Jamie
JOLO (Jamie Only Lives Once)
Retired
- FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.
- The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.
- FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
- Personality Plus is more developed and should influence AI players' passes this time.
- AI is said to be "more human", with each player acting more or less according to his abilities. One example given is when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.
- OPM describes "new presentation" of matches in FIFA 12, which are said to be very much inspired by English football crowds.
- The game includes three new arenas, this time with integrated benches along the sidelines and "impressive lighting effects" according to OPM France.
- Integration of a new short dribble with the left stick.
- The game features a new camera that's noticeably closer to the ground.
- There's also a new menu interface that appears to be simpler and more ergonomic than before.
3 other changes that are being made (Taken from a interview with EA Canada producer David Rutter)
- "I think we did a great job with the Personality Plus feature [in FIFA 11," he said, "but the the teams [AI] doesn't support that quite as much as it should."As an example, a team doesn't spot that if Peter Crouch in the area, they can lay a load of high balls onto his head."
- "Set-pieces are still a bit lame," he candidly admitted. "I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We're somewhat last-gen in the way the game cuts [before those things]."
- "Those moments where you take one [player] tp his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him. SO you think: 'Wow! FIFA understands not just the game of football, but the sport and passion behind it'.
- The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.
- FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
- Personality Plus is more developed and should influence AI players' passes this time.
- AI is said to be "more human", with each player acting more or less according to his abilities. One example given is when an AI player sees Fabregas coming towards him with the ball, he'll act more carefully.
- OPM describes "new presentation" of matches in FIFA 12, which are said to be very much inspired by English football crowds.
- The game includes three new arenas, this time with integrated benches along the sidelines and "impressive lighting effects" according to OPM France.
- Integration of a new short dribble with the left stick.
- The game features a new camera that's noticeably closer to the ground.
- There's also a new menu interface that appears to be simpler and more ergonomic than before.
3 other changes that are being made (Taken from a interview with EA Canada producer David Rutter)
- "I think we did a great job with the Personality Plus feature [in FIFA 11," he said, "but the the teams [AI] doesn't support that quite as much as it should."As an example, a team doesn't spot that if Peter Crouch in the area, they can lay a load of high balls onto his head."
- "Set-pieces are still a bit lame," he candidly admitted. "I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We're somewhat last-gen in the way the game cuts [before those things]."
- "Those moments where you take one [player] tp his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him. SO you think: 'Wow! FIFA understands not just the game of football, but the sport and passion behind it'.