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Discussion A few questions

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Jimi Hendrix

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Okay, so i'm a complete noob at this kind of modding, i admit it. However, since the arrival of my new computer, i'm going to be modding the PC version of GTA and then hopefully port over my mods, but first i need to know a few things.

1. What the Hell are freeze cars? How would i protect against them?
2. If i mod my player model to say, a policeman, could other players see it?
3. If i replace audio on the radio stations with my own music, would it stick and not become corrupted?
4. Can you port over modded skins and stuff that other players can see?
 
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Okay, so i'm a complete noob at this kind of modding, i admit it. However, since the arrival of my new computer, i'm going to be modding the PC version of GTA and then hopefully port over my mods, but first i need to know a few things.

1. What the Hell are freeze cars? How would i protect against them?
2. If i mod my player model to say, a policeman, could other players see it?
3. If i replace audio on the radio stations with my own music, would it stick and not become corrupted?
4. Can you port over modded skins and stuff that other players can see?
1. A freeze car is simply a car, it's got the heli vehicle type and handling. For some reason it freezes people when you get into it, or if you spawn it anyone close to you will freeze. No one is sure on why it does that, but you can make cars into planes and you will be protected.
2. Only you can see texture, model mods like that. It will always be that way, unless of course another modder has exactly what you have.
3. No one has modded the audio yet, or knows how to on xbox 360.
4. Like I said, only the person with the same mods would see that.
 
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Okay, so i'm a complete noob at this kind of modding, i admit it. However, since the arrival of my new computer, i'm going to be modding the PC version of GTA and then hopefully port over my mods, but first i need to know a few things.

1. What the Hell are freeze cars? How would i protect against them?
2. If i mod my player model to say, a policeman, could other players see it?
3. If i replace audio on the radio stations with my own music, would it stick and not become corrupted?
4. Can you port over modded skins and stuff that other players can see?


1. freeze cars is a car that freeze peoples games.. protection is overated just 30 plane cars would get through a day without being frozen but not to freeze you need to write plane . Androm in your vehicle.ide file located in dlc2.
2.no they cant see it
3.have tried but never works. pc they have a radio dedicated for your music files on your computer.
4. some cane be but not vehicles and player skins ect....
hope that answers your questions somewhat. :wink:
 
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Jimi Hendrix

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1. freeze cars is a car that freeze peoples games.. protection is overated just 30 plane cars would get through a day without being frozen but not to freeze you need to write plane . Androm in your vehicle.ide file located in dlc2.
2.no they cant see it
3.have tried but never works. pc they have a radio dedicated for your music files on your computer.
4. some cane be but not vehicles and player skins ect....
hope that answers your questions somewhat. :wink:
1. A freeze car is simply a car, it's got the heli vehicle type and handling. For some reason it freezes people when you get into it, or if you spawn it anyone close to you will freeze. No one is sure on why it does that, but you can make cars into planes and you will be protected.
2. Only you can see texture, model mods like that. It will always be that way, unless of course another modder has exactly what you have.
3. No one has modded the audio yet, or knows how to on xbox 360.
4. Like I said, only the person with the same mods would see that.

Thanks for the quick replies guys, appreciate it. If you don't mind, i may PM either of you if i have anymore questions sometime later this week.
 
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Thanks for the quick replies guys, appreciate it. If you don't mind, i may PM either of you if i have anymore questions sometime later this week.
No problem, I get pm's all the time. :smile:
 
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