# No Man's Sky, a Fitting Title for a Lonely Game

18 quintillion planets, each one mathematically unique. Alien creatures to scan and investigate. Resources to mine and bizarre scenery to take in....

1. "Space is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. I mean you may think it’s a long way down the road to the chemist’s, but that’s just peanuts to space."

- Douglas Adams, The Hitchhiker’s Guide To The Galaxy

In No Man’s Sky, space is 18 quintillion planets big. If, like me, you have no idea how large a quintillion is, we’re talking about a 10 with 18 zeros following it. In other words, 18,446,744,073,709,551,616 planets. That’s just nuts.

By now, every gamer has probably heard of No Man’s Sky’s 18 quintillion planets and how they’re all unique, generated by mathematical formulae. But are those planets interesting and exciting to visit and explore? That’s the key to what differentiates a mathematical accomplishment from a truly great video game.

(Note: there are going to be spoilers in this review. It’s hard to avoid spoilers when the developers promise each player an unique experience, yet lead you through a series of tutorial steps.)

I’ve had the PS4 version since release day, and as of this writing, put in nearly two dozen hours. I’ve seen some marvelous things: giant hollow, rectangular rocks floating in the sky; rail-thin dinosaur creatures galloping across blue grassy hills; unimaginably huge planets looming in my windscreen, still hours away from arrival. I’ve even met a couple of lone aliens who offer a few dialogue or response choices.

The title of the game – No Man’s Sky – is actually a huge clue to the overall feel of the game. I didn’t quote Douglas Adams at the beginning just for fun. Space really is big. No Man’s Sky is big. It’s so big that no man can own it or control it. It really is that big. It’s a lonely place, with quiet, ambient (and also procedural) music and a few sparse sound effects. There’s no orchestra crashing away during battle scenes, no dramatic voiceover – it’s just me, my starship, and my mining multitool. And 18 quintillion planets’ worth of space to explore, all on my own.

I’ve got nothing bad to say about the math planets. They are unique, fantastical, and make for some fun sightseeing. Geologic formations of all shapes and sizes abound, complete with caves, cliffs and deep crevasses. I found gravity-defying stones the size of city blocks, complete with trees growing on their surfaces. The same goes for the creatures. Things that look like mutated gazelles. Others that resemble spiders or crabs. I could scan them and learn their gender, their diet, even their disposition (avoid the carnivorous ones; watch the docile ones scatter).

Most of my time planet-side was spent harvesting resources, necessary for fueling my spacecraft, exosuit, and my mining tool/all-purpose weapon. I came across waypoints to unlock, which also credited me with the discovery (and saved my game). Sometimes, small buildings surround the waypoint markers, and I was welcome to explore inside. Sadly, I didn't find much. Maybe some extra resources, maybe a blueprint for an upgrade to your suit, ship, or tool.

I was doing a whole lot of juggling inventory squares, trying to make room for that fresh stash of necessary plutonium, or sacrificing a slot for that rare, expensive, but otherwise useless trinket. My suit and ship have different inventories, but I could swap between them, even while outside and at a modest distance. And I can always manage both inventories at any time – you don’t need to be in your ship to manage its inventory.

But how much fun is it to play? That’s an impossible question to answer, just like the universe of 18 quintillion planets is impossible to completely visit. Do you have dreams of conquering the galaxy and being proclaimed emperor? You’ve got the wrong game. On the other hand, do you like slow-paced, solo exploration? No Man’s Sky certainly has that – possibly to excess. The procedurally-generated planets don’t have much going on besides the wildlife and the occasional smattering of lookalike buildings. You might get lucky and find a modest upgrade, or you might find nothing more than cargo drops of the same minerals you could have mined a few dozen meters away.

At one point, my planetary scanner alerted me to the presence of a trading outpost. I was immediately intrigued and steered and warped toward it as fast as I could. When I arrived, I found it to be a slightly larger-than-normal stock building with several landing pads. The “trading outpost” turned out to be an ordinary trading terminal, identical to the ones you find in the commonplace space stations. Buy items through an interface, sell items through an identical interface. No change whatsoever.

Likewise, I was pointed toward an abandoned structure, poetically on a moon above a gigantic planet. But you know what? That moon had procedural terrain, procedural plants, and procedural animals. It also had a small building with one terminal to access and a few lines of text to tell me what I’d found. That’s it.

(There’s a whole branch of the game I’m deliberately avoiding, which would be the three “paths” you can choose to follow through the universe. That would be an actual spoiler, and I’m not going to ruin one of the more fun parts of the game and its lore.)

Does all this mean I hate the game? No, it’s more complicated than that. I find it very intriguing, fascinating, and an incredible technological feat. But to be honest, traveling between planets and the real-world time it takes becomes tedious after the first four or five trips.

The planets, with their randomly-generated names, don’t make a huge impression. There’s not one I’ve told myself I need to revisit and finish exploring (despite a large cash bonus for doing so). There’s not one I want to show off to friends so they can see the floating stones or the blue crab creatures. In fact, the interactions with the lone aliens may be the highlight of the game for me. You can learn individual words from their indecipherable languages, trade with them, or learn little facts about their society.

The main problem with No Man’s Sky is the repetitiveness. There’s only so much interaction an algorithm can build into a game, and they’ve only allotted a small amount of space for the story writers to do their thing. Once you’ve flown between planets or moons and dodged asteroids a handful of times, it starts to feel like a chore, not a delight. As different as the planets are, they all start to feel the same. Because you’re not there to admire the psychedelic imagery – you’re there to mine minerals and scan animals for profit. That doesn’t mean there aren’t moments of wonder in the game – for there are plenty. The landscapes will catch your eye and make you utter a quiet “wow”. But traveling between planets takes a fair bit of real time, and searching for platinum among the plutonium just isn’t that exciting.

