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News 3/12/2013 Patch Notes

T

Th3-Chronikk

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Feature Improvements
    • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
    • Added the ability to view past seasons for all the leagues a team has been a part of in League History.
    • Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed
    • Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
    • Resolved Select Fire reverting back to default settings after a round transition.
    • Fixed a potential exploit using the Trophy System.
    • Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
    • Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
    • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
    • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
    • Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
    • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
    • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
    • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
    • Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
    • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
    • Fixed an issue where the Combat Axe would sometime destroy the Guardian.
    • Addressed a missing image issue with the Medals section of the Combat Record for new players.
    • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
    • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
    • Hosts can now kick players in Custom Game lobbies.
    • Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
    • Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
    • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
    • Addressed a button mapping issue in the Emblem Options menu.
    • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
    • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
    • Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
    • Resolved an issue where the turret in the northern building on Turbine would become unusable.
    • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
    • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
    • Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
    • Addressed an issue where the game would sometimes crash after repeated host migrations.
    • Fixed knife lunge launching players on the Express map.
    • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
    • Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
    • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
    • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
    • Resolved a couple of overlapping UI issues when CODcasting.
    • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Gameplay Balancing

Spawn System Improvements:
    • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
    • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
    • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
SMGs:
    • MSMC: Recoil has been increased.
    • MSMC: Hip fire accuracy has been slightly reduced.
    • PDW57: Recoil has been increased.
    • PDW57: Hip fire accuracy has been slightly reduced.
Pistols:
    • KAP-40: Dual wield damage reduced.
    • KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:
    • MMS: Cold blooded now renders enemies almost completely invisible to MMS.
LMGs:
    • QBB-LSW: Medium range damage increased.
    • HAMR: Medium range damage increased.
Assault Rifles:
    • FAL OSW + Select Fire: Damage reduced when firing full auto.
    • SMR + Select Fire: Damage reduced when firing full auto.
    • Type 25: Move speed increased.
    • Type 25: Medium range damage increased.
    • SCAR: Long range damage increased.
    • SWAT-556: Long range damage increased.
Shotguns:
    • M1216: Medium range damage increased.
Sniper Rifles:
    • Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed
    • Resolved several issues with exploitable areas in the Die Rise
    • Resolved several exploits in Green Run
    • Resolved network/connectivity issues that could occur in the frontend and lobbies.
 
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A

Alex

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I am so happy they have addressed assault rifles and light machine guns, definitely going on tonight. Maybe it wont be full of SMGs anymore. Thanks Chronikk.
 
T

Th3-Chronikk

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I am so happy they have addressed assault rifles and light machine guns, definitely going on tonight. Maybe it wont be full of SMGs anymore. Thanks Chronikk.
no problem
 
L

Lapis Lazuli

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Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
this is where the gun would turn into your combat knife
Fixed a potential exploit using the Trophy System.
YAY, no more "Help" Threads about this, but there will be someone to find a way around it :tongue:
Background Downloading has been enabled on XBOX 360.
Now we can download DLC and Play!
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
that was fun putting C4 on it and someone open the doors and it exploded :frown:
Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
this is where when the water flooded, the bomb showed it was at spawn for the enemy defusing
Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
this shouldn't be removed, direct impact with BB and C4 should stay if the person is damaged
Hosts can now kick players in Custom Game lobbies.thank god.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
lay down with any class then switch to riot and then have death machine, patched
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes
now no more getting spawn trapped in KC finally.
Resolved several issues with exploitable areas in the Die Rise
Many dieRise Glitches patched
 
S

Superman

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I'm pretty sure that

SMGs:
    • MSMC: Recoil has been increased.
    • MSMC: Hip fire accuracy has been slightly reduced.
    • PDW57: Recoil has been increased.
    • PDW57: Hip fire accuracy has been slightly reduced.

Were already patched before, and are not nerved again.
 
T

Th3-Chronikk

Hacker Of All Game Systems
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I'm pretty sure that

SMGs:
    • MSMC: Recoil has been increased.
    • MSMC: Hip fire accuracy has been slightly reduced.
    • PDW57: Recoil has been increased.
    • PDW57: Hip fire accuracy has been slightly reduced.

Were already patched before, and are not nerved again.
Yeah of course
 
G

Google 7s

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Glad they are finally trying to fix the game :smile: If they fix the lag omg this game would be on fire
 
S

SoraEdits

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I don't get it they did good by decreasing smg's but your gunna make lmg's even stronger? how dumb can they get!
 
L

Lapis Lazuli

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I don't get it they did good by decreasing smg's but your gunna make lmg's even stronger? how dumb can they get!
agreed. we have enough people using these, i only use these 2xp weekend spawn trapping.
Glad they are finally trying to fix the game :smile: If they fix the lag omg this game would be on fire
dont get your hopes up.
 
J

jadakiss1997

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Completely remove the lag compensation and make a clans only playlist in league play and public and a seperate solo playlist and it would even the odds make this a great game.
 
A

Advent

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It is about damn time they fixed the Collector edition camo....
 
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L

Lapis Lazuli

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Completely remove the lag compensation and make a clans only playlist in league play and public and a seperate solo playlist and it would even the odds make this a great game.
it'd be nice if we had a sniper only playlist, small maps
 
J

Jerry

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Hosts can now kick players in Custom Game lobbies.

<3333333333333333333333333333333333333333333333
 
T

Tryhard Cone

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I seriously believe that some of the SMGs are going to become water guns after all these patches.
 
B

Bwop Meat

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Thanks for this. I honestly didn't know what the update contained.
 
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