WolfieBlood
Enthusiast
I've tried:
Code:
self add_menu("PlayersMenu", "Main Menu", "Co-Host");
i = 0;
while(i < 15)
{
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
i++;
}
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
i = 0;
while(i < 14)
{
player = level.players[i];
playerName = getPlayersName(player);
playerSizeFixed -= 1;
if(self.menu.curs["PlayersMenu"] > playerSizeFixed)
{
self.menu.scrollerpos["PlayersMenu"] = playerSizeFixed;
self.menu.curs["PlayersMenu"] = playerSizeFixed;
}
if(playerName != self.name)
{
self add_option("PlayersMenu", "["+ForE(player)+"^7] "+playerName+" ["+verificationToColor(player.status)+"]", ::submenu, "pOpt " + i, "["+ForE(player)+"^7] "+playerName+" ["+verificationToColor(player.status)+"]");
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
self add_option("pOpt " + i, "Option 1", ::test);
self add_option("pOpt " + i, "Option 2", ::test);
self add_option("pOpt " + i, "Option 3", ::test);
self add_option("pOpt " + i, "Option 4", ::test);
self add_option("pOpt " + i, "Option 5", ::test);
}
else
{
self add_option("PlayersMenu", "You", ::submenu, "pOpt " + i, "You");
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
self add_option("pOpt " + i, "Option 1", ::test);
self add_option("pOpt " + i, "Option 2", ::test);
self add_option("pOpt " + i, "Option 3", ::test);
self add_option("pOpt " + i, "Option 4", ::test);
self add_option("pOpt " + i, "Option 5", ::test);
}
}
ForE()
{
if(self.pers["team"] != player.pers["team"])
return "^1E";
else
return "^2F";
}
Code:
self add_menu("PlayersMenu", "Main Menu", "Co-Host");
i = 0;
while(i < 15)
{
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
i++;
}
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
i = 0;
while(i < 14)
{
player = level.players[i];
playerName = getPlayersName(player);
playerSizeFixed -= 1;
if(self.menu.curs["PlayersMenu"] > playerSizeFixed)
{
self.menu.scrollerpos["PlayersMenu"] = playerSizeFixed;
self.menu.curs["PlayersMenu"] = playerSizeFixed;
}
if(playerName != self.name)
{
self add_option("PlayersMenu", "["+player ForE()+"^7] "+playerName+" ["+verificationToColor(player.status)+"]", ::submenu, "pOpt " + i, "["+ForE(player)+"^7] "+playerName+" ["+verificationToColor(player.status)+"]");
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
self add_option("pOpt " + i, "Option 1", ::test);
self add_option("pOpt " + i, "Option 2", ::test);
self add_option("pOpt " + i, "Option 3", ::test);
self add_option("pOpt " + i, "Option 4", ::test);
self add_option("pOpt " + i, "Option 5", ::test);
}
else
{
self add_option("PlayersMenu", "You", ::submenu, "pOpt " + i, "You");
self add_menu("pOpt " + i, "PlayersMenu", "Co-Host");
self add_option("pOpt " + i, "Option 1", ::test);
self add_option("pOpt " + i, "Option 2", ::test);
self add_option("pOpt " + i, "Option 3", ::test);
self add_option("pOpt " + i, "Option 4", ::test);
self add_option("pOpt " + i, "Option 5", ::test);
}
}
ForE()
{
if(self.pers["team"] == "axis")
return "^1E";
else if(self.pers["team"] == "allies")
return "^2F";
}
Can anyone help explain why so i can figure it out?
** EDIT **
I'm an idiot, it's because i was missing a bracket above and didn't realise lmao
Last edited: