New Details Revealed on Star Wars: Battlefront

After catching some serious flak about the console beta’s resolution, the developers of Star Wars: Battlefront have explained exactly why the HD...
  1. RaoulDuke
    After catching some serious flak about the console beta’s resolution, the developers of Star Wars: Battlefront have explained exactly why the HD quality of the game was so low. Opening to the public last week, the beta came under immediate fire by the gaming community simply because the PlayStation version was running at a resolution of 900p, while the Xbox One version was a mere 720p. Besides this, the beta was pretty great overall, and actually got extended until sometime tomorrow.

    Although it may not be a massive difference between the two consoles, a current generation game running below 1080p is still going to create many questions amongst gamers. When replying to players on Twitter, Frostbite 3 engine’s technical director Johan Andersson has said that “frame rate and fidelity is indeed king, don’t want to sacrifice it for resolution. But it’s a choice each game team does.” Relatively speaking, what this means is that the developers have chosen for the console version to run at the targeted 60fps besides a few areas of the game where the frame rate tends to be smaller, and for it to be more well-balanced overall instead of having a higher quality resolution. Some gamers may disagree with this, wanting more clear and realistic graphics. But, when you weigh the decision of slightly better graphics over releasing a game that would require instant patches upon launch, frame rate will surely win every time.


    Furthermore, Andersson was asked about the possibility of using adaptive resolution (a variable technique that can maintain a steady and constant frame rate,) at least in specific areas where it was needed. Andersson replied by saying that they had considered using adaptive resolution but did not implement it because of its sheer complexity. Which would have proved to be a difficult process when put alongside the distinct temporal techniques already being used by DICE.

    Along with this update on the game’s resolution and frame rate, the representatives for DICE have been answering a ton of questions on Twitter. The developers have also continued to discuss the pros and cons so that they could make further improvements to the game. A possible change could be the removal of teammates spawning on you while you’re in combat. Much like the five to ten second hold when spawning that DICE added into Battlefield 4. Other than that, the representatives just wanted to clarify that any brief instances of players seeing the Endor map loading screen did not mean it was going to be added to the beta’s rotation. However, they did say there are a few modes hidden off the beta menu because its content has not been revealed yet by DICE.

    Star Wars: Battlefront is set to launch in North America on November 17th, and will hit stores in Europe on November 20th. The game will be coming to Xbox One, PlayStation 4, and PC.


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    A member of the Retired Writer squad. I mainly enjoy writing about the newest updates and releases in the FPS and open world genres, but typically branch out into many other forms of gaming and technology.
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  1. Gazelle
    I can't wait to play this game <3
  2. jobplane
    i think that the AT AT should be nerved because it's near to impossible for rebels to win, in 10 hours of gameplay i have seen the rebels win once so yeah...
  3. TheItalianLad
    I'd prefer smooth gameplay and bad resolution rather than the other way around.
  4. The Wangdoodle
    I felt bad for the console beta. My friend/co-worker had a X1 and the res on his 65in 4k tv made it look just ****ing gross. It didnt look awesome at all. I played it on my rig and it is beautiful. Full 1080 res, no issues, or lag. Having uncapped frame rate made it even more enjoyable. It is rediculous for the rebels to win. Imperials win on a consistant basis. I would have also liked it if they let you customize your charater as well. Just for a little taste of what it will be like. Drop Zone was weak. Multiplayer is where its at. I hope the final p[roduct does not disappoint.
  5. ZacOnCrac
    Something I'm wondering is how the consoles of PS4 and Xbox One are going to keep up with the demanding requirements of the upcoming games you know? If PS and Xbox at the moment can only run this game at 900p and 720p with a solid 60fps, what about the games coming in the next 2-4 years? A possible hardware upgraded version perhaps..? Next-Next-Gen? God help us!
  6. 3xTiNcT
    The game looked beautiful to me...
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  7. Deadpool
    I honestly couldn't even tell it was 720p on Xbox, this is the first I've heard that. Thought if looked pretty good actually.

    Considering how demanding the specs are it is a bit understandable.

    Though it looks damn good on PC at 1080p with max settings (120% on the resolution slider)
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