In closing, it’s impossible to call No Man’s Sky a bad game. I’ll keep playing it, following those mysterious leads I didn’t dare spoil. In the meantime, though, I’ll be traveling to and from a lot of procedural planets and mining a whole lot of minerals. And wishing I had more inventory space. Always more inventory space.

If you’re on the fence about buying No Man’s Sky, it’s hard to offer advice. You may absolutely love it. You may absolutely hate it. You may fall somewhere in the middle like I do. It’s one of Sony’s biggest PS4 exclusives of the year, so don’t hold your breath for a PSN sale any time soon. You won’t find anything like it, and while that may be damning with faint praise, it’s the truth. It’s a unique experience and what you get out of it may well be what you put into it.

(Final note: there have been some technical issues plaguing the PS4 version of the game. I’ve had about three or four hard crashes to the PS4 desktop, not a great track record for the first 12 hours of play. Also, the planet visuals tend to draw in slowly, particularly when flying your spaceship. On foot, there’s no problem. Hopefully rapid patches can fix these immersion-ruining bugs.)

Dito has written two crime novels, an ungodly number of technical documents, and even an original Wikipedia entry. He lives in Chicago, where they know how to properly do pizza, hot dogs, and electric blues. Besides gaming, his hobbies include graphic design, making electronic music, and collecting cables.
SentryOG, SHiiFT, Skepta and 6 others like this.

1. Great write-up. I'll offer my two cents here. To me this game feels more like a really nice tech demo than an actual game. It's like "look at what are engine can do!" when it comes to the sheer scale of things but that's about it. There simply isn't enough content here to be considered a full game in my opinion. What good is it to have such are large scale to base a game off of if every encounter closely resembles the last? The thing that really rustles my jimmies about this game though is the "AAA" style hype, marketing misdirection, and lies that led up to its release. On more than one occasion we were promised a true multiplayer experience, not a single player game with MP cliffnotes. Even now the current marketing video being used to push the game is of a version of the game that has either long since been replaced with the final product or something that has yet to be released. Either way, it's inaccurate and downright criminal. This type of thing is becoming far too common in the gaming industry. Overhyped trash with empty promises of grandure.

Before anyone gets all flustered and starts bashing me, remember that this is just my opinion. You are entitled to yours as much as I am mine.
1. You're allowed to rant just for the use of the phrase "rustles my jimmies". That's gold.
2. Nailed eet.
2. Over a week later and I'm still loving this game. Think I've discovered and named about thirty planets now and done a ton of upgrading and scavenging. This is easily on a express lane to being my most played game of 2016.
3. I just got a new pc with an i7-6700k and gtx 1080. Hopefully I can run this at 10fps with lowest settings!
Feyfolken likes this.
4. So No Man's Sky is just Space Engine with slightly more gameplay.

Was really hyped for it, then I forgot about it, then it released and I couldn't care less especially after the less than stellar reviews (at least the ones I've read). I'll probably pick it up in a steam sale for like £20-£25. £40 seems way too steep.
5. You know it's strange, I predicted the negatives as soon as we got information about the game, but everyone was so adamant that there was more to it and they'd say stuff like "but you get to have your own planets" etc to defend it.

When it's a shell of a game. There's nothing a DLC could fix, same with fallout's building system and lack of karma system. These fundamental things can't just be brought in through a simple DLC.
Feyfolken likes this.
1. Really seems like they're dumbing games down for us, huh?
6. When I first heard about this game I was told it would have amazing multiplayer and lots to do, and it turns out the game is just single-player Minecraft with a nice HD mod pack on. 2/10.
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2. i'd say its closer to 3d starbound without building and digging than minecraft, minecraft is one world.
3. Well, atleast you can build stuff in Minecraft. I'd love to be able to make MY planet feel like home. This game doesn't live up to what I thought it would be, and I feel like the devs paraded the fact it would have multiplayer to make it seem more promising. Whilst yes, you can find other players it is merely impossible to do so, and just like the two players who did find each other, they were unable to see one another. I've played the game for a few hours and I'm bored of it, however I still want to follow the main questline.
Zelkaar likes this.
7. If there was any sort of multiplayer and AI then I would then get it. Otherwise no.
SentryOG, Ratsz and goss34 like this.
8. To be fair, the only thing this has over Elite: Dangerous is the hype it's generated.
Ratsz, Thelema, Shalour and 1 other person like this.
9. Great review of a great game.

There is so much content planned to be added to the game and it's all going to be free, no paid DLC. Not that it absolutely needs it. I have been having a ton of fun with this one exploring planets and the galaxy.
1. This game definitely need's DLC. You'd be lying if you said could play this game for months without any additional content. Visiting planets which only look different and have different creatures is bound to become boring. Especially when you're constantly mining the same materials and not being able to do very much with them, other than maintaining your own needs and selling them on.
televisedfool likes this.
2. Well I've been playing the game everyday now since release. Release night I pulled an all nighter and played until the following evening. lol. But I'm still nowhere near bored of this game. So much to find and explore and knowing I'm the first to have ever been there and done it is an awesome feeling.
3. Yeah, but that feeling wont last forever and pretty soon you'll want something else to do.
televisedfool likes this.
10. This game's gonna be real big competitor of the Tom Clancy, Just Cause and the Fallout series. Well, you got one point right, Dito. It's up to gamers to decide what to do: like it or hate it. Even though it comes in the league of open-world games, it isn't much eye-catching. Personally, according to me, this game has a nice plot and people would love to play it!
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2. Probably. But if it goes famous, then the other two would have a bit of competition with this one. (it would be poop when compared with Star Citizen)
3. In my opinion this game doesn't come close to any of those titles. They need to add a lot more before it does.