
According to Kislyi, the team has shifted from a "now obsolete visual engine" to an in-house project called Core that the developer's engineers have been working on for over two and a half years. "Up until now, we've had--give or take 70 updates," Kislyi says. "Of course, there are some bug fixes. But this is new content, new tanks; 500-550 different tanks from something like nine nations. Maps, now we have more than 40. 40 maps, two or three square kilometers each...that's something like 100 square kilometers of juicy stuff. This was all in-game, and you have a level of detail almost like in Avatar."

The core game experience isn't changing, according to Kislyi, it's just getting better. "This is our message to the players. At the end of the day, it's all about them. We're a private company, so we don't have share price or quarterly reports. If you stopped playing World of Tanks one year ago, two years ago, it means you've missed like 10 or 15 updates. This one, the king of all updates, is a good reason to go and update the game and see what hundreds of working people have been doing for the last year, or two, or even three. That's our very simple message."
Source: GameSpot