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We’ve known Apex Legends is getting a new light machine gun (LMG) in season 2 since Respawn announced it back at EA Play, but we didn’t have many details. The developer released a season 2 weapon preview on Tuesday that shows off what we can expect from the new L-STAR LMG, as well as a few other changes to look forward to in the new season.

The L-STAR is going to be pretty rare, Respawn says, and will only spawn in supply drops. It’s a slow-firing, heavy-impact LMG that’s going to do a lot of damage.

Respawn said the projectiles the L-STAR fires are going to be slow moving, but that players “don’t have to aim quite as precisely to get good effect on the target,” which could mean that there won’t be much different between body shots and headshots. We also learned that the weapon will feature an overheat mechanic if it’s fired for too long consecutively. If the L-STAR overheats, it will have to have its lens replaced which will take a while. Instead, it’s better to feather the trigger and fire the gun in short, controlled bursts.

A few specific buffs are also on the way for weapons like the Flatline, P2020, Alternator, and Triple Take to help make them more viable, but those buffs won’t be officially announced until the season 2 patch notes. Along with their more conventional buffs, the P2020 and Alternator are also getting buffs via some new attachments.

For the P2020, Hammerpoint Rounds is the new attachment and it will cause the gun to do more damage to unshielded enemies. Hammerpoint Rounds can also be applied to Mozambique, which Respawn says it hopes will convince players to “sometimes carry them unironically into endgame situations.” Meanwhile, the Alternator and the RE-45 are getting a new attachment called Disruptor Rounds, which will deal more damage to shields. Alongside these new attachments, Respawn is also adding Energy Mag attachments to Apex, which will let Energy weapons carry more ammo and reload faster — if you have the level 2 or higher magazine, of course.

Respawn also announced a host of smaller weapon changes. Arc Stars are going to do more damage to players stuck by them but do less area damage. There will be a whole new pool of Golden Weapons that players can find in the hot drop locations each match.

Airdropped weapons will also now shift depending on what stage of the game players are in. If it’s an early game airdrop, it’s more likely to contain a Kraber sniper, since the circle is bigger, while the Mastiff shotgun is more likely to come late-game, to match the range required in the smaller circles. Finally, ammo stacks that players can carry are changing a bit too. Players can now only carry 16 Shotgun ammo per stack — down from 64 — but they’ll be able to carry 80 Energy ammo instead of 60.

These changes and many more are set to go live when Apex Legends season 2 starts on July 2. While this post was a preview of the weapon changes players can expect in the new season, it’s still possible that they’ll change between now and the release date, so you’ll have to keep an eye out for the official season 2 patch notes to know for sure what the final changes are.

Source: Polygon