

The Neville Offensive. That’s the name of the great attack on the western front, spring 1917, where 200 000 men fell within days. I am located on Chemin des Dames on April 16th when the French Army start their attack to break through the German defense. They are doomed to fail. I can see my friends being torn apart from the hail of bullets from machine guns and their artillery is pounding us. Every step through the mud is going to be the last for someone. It’s a hopeless battle in a hopeless war. I find it peculiar that Ubisoft Montpelier chose World War I, it is a rather difficult war to make a game out of. Partly because it excludes USA, risking lower sales in that market, and partly because fighting in foxholes easily gets monotonous. Third, the lack a main antagonist like Hitler and his Third Reich to unleash our frustration upon is evident. Still, I applaud the decision, and the fact that they choose to place us here without a gun in our hands. I never fire a shot in Valiant Hearts: The Great War. I never point my gun at anyone’s head, I never pull the trigger. Not once in 8 hours of gameplay. When I do cause destruction, it is by tank or artillery, but I am never put face to face with the enemy. The core of this game is solving puzzles.




Valiant Hearts: The Great War is a very good game, which could have been even better if we have been given the chance to get to know all the main characters on a somewhat deeper level, and if Ubisoft Montpelier didn’t shamelessly skip certain topics. I’m still left with a tear in my eye, touched in a way that no war game has ever managed to do, and I haven’t even pulled the trigger once. Other developers have something to learn here.
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