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Multiplayer: Savior or Destroyer?

In this article I discuss the pros and cons of multiplayer gaming, from its effect on the average gamer to the borderline-oppressive lengths that...
  1. Night

    Multiplayer. Love it or hate it, it has become the centerpiece of gaming in the last few years. It began as a fun way to connect with friends and enjoy your favorite games. It has since grown into something bigger and, in my opinion, more sinister. It seems that ever since publishers realized how much money can be made from multiplayer, they have focused all of their efforts on that, which has caused a serious decline in the quality of non-multiplayer aspects in games, especially in AAA titles such as Call of Duty, Battlefield, and even Halo.

    Let's begin this retrospection with a console game that really made multiplayer explode in most average homes, Halo 2. When it released, almost everyone who purchased it knew that it came with a highly-acclaimed multiplayer. However, the first thing my friends and I did was try to conquer the campaign on legendary (a quite daunting task at the time). After speaking to many fellow gamers, the general consensus seems to be that the campaign came first and the multiplayer was an added bonus to give the game longevity. A good model to go by, in most gamers' opinions.

    Fast forward to Halo 4 and we see a quite different story. We are given a drab, bland campaign that almost seems to be thrown in as an afterthought. It's quite clear that the majority of funding and effort went straight into the multiplayer to maximize profits, which actually backfired considering the multiplayer was met with harsh criticism from most gamers. While this isn't the best example of a developer using multiplayer for financial gain successfully, it is a good example of how they are seeming to favor profits over quality, which is reprehensible.

    Now let's take another look back at another popular title that's known for both campaign and multiplayer, Call of Duty 4: Modern Warfare. This game was a bit different, because there were a few titles before it that had multiplayer aspects, so many gamers flocked to it for both parts. What made it great was that it had both an excellent campaign and an excellent multiplayer. When you speak to gamers who played it, you will hear them fondly recall the thrill of crawling along in a ghillie suit while an entire army walks around you, as well as the countless hours of fun they had shooting fellow gamers online. With captivating moments in the campaign that had you holding your breath to endless fun playing Michael Meyers on Crossfire, Call of Duty 4: Modern Warfare was, to me, the ideal merging of multiplayer and single-player.

    To round out this look at specific examples of the effects multiplayer has had on gaming, let's delve into what I consider to be an unforgivable example of placing profit over quality, the game known as Call of Duty: Black Ops III. While I must begin with a bit of a disclaimer, that being that the current split between current-generation and last-generation consoles has certainly placed some strain on developers, it, in no way, excuses their solution to the issue of file size on discs. Allow me to explain. Current-generation consoles use Blu-Ray discs for their games, an upgrade from standard DVD discs in the fact that they can hold far more data. This means that any game made for both generations of console must be changed for each generation, because on current-generation consoles the game can be up to 50GB in size (in regards to data on the disc itself), while on last-generation they are limited roughly 8GB (including anti-piracy measures which can take up ~1.5GB by itself). So to combat this issue, Activision and Treyarch decided to completely cut the campaign from last-generation, leaving gamers only with the multiplayer. This is a very extreme decision from publishers, and it leaves a bitter taste in my mouth, because I can see that happening more and more during this transitional time between generations of consoles. Obviously this won't be an issue once developers stop making games for both generations, but it has opened a door that I fear can never be closed, through which all kinds of evils shall emerge.

    After examining each of these examples, what is your opinion of multiplayer in gaming? Is it a necessary evil, to be tolerated, if not altogether accepted? Or is it something that needs serious reform before it destroys gaming from within? I tend to side with the latter, which is probably obvious from the tone in this piece, but I'm curious to see what you guys think, not just about the questions posed but also as to what you think should be done about it. Let me know in the comments below!

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    About Author

    I'm just an aspiring English Major with a love of all things geeky.


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  1. Xx ChEEZE iTz xX
    Multi-player is the best part of gaming, It makes your skill much better... Tbh.
    1. zlReborn
  2. zlReborn
    Savior. Because with out multiplayer my life would suck
  3. 3xTiNcT
    I'd say it's both. Some games focus on the story and some on the multiplayer. It just depends what's more popular for the game.
  4. Kal-el
    The only games that I buy just for single player are the ones that I know will have a well thought out story such as Heavy Rain, Beyond: Two Souls, Uncharted Series, and The Last of Us. Those games didn't need a multiplayer to be great. But there are some games that are only capable of being fun when played with friends like most first-person shooters.
  5. RickyRam
    Personally I can't play a game that doesn't have some form of co-op or multiplayer. I try to play games like Dark souls, Skyrim, etc., but I just cant. I do feel like some games should have multiplayer as a must. Games such as COD, HALO, games of that nature. I just wish there was a way for games like Skyrim and Dark Souls to have co-op. Some people might say that it would kill the game but I'm sure there has to be a way that it can implimented into the game without ruining it. Maybe future games can get ideas from Fable 3 which IMO was a more "single player game" but still had a co-op ability that didn't destroy the game.
  6. NerdysMods
    They should of made put all there money into the storyline and make it multiplayer compatible instead of like call of duty were on multiplayer you just keep going into matches and what not tends to get real boring fast.. Buy the game first 3 months it's fun then it's just boring waiting for the next cod to come out

    That's why assassin creed is much better love the storyline on it
  7. Ninja Turtle
    A lot of my friends seems to base their game buying decisions off if a game has MP or not. I really dont understand why. MP has gone stale imo, even in remastered games like GOW theres something missing now. i much prefer a well thought out story i can dive in to. MP doesnt keep me coming back anymore, it usually just pisses me off from the amount of bulls*** i have to put up with. Oh how i miss the days where developers put blood, sweat and tears into making a beautiful SP experience. Im 21 years old and i still go back and play games like Kingdom Hearts, Ratchet and Clank, Jak and Daxter just because their was so much thought put into the story of these games.
      Night likes this.
    1. Tfsfan
      Dude I feel you, that's why recently I've been playing my N64, for the amazing story-driven games, MP is definately stale, it's just not as entertaining as it used to be.
  8. Claws
    Once I found out that they cut campaign on last gen, I was fairly angry. I'm sure there are other ways for them to cut out some storage without cutting out an entire section of the game. I agree with you in that I'm not enjoying the direction games are going in the way of multiolayer
      Night likes this.
  9. Weeb
    I think one thing that definitely would have added to this would be mentioning co-operative multiplayer, like PvE as opposed to just PvP like you talked about. There is some good multiplayer modes on some games that aren't just PvP and are really quite good, look at how huge minecraft is with a lot of servers being PvE only unless a special zone, and that's just one example.

    Mainstream multiplayer games like cod and halo kind of can't really help going down the road they are, although they could make a good single player, I recon the suits running the show are demanding profits from multiplayer and micro transactions/dlc's since its probably quicker and easier
      Night likes this.
  10. Chazay
    Multiplayer is what brings me back to the games.
    1. Night
      I touched on that in the article, I have nothing against multiplayer as a concept, I just don't like how it has completely taken over the industry and become a cash grab for huge publishers.