Skyline xL
Seasoned Member
Hi Everyone so today I'm releasing a lot of some offset I found and some offset port from ps3 which big thanks to Smoky420 and Eddie Mac for some stuff. So I hope to see you guys making a tool with credit and to release it back Enjoy !!
Some Video
More coming soon !!! (Unlimited Ammo & Crosshair & magic bullet have to upd the magic bullet) I will update the post when I have any new address
Credit to : Skyline xL
Credit to : Smoky420
Credit to : Eddie Mac
Release For Hardline : https://www.se7ensins.com/forums/th...-offset-multiplayer-released-modding.1704636/
Code:
Unlimited Breath
*(int*)0x89167EF8 = 0x60000000;
Off = 0xC3E70C24
Code:
Chams
*(int*)0x8910D704 = 0x409A000C;
Off = 0x419A000C
Code:
No Recoil
*(int*)0x88C06B54 = 0x48000040;
Off = 0x419A0040
Code:
Aimbot
*(int*)0x897C1C18 = 0x45990000; //Aimbot
*(int*)0x897C1C1C = 0x47AFC800; //Aimbot
*(int*)0x897C1C20 = 0x35719787; //Aimbot
BYTE bytes777[] =
{0x7D,0x88,0x02,0xA6,0x91,0x81,0x00,0x08,0x94,0x21,0xFF,0x90,0x7F,0x47,0xD3,0x78,0xFC,0x20,0xF0,0x90,0x7F,0x66,0xDB,0x78,0x7F,0xA4,0xEB,0x78,0x3D,0xC0,0x89,0x7C,0x61,0xCE,0x1C,0x10,0x90,0x6E,0x00,0x00,0x81,0xCE,0x00,0x00,0x81,0xCE,0x05,0x44,0x81,0xCE,0x00,0x00,0x81,0xCE,0x00,0x0C,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x18,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0x30,0x91,0xEE,0x00,0x34,0x91,0xEE,0x00,0x38,0x91,0xEE,0x00,0x40,0x91,0xEE,0x00,0x44,0x91,0xEE,0x00,0x48,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x1C,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0xF4,0x91,0xEE,0x00,0xF8,0x91,0xEE,0x00,0xFC,0x3D,0xE0,0x89,0x7C,0x61,0xEF,0x1C,0x20,0x81,0xEF,0x00,0x00,0x91,0xEE,0x00,0xD4,0x39,0xE0,0x00,0x00,0x39,0xC0,0x00,0x00,0x38,0x21,0x00,0x70,0x81,0x81,0x00,0x08,0x7D,0x88,0x03,0xA6,0x4E,0x80,0x00,0x20,0x00,0x00,0x00,0x00};SetMemory((void *)0x897C1A10, &bytes777, 160);
BYTE bytes7777[] = {0x3D,0xC0,0x89,0x7C,0x61,0xCE,0x1A,0x10,0x7D,0xC9,0x03,0xA6,0x4E,0x80,0x04,0x21};
SetMemory((void *)0x89103870, &bytes7777, 16);
Code:
1 Hit One Kill
*(int*)0x88BE3500 = 0xED8701F2; //BULLET DAMAGE MAX
*(int*)0x88BE3524 = 0x60000000; // BULLET DISTANCE NOP
*(int*)0x8852C634 = 0x60000000;
*(int*)0x8852C11C = 0x60000000;
*(int*)0x886E7174 = 0x60000000;
Code:
Enemy box head
*(int*)0x886E6568 = 0x409A0028; // Enemy box head
*(int*)0x886E6574 = 0x409A0014; // Enemy box head
Code:
Real UAV (Not like that ****** purple one)
*(int*)0x886E71D4 = 0x39600001;
Code:
Enemy color & Team
//you can change the color by 00 / 01 / 02 / 03 ....
*(int*)0x886E6440 = 0x3BA00004; // Team color
*(int*)0x886E6508 & 886E6508 = 0x3BC00008; // Enemy color
Code:
Name tag team only
*(int*)0x886E643C = 0x409A000C;
Code:
Wind Speed
*(int*)0x88001638 = 0x428CCCCD;
Code:
Colored Text
*(int*)0x88001650= 0x3BF08081;
Code:
Veh speed (Local only but fun)
*(int*)0x88001484 = 0x42000000;
Code:
FOV
*(int*)0x441B1FC0= 0xCF200000;
Code:
Remove FX
*(int*)0x88000A10= 0x00000000;
Code:
SyncedBFSettings = *(DWORD*)0x89846BB0
1 byte (0x00) = off / 1 byte (0x01) = on
m_AllUnlocksUnlocked; //0x0038
m_NoMinimap; //0x0039
m_NoHud; //0x003A
m_NoMinimapSpotting; //0x003B
m_No3dSpotting; //0x003C
m_NoNameTag; //0x003D
m_OnlySquadLeaderSpawn; //0x003E
m_TeamSwitchingAllowed; //0x003F
Example AllUnlocks *(DWORD*)0x89846BB0 + 0x38 = 0x01
Code:
Super Jump
void Superjumpok()
{
int num1;
num1 = ReadUInt32(0x89916E78);//pointer to pointer...
num1 = ReadUInt32(num1 + 0x30);
num1 = ReadUInt32(num1 + 0x178);
num1 = ReadUInt32(num1 + 0xEF0);
num1 = ReadUInt32(num1 + 0x7DC);
num1 = ReadUInt32(num1 + 0x8);
*(int*)(num1 + 0x60) = 0x4479C000;
*(int*)0x89158D00 = 0x4800004C;
}
//Def
unsigned int ReadUInt32(int Address)
{
return *(unsigned int*)Address;
}
Some Video
More coming soon !!! (Unlimited Ammo & Crosshair & magic bullet have to upd the magic bullet) I will update the post when I have any new address
Credit to : Skyline xL
Credit to : Smoky420
Credit to : Eddie Mac
Release For Hardline : https://www.se7ensins.com/forums/th...-offset-multiplayer-released-modding.1704636/
Last edited: