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Discussion A few Ideas.

  • Thread starter Jonzky
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  • Views 400
J

Jonzky

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I do not have access atm (for the next 10 days) to test these out but some of these may be very fun to implement.
(Ps. I am not sure if some of these may work they are from Here)

  • Announcement( <string> )
  • self StartRagdoll()
  • self FinishPlayerDamage()
  • VisionSetNight( "armada_nvg", 1.5 )
  • self Launch( (x, y, z) );
  • self SetModel( "model....." );
  • Earthquake( 0.3, 3, self.origin, 850 )
  • self EnableInvulnerability()
  • self SetClientDvar(....)
  • self SetPerk( "perk" );
  • self SetFlashBanged( true, 0.8 ) - Might be good (if it works) for prestige lobbies (so you can display very bold text) after a player deals damage.
  • SetPlayerNameString( <player> )

I did not look at the list a lot but the ragdoll script could be very fun.
 
C

Crippler

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I do not have access atm (for the next 10 days) to test these out but some of these may be very fun to implement.
(Ps. I am not sure if some of these may work they are from Here)

  • Announcement( <string> )
  • self StartRagdoll()
  • self FinishPlayerDamage()
  • VisionSetNight( "armada_nvg", 1.5 )
  • self Launch( (x, y, z) );
  • self SetModel( "model....." );
  • Earthquake( 0.3, 3, self.origin, 850 )
  • self EnableInvulnerability()
  • self SetClientDvar(....)
  • self SetPerk( "perk" );
  • self SetFlashBanged( true, 0.8 ) - Might be good (if it works) for prestige lobbies (so you can display very bold text) after a player deals damage.
  • SetPlayerNameString( <player> )

I did not look at the list a lot but the ragdoll script could be very fun.


•VisionSetNight( "armada_nvg", 1.5 )


vision mods give me such a hard on ! if this wud work....omg
 
J

Jonzky

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I do not have access atm (for the next 10 days) to test these out but some of these may be very fun to implement.
(Ps. I am not sure if some of these may work they are from Here)

  • Announcement( <string> ) Obvious
  • self StartRagdoll() Could be fun if it works
  • self FinishPlayerDamage() You are able to damage/kill players
  • VisionSetNight( "armada_nvg", 1.5 ) Nightvision - Obvious
  • self Launch( (x, y, z) ); It may not have a use but being able to launch yourself in a direction sounds fun.
  • self SetModel( "model....." ); I am not sure if this would work but you may be able to change your character model? so theoretically you might be able to change your model to a nazi-zombie one?
  • Earthquake( 0.3, 3, self.origin, 850 ) Again - Not sure if this would work but you can create an earthquake which would be fun
  • self EnableInvulnerability() God mode for others?
  • self SetClientDvar(....) I am not sure if it is possible atm (I guess it is) but you may be able to change client Dvars through key binds (maybe enable certain things like UFO-mode etc)
  • self SetPerk( "perk" ); Possibly use perks.
  • self SetFlashBanged( true, 0.8 ) - Might be good (if it works) for prestige lobbies (so you can display very bold text) after a player deals damage.
  • SetPlayerNameString( <player> ) I was looking for something like this - It might let you change your in-game name (So hopefully might be a tad more safer in public matches)

I did not look at the list a lot but the ragdoll script could be very fun.

Just been thinking about these. Also - None of these are tested (Ill be back home in 10-days and ill start testing), for all I know none of these may work.
 
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