apps.16234.64500011481432290.b1aedff4-1a3f-4b7f-813c-d7dd329003f4.e7914fba-7d51-4a33-872a-9e83905caa61


Rainbow Six Siege developer Ubisoft is trialling some big Operator changes on the game's PC test server. In short, shield Operators are being nerfed, while Nokk and Glazz have been buffed.

Shield characters--Recruit, Blitz, Fuze, and Montagne--will suffer from reduced accuracy when firing from the hip. In addition, melee attacks with ballistic shields will no longer kill enemies in one hit; instead, it will send them into the down-but-not-out (DBNO) state.

Another Operator facing ire from the community at present, Jackal, is being nerfed, too. If he detects you, you'll be tracked for a total of 20 seconds (with your location refreshing four times in that period)--that's down from the present scenario of five refreshes over 25 seconds.

For the final two nerfs, the disorientating effect of Echo's sonic burst will see its duration reduced from 10 seconds to seven, while Maverick's breaching torch will be louder.

In terms of buffs, Nokk's ability will now last for the greater duration of 12 seconds, with a 12-second refresh to compensate. Glaz, meanwhile, will be slightly more effective on the move, as his vision penalty won't be so harsh and takes longer to activate (six seconds, up from 2.5).

You can see the full patch notes below, via Ubisoft. Bear in mind these are only active on the test server for the time being and are subject to change before they come to the live servers. Those playing on console or on public PC servers might be interested in the latest full Rainbow Six Siege update.

Rainbow Six Siege Test Server Update

Table of Contents
  • Rainbow Six Siege Test Server Update
    • Balancing
      • Shield Hip-Fire
      • Ballistic Shield Hip-Fire
      • Echo
      • Glaz
      • Jackal
      • Maverick
      • Nokk
    • Bug Fixes
    • Reverse Friendly Fire
    • Idle Kick Timer
  • Balancing

    Shield Hip-Fire

    • Hip-fire cone increased. We have standardized the hip-fire penalization when you have a Ballistic Shield equipped.
    Ballistic Shield Hip-Fire

    • Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
    Echo

    • Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).
    Glaz

    • Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.


    • Movement time before complete vision is lost is now 6 seconds (up from 2.5s).


    • The speed at which the vision penalty is applied when rotating has also been slowed down.
    Jackal

    • Reduced the number of pings from a scan to 4 (down from 5).
    • [Edit/Update for clarification] Tracking: Now 20 seconds ping every 4 seconds + ping duration (initial ping + 4 pings).
    • [Further clarification]: Tracking time reduced by 5 seconds. This means that instead of 5 pings (+initial ping) over 25s, it is 4 pings (+initial ping) over 20s.
    Maverick

    • Modified breaching torch sound SFX.


    • Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.
    Nokk

    • Increased Nøkk's ability duration to 12 seconds and increased the refill timer to 12 seconds.


    • With the longer duration and cooldown, you’ll be able to better leverage her ability.
    Bug Fixes

    • FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.


    • FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.


    • FIXED – Missing SFX for Clash when equipping her CCE Shield.


    • FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.


    • FIXED – Players can spawn peek the Docks.


    • FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.


    • FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in the queue unless they relaunch.
    Reverse Friendly Fire

    • Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.


    • Putting a teammate into DBNO will now activate RFF and the system will respond accordingly if a teammate is revived or bleeds out.
    Idle Kick Timer

    • Idle kick warning timer will display 10 seconds before a kick.
Source: GameSpot