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Tutorial Custom Challenges Farming/Methods for Xbox 360

Gorgatron

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I actually posted it a while back. You must have missed it which explains why you never seemed to acknowledge it. Pause Menu either. D:


By being invited to challenges they don't expire?!?

Also I am having an error with turning in challenges in waypoint for me. Two days ago or so I renamed my gamertag. On waypoint it shows that my old gamertag created the challenges and I can't turn them in... Anyone know of a solution I could try?
 
Lord Zedd

Lord Zedd

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By being invited to challenges they don't expire?!?
They still expire. I don't understand what you are saying.

Make sure you block the second account on XBL however, otherwise prepare to be spammed to high hell.
 
iPause

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I actually posted it a while back. You must have missed it which explains why you never seemed to acknowledge it. Pause Menu either. D:
Well mainly cause I have my own methods. But i'll still look into it if you want me to :wink:. Just got to go find it xD.
 
ManBearPig06

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By being invited to challenges they don't expire?!?

Also I am having an error with turning in challenges in waypoint for me. Two days ago or so I renamed my gamertag. On waypoint it shows that my old gamertag created the challenges and I can't turn them in... Anyone know of a solution I could try?
My friend has that same problem (if you try to forfeit them after they are complete, does it give you a random error?), only it shows normal capilization on the name he's signed in with, and alternating caps on the account that created the challenges (IE ManBear or MaNbEaR). It doesn't look like there's a bug submission email, or thread for custom challenges either, so you're screwed until 343 fixes their s***.

not really, all the challenges stack pretty evenly. some do get finished significantly sooner then others (example, in 1 revert, you get like 2 skirmisher kills, but 19 target locator kills.)
I was getting 4 skirmisher, 4 grunt, and 8 jackal kills each revert (19 total as well), so that's weird.
 
Alexi

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Zedd, could you PM a way to get it down to 40 reverts in less than a second (on the in game clock) The best I can do is 0:38 due to the medals not counting if I go any faster.
 
Lord Zedd

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Zedd, could you PM a way to get it down to 40 reverts in less than a second (on the in game clock) The best I can do is 0:38 due to the medals not counting if I go any faster.
I use my JTAG to add enemies. The actual numbers are 30 reverts, with 40 kills per each. :wink:
I also don't use medals in my setup, I have extra elites for that.

These plugins will name various parts of the AI: http://www.se7ensins.com/forums/topic/634321-plugins-ai-modification/
 
TheSilverhead

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I had a few thoughts.
1. Why not make those four pesky ultras weaker? just mod their health and shields to grunt level via liberty.
2. Move kat into the bunch- if she kills someone after the blast, you get credit.
3. Move all fusion coils (I don't know their ident) nearby, amplifying the explosion, maybe just enough to tip the balance.
4. Place obstacles in a box/fence around the center of the explosion, keeping enemies from leaving before the blast.
5. Move all current projectiles into the mass of enemies, weakening some before the blast itself.
6. Edit the airstrike's Z to like 16.5, and center it above the enemies.
7. Macro time doesn't matter. Start the game, then run the macro to create during the farming time. Quit and resume immediatly, then run turrn in macro during (for the last game) and create macro again (for the current game)
8. Make a macro, one macro to rule them all. It would set up the challenge, wait (how long real time it takes you to finish, S&Q, then resume), refresh page, turn in, and loop. Good for folks that have a computer farther away.
9.You don't have to stop after 3 hours. You can go until you have gotten ~4 sets cashed in. then the others will turn in later. You could get an extra 100k or so.
10.Crazy time. I MIGHT make a robot (real, not a macro/bot) to play ONI, reverting, waiting, save/quitting, and resuming on its own, and a king macro (above) to work with it. Start them up in the morning for a 6-hour or so, then walk away.

EDIT: Just tried the Elite Health and projectile move. MWUAHAHA. 22 kills, killing frenzy to boot. 4 elite specialists, 7 grunt heros, 7 jackal specialists, amd 4 skirmisher specs in one revert. I made the elites 25 health and 45 shields. with the missile centering, the medals are instant. With the die in the bunch method, 13 seconds a revert. Otherwise, you are only limited by your finger speed.

EDIT 2:Why not move yourself way outside the map, causing instant death? You would then get 22 kills from the grave, and it would go faster than letting the airstrike kill you.

EDIT 3: Just tried ^that^. Take yourself out, and you get +1 jackal specialst kill, and 16 from the grave medals. That's 27 medals per revert, as opposed to 10 or 11. I'm out of optimizations. Can we replace the kill macro with an elite kill macro, cutting down on reverts?
 
IVIATTY

IVIATTY

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Can someone help with liberty I need the position of my character to the target locator and how do I edit the position of enemy's so they are all together?
 
TheSilverhead

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Dude just lower all their health and shield to 5, it still counts.
Every enemy dies. What's the difference? The ultras would pop out alive, leaving me four kills poorer. At that low, they might die from a stray kat bullet, not the airstrike.

^^Above^^
Go to "object data" tab. Select "bipeds," and then hit "mass move." Enter desired coorids, uncheck "prevent objects from spawning inside each other."
 
IVIATTY

IVIATTY

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Every enemy dies. What's the difference? The ultras would pop out alive, leaving me four kills poorer. At that low, they might die from a stray kat bullet, not the airstrike.

^^Above^^
Go to "object data" tab. Select "bipeds," and then hit "mass move." Enter desired coorids, uncheck "prevent objects from spawning inside each other."


Could you tell me the position for them please please.
 
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