PUBG’s 3D replay system will be ready for launch

Playerunknown’s Battlegrounds' 3D replay feature will be part of the game’s 1.0 release. In a press release issued this morning, Minkonet, the...
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    Playerunknown’s Battlegrounds' 3D replay feature will be part of the game’s 1.0 release. In a press release issued this morning, Minkonet, the South Korean technology company building the system, said that 3D replay will arrive in time for the Dec. 20 launch, alongside vaulting and climbing and the new desert map, Miramar.

    3D replay, which was first teased in May and formally announced at this year’s E3, records everything happening around the player within a radius of one kilometer. While a game is underway, the software stores that information locally on a user’s computer. Then, when the player dies, they immediately see a 20-second “killcam” view from behind the player who shot them.

    However, a much longer version of that recording is available after the match is over. Players can have up to 20 recordings stored on their PC at one time, and can lock certain recordings to prevent them from being automatically overwritten.

    Once in the replay mode, players have complete freedom to view the action from any angle.

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    In replay mode, the map shows you a circle where replays are available. Minkoney said information outside that range can only be recorded on PUBG Corp.’s proprietary server-side software.

    3D replay offers three different perspectives. Player view shows you only what the player was seeing on their screen at the time; following places the camera above and behind the player and allows the viewer to pan the camera back and forth. Free camera is just what it sounds like, and allows viewers to fly all around the battlefield.

    The bottom of the replay screen even includes a timeline, while a list on the right-hand side includes battles and allows you to jump right to them.

    The replay system is now live on the Battlegrounds test servers, and after playing around with it a bit this weekend, I was impressed. The only system like it that I’ve ever seen is in War Thunder, a free-to-play flight simulator known for its beautiful, community-created machinima. That system, however, is much more robust and includes full battlefield recordings for the entire map, and even works in virtual reality.

    It will be interesting to see what the community does with these new tools.

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    Source: Polygon

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