swegmor
Enthusiast
Since Modding is kinda Dead, i want to release some good things.
This can be used for playing some sounds.
Like xNET does. btw c++ .
all mw3 sounds:
Killstreaks
- NUKE (aka MOAB) (lazy lazy IW)
nuke_incoming
nuke_wave
ui_mp_nukebomb_timer
- REMOTE MORTAR
reaper_fire
reaper_damaged
- REMOTE TANK
talon_reload_plr
talon_missile_fire_plr
talon_rocket_reload_plr
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
bmp_fire
- REMOTE UAV
recondrone_lockon
recondrone_tag
recondrone_destroyed
- HARRIER
harrier_fly_away
harrier_jet_crash
- PREDATOR MISSILE (i guess, not sure)
remotemissile_explode (also mentioned in 'explosions' category)
Equipment
- Scrambler
scrambler_beep
- Sentry
sentry_gun_beep
sentry_explode (also mentioned in 'explosions' category)
sentry_gun_plant
sentry_explode_smoke
- Claymore
claymore_activated
- Betty
mine_betty_click
mine_betty_spin
- IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch
Voices
mp_war_objective_lost
mp_war_objective_taken
mp_enemy_obj_captured
mp_obj_captured
mp_war_objective_taken
mp_war_objective_lost
fasten_seatbelts
missile_incoming
Explosions'n'****
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
veh_mig29_sonic_boom (no idea what sonic boom is, guess it's a explosion)
veh_b2_sonic_boom
exp_stinger_armor_destroy
explo_mine
remotemissile_explode
SD
mp_bomb_plant
mp_bomb_defuse
mp_suitcase_pickup
ui_mp_suitcasebomb_timer
Health
breathing_better
breathing_hurt
player_hit_while_ads_hurt
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr
Weapons
- JAVELIN
javelin_clu_lock (BEEEEEEEEEEEEEEEEEEEP BEEPBEEPBEEPBEEP)
- STINGER
missile_locking
exp_stinger_armor_destroy (also mentioned in 'explosions' category)
Death sounds
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8
Elevator (idk, gsc said they were MP)
elev_door_open
elev_door_close
elev_run_start
elev_door_interupt
elev_run_end
elev_bell_ding
Kill confirmed
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup
AC130
veh_ac130_ext_dist_fade (???)
ac130_flare_burst
veh_ac130_sonic_boom
Random **** (please help to categorise these...)
fast_artillery_round
WEAP_SHOTGUNATTACH_FIRE_NPC
item_blast_shield_on
juggernaut_breathing_sound
mp_killstreak_radar
ammo_crate_use
scavenger_pack_pickup
mp_suitcase_pickup
bullet_impact_headshot_2
MP_hit_alert
scavenger_pack_pickup
Now you may ask where to place?
As an example i use Zone´s Mw3 base, credits to him--
https://gyazo.com/cf56d7dd53952ffda872d8e67550829d
PlaySnd(0, "scavenger_pack_pickup" ,0);
there ya go.
This can be used for playing some sounds.
Like xNET does. btw c++ .
Code:
First this: typedef void(*playsound)(int client, const char*, int); playsound PlaySnd = (playsound)0x824E1908;
all mw3 sounds:
Killstreaks
- NUKE (aka MOAB) (lazy lazy IW)
nuke_incoming
nuke_wave
ui_mp_nukebomb_timer
- REMOTE MORTAR
reaper_fire
reaper_damaged
- REMOTE TANK
talon_reload_plr
talon_missile_fire_plr
talon_rocket_reload_plr
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
bmp_fire
- REMOTE UAV
recondrone_lockon
recondrone_tag
recondrone_destroyed
- HARRIER
harrier_fly_away
harrier_jet_crash
- PREDATOR MISSILE (i guess, not sure)
remotemissile_explode (also mentioned in 'explosions' category)
Equipment
- Scrambler
scrambler_beep
- Sentry
sentry_gun_beep
sentry_explode (also mentioned in 'explosions' category)
sentry_gun_plant
sentry_explode_smoke
- Claymore
claymore_activated
- Betty
mine_betty_click
mine_betty_spin
- IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch
Voices
mp_war_objective_lost
mp_war_objective_taken
mp_enemy_obj_captured
mp_obj_captured
mp_war_objective_taken
mp_war_objective_lost
fasten_seatbelts
missile_incoming
Explosions'n'****
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
veh_mig29_sonic_boom (no idea what sonic boom is, guess it's a explosion)
veh_b2_sonic_boom
exp_stinger_armor_destroy
explo_mine
remotemissile_explode
SD
mp_bomb_plant
mp_bomb_defuse
mp_suitcase_pickup
ui_mp_suitcasebomb_timer
Health
breathing_better
breathing_hurt
player_hit_while_ads_hurt
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr
Weapons
- JAVELIN
javelin_clu_lock (BEEEEEEEEEEEEEEEEEEEP BEEPBEEPBEEPBEEP)
- STINGER
missile_locking
exp_stinger_armor_destroy (also mentioned in 'explosions' category)
Death sounds
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8
Elevator (idk, gsc said they were MP)
elev_door_open
elev_door_close
elev_run_start
elev_door_interupt
elev_run_end
elev_bell_ding
Kill confirmed
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup
AC130
veh_ac130_ext_dist_fade (???)
ac130_flare_burst
veh_ac130_sonic_boom
Random **** (please help to categorise these...)
fast_artillery_round
WEAP_SHOTGUNATTACH_FIRE_NPC
item_blast_shield_on
juggernaut_breathing_sound
mp_killstreak_radar
ammo_crate_use
scavenger_pack_pickup
mp_suitcase_pickup
bullet_impact_headshot_2
MP_hit_alert
scavenger_pack_pickup
Now you may ask where to place?
As an example i use Zone´s Mw3 base, credits to him--
https://gyazo.com/cf56d7dd53952ffda872d8e67550829d
PlaySnd(0, "scavenger_pack_pickup" ,0);
there ya go.
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