So we all know what TitanFall is, right? Well if you don't then you’ve been living under one hefty rock for the past few months. TitanFall is to be the debut title from Respawn Entertainment, a studio formerly known as Infinity Ward. Now, before we get ahead of ourselves what I mean to say is that Respawn is a studio which is made from the foundations of the original Infinity Ward studio that brought us Call of Duty, those foundations being Jason West and Vince Zampella along with a group of talented programmers and developers.
Back in 2010 West and Zampella packed their bags and left Activision without looking back, not long after EA picked them up and Respawn was born, quite a fitting name if you ask me. Up until E3 2013 no one really knew what Respawn were planning, then TitanFall had landed. At Microsoft's keynote at E3 we saw a game that has incorporated massive landbattles, close quarter combat, free-running, and everyone's favourite, mechs.
From the get go the game had so much momentum as it wowed the audience at E3, since then it has gained a huge fan base among gamers all over the world, working with the Source engine the team at Respawn have created what looks to be a beautiful game that has great gameplay. What makes this game stand out to me is the fact that the single-player campaign appears to use a drop-in/drop-out matchmaking system, this means it is a true co-operative game to its very core. Playing through the campaign you will have different objectives to complete, which at this moment in time look like the different gametypes you will encounter in online multiplayer.
The opening to a mission/match will see a cutscene, I assume these will be different for each team, once the cutscene has passed you will have to complete the objective. As you play you will eventually gain the ability to call in your Titan, once you call it in the Titan will be dropped from a cruiser which is located above the map, hence TitanFall. Once you have called it in you have two options, control the Titan by suiting up, or you can use it as a defence weapon where it defend the location you left it. When you aren't controlling a Titan you are on foot, this is where the true First Person Shooter gameplay we know from Infinity Ward's previous outings, more importantly the gameplay from CoD4 and Modern Warfare 2, comes into play. You can see that for yourself in the gamplay video that was shown at E3.
So what are we getting with TitanFall? From the looks of things we are getting something big, an action packed First Person Shooter that use massive maps with small buildings and passages, giving us the ability to to change our playstyle on the fly, we are getting the next generation of a Sci-Fi shooter, something many gamers adore. From the cinematic trailer to the gameplay videos TitanFall looks like it will be a major hit when it is released in 2014, if the gameplay lives up to what we have seen then I can honestly see it winning awards left, right and centre.
Personally I cannot wait to get my hands on this game, it is launching in 2014 on Windows PC, Xbox 360, and the highly anticipated Xbox One.
Finally, we have one more video which was shown at Gamescom 2013, give that a watch and tell me what you think about TitanFall below.