B
blackdiamond
Newbie
After 10 years I have come back with a modded 360 and want to mod my halo 3 a bit. I used to heavily mod halo 2 long ago, and already got that. I already am able to mod everything, even got the 360 SDK set up with assembly and am able to poke which is great.
I have been trying for hours how to correctly scale a character in halo 3, like this youtuber
I tried changing many values and found some that actually sort of work, but not near as good as the youtuber did it. I went into mode tag and changed the compression info (changing everything times 0.3)
It sort of works but not really. At least their feet plant the ground. but their phmo and coll are still from the original bigger one.
Here, I found I could simply change this runtime node default scale from 1 to 0.3, and it actually works better.
They look good, and they take coll hits ok (can only shoot where their model is), but their phmo is still the original larger one, and they always stand in midd-air (I guess the middle of the phmo or something)
I tried to scale the phmo to the new model size but nothing seems to work. I have been at this for hours and I don't know how to fix it.
I tried changing a lot of values in phmo in assembly but nothing changed ingame. I even put the marine phmo as null in the marine hlmt but they still had a phmo lol. Assembly says its updated with 2016.11.04.19.07.00-master
I found an old se7ensins thread titled "Model Resizing: The Correct Way" but it just tells you to edit phmo values that the marine phmo doesn't even have. I would link it but se7ensins will not let me.
Anyone have any ideas? Or maybe have any mods with scaled characters I could look at?
EDIT: already tried creating a script from scratch using the object_set_scale function but it did nothing for me.
I have been trying for hours how to correctly scale a character in halo 3, like this youtuber
I tried changing many values and found some that actually sort of work, but not near as good as the youtuber did it. I went into mode tag and changed the compression info (changing everything times 0.3)
It sort of works but not really. At least their feet plant the ground. but their phmo and coll are still from the original bigger one.
Here, I found I could simply change this runtime node default scale from 1 to 0.3, and it actually works better.
They look good, and they take coll hits ok (can only shoot where their model is), but their phmo is still the original larger one, and they always stand in midd-air (I guess the middle of the phmo or something)
I tried to scale the phmo to the new model size but nothing seems to work. I have been at this for hours and I don't know how to fix it.
I tried changing a lot of values in phmo in assembly but nothing changed ingame. I even put the marine phmo as null in the marine hlmt but they still had a phmo lol. Assembly says its updated with 2016.11.04.19.07.00-master
I found an old se7ensins thread titled "Model Resizing: The Correct Way" but it just tells you to edit phmo values that the marine phmo doesn't even have. I would link it but se7ensins will not let me.
Anyone have any ideas? Or maybe have any mods with scaled characters I could look at?
EDIT: already tried creating a script from scratch using the object_set_scale function but it did nothing for me.
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