn right and head down the
    small corridor. You'll find the Locust Jailer Document on the floor at
    the back of a narrow corridor.

    Collectible 31: Human Finger Necklace
    This one can be easy to miss. After you defeat the pair of Grinders
    which come out of the large doors, you'll need to roadie run to enter
    the small room with the Troika before the door closes. As soon as you kill
    the Grinders, roadie run straight past them and follow the path until you
    see a door closing in front of you. Turn right, head up the stairs and
    if you're fast enough you'll make it in just before the second door closes.
    The necklace is on the floor to the right inside the door.

    ----------------------------------------------------------------------------------------------------

    Chapter 4: No Turning Back
    Collectibles in this chapter: 2 (#32 and #33)

    Collectible 32: Locust Calendar

    Up the stairs shortly after you start the chapter. It's the round thing with
    glowing orange lights on it, against the left wall.

    Collectible 33: Locust Defensive Plans
    You'll come across an area where you're on some stairs, looking down on a
    Kantus and one of the large locust. Head down to the left, then pull the
    lever to extend the bridge pstairs. Run across it and turn left. The
    Locust Defensive Plans are at the end of the room.

    ----------------------------------------------------------------------------------------------------

    Chapter 5: The Best-Laid Plans
    Collectibles in this chapter: 2: (#34 and #35)

    Collectible 34: Locust Invasion Map

    Before getting on the lift, proceed to the right and you'll find the map
    in one of the doorways on the right hand side.

    Collectible 35: Trinity of Worms
    Before heading down the spiral staircase, climb the staircase behind you
    (where the Grinder was). This collectible is a pattern on the floor at the
    end of the corridor, at the bottom of the stairs.

    ----------------------------------------------------------------------------------------------------

    Chapter 6: Royal Inquisition
    Collectibles in this chapter: 1 (#36)

    Collectible 36: Locust Tablets

    Near the start of the chapter, the tablets are on the floor between two
    pillars at the end of the room. This is the room just after the computer
    room.

    -----------------------------------------------------------------------------------------------------

    4.5 Act 5: Aftermath

    Chapter 1: Escape

    Collectibles in this chapter: Nothin here.

    ----------------------------------------------------------------------------------------------------

    Chapter 2: Desperate Stand
    Collectibles in this chapter: 2 (#37 and #38)

    Collectible 37: COG Recon Report

    After the Raven clears the locust off the platform for you, head right
    and go down the stairs to the lower platform. The recon report is here,
    near some ammo.

    Collectible 38: COG Tags: Sergeant Devon Jackson
    During the final encounter with Brumaks here, head to the far end of the
    platform and go down the steps. You'll find the tags near a Longshot.

    --------------------------------------------------------------------------------------------------------

    Chapter 3: Free Parking
    Collectibles in this chapter: 2 (#39 and #40)

    Collectible 39: Jacinto Sentinel Newspaper

    Shortly after the fight in the courtyard (against Wretches and Maulers
    with a Troika in the center), proceed to the next area and you should
    find yourself facing a Grinder in the center, to the right. The newspaper
    is behind the wall to the right of the Grinder. This is just before
    Marcus and Dom split up.

    Collectible 40: COG Tags
    The tags are at the end of the level, inside a ruined building on the left
    hand side of the street, just after you defeat the Reaver. Yes, I know the
    War Journal says this is in the Tenuous Footing chapter, but it's not.
    However, if you want to get this tag quickly, you can reload the Tenuous
    Footing chapter, and turn around and run back for a while to find the
    building.

    ----------------------------------------------------------------------------------------------------

    Chapter 4: Tenuous Footing
    Collectibles in this chapter: 1 (#41)

    Collectible 41: Stranded's Journal

    After you fall down several floors, jump out into the next area and check
    in the far right corner behind a desk to find the Stranded's Journal.
     
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  2. Astral I 420 I

    Astral I 420 I Getting There

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  3. OP
    DeathFromTurds

    DeathFromTurds Enthusiast

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  4. zFak3Nn

    zFak3Nn Newbie

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    wow amazing post + thanks.
     
  5. OP
    DeathFromTurds

    DeathFromTurds Enthusiast

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  6. Flip Kill

    Flip Kill Newbie

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    Hurray for the turd :thumbup:
     
  7. OP
    DeathFromTurds

    DeathFromTurds Enthusiast

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