The major new update for Monster Hunter World has launched, bringing a slate of new content to the game on PS4 and Xbox One. Most notably, it features the first monster to be added to the game post-launch, Deviljho, along with balance changes for almost every weapon type in the game.
Deviljho is a returning monster from previous games, and it poses a serious challenge. As you can see in the recent gameplay video above, Deviljho isn't shy about messing around with other monsters it encounters, even picking them up in its mouth to use as a weapon. It should pose a serious challenge for players.
With the arrival of a new monster, there's also new gear to acquire. With the parts you'll get from fighting it, you'll be able to craft new Deviljho weapons and High-Rank Deviljho armor. That should give you plenty of reason to take it on.
Aside from the new content, balance changes have shaken things up for most existing weapons. Every weapon type, save for Light and Heavy Bowgun, has received some kind of tweak. For instance, Great Sword sees a damage increase to Charged Slash II/III and Strong Charged Slash II/III, while a successful counter-thrust with the lance provides temporary knockback negation. There are also hitbox improvements for the Long Sword's Foresight Slash and players get Level 4 Ear Plugs when using the Switch Axe's Zero-Sum Discharge.
Some other changes not specifically related to balance include improvements that should reduce load times, new options in the "Select Return Destination" menu, and an option to kick someone from the player list. Most importantly is an anti-griefing measure that makes it so other players can't interrupt you while you're carving. You can see all the changes in the patch notes below or on Capcom's blog.
While this is the biggest release for World in the short term, Capcom also has a spring event planned for April. In addition to that, some new Devil May Cry crossover gear is also on the way.
Monster Hunter World 2.0.0 (PS4) / 126.96.36.199 (Xbox One) Update Patch Notes
Weapon Balance Updates
- Charged Slash II -- Damage increased.
- Charged Slash III -- Damage increased.
- Strong Charged Slash II -- Damage increased.
- Strong Charged Slash III -- Damage increased.
- Foresight Slash -- Time window to successfully trigger increased.
- Foresight Slash -- Hitbox to successfully trigger increased.
- Foresight Slash -- Damage hitbox increased.
- Foresight Slash -- Increased the angle that the player can control the direction of the attack.
- Spirit Helm Breaker -- (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Roundslash -- Damage increased.
- Wedge beetles can now be used when using the slinger with your weapon drawn.
- Demon Gauge -- Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
- Demon Mode -- Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.
- Charge Tier 2 -- Charged Upswing stun values increased.
- Charge Tier 2 -- Charged Brutal Upswing stun values increased.
- Charge Tier 3 -- Charged Big Bang stun values increased.
- The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now "Attack Up + Deflected Attack Prevention").
- Counter-thrust -- Temporary knockback negation during a successful counter-thrust.
- Shelling -- Damage parameters increased when sharpness is yellow or worse.
- Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern's Fire attacks.
- Wyrmstake Cannon -- Damage increased.
- Wyvern's Fire -- Damage increased.
- Zero Sum Discharge -- Level 4 Earplugs effect during use.
- It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
- Zero Sum Discharge Finisher -- Damaged increased.
- Mounted Discharge Finisher -- No longer causes sharpness loss.
- Zero Sum Discharge -- (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Impact Phials -- Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
- Axe: Super Amped Element Discharge -- Stun values decreased for Impact Phials.
- Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
- Elemental values increased for Power Element Phials.
- Axe: Super Amped Element Discharge -- Power Element Phial explosions spaced closer together to make them easier to hit.
- Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
- Extract effect times increased overall.
- Extract effect times no longer decrease while mounting a monster.
- Dashing Shot -- Fixed a bug where the Spread/Power Shots skill effect was applied twice.
- Dragon Piercer -- Fixed a bug where you could shoot past the attack's angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack's angle limitations.
No adjustments were made.
Game System Additional Changes
- Optimized data processing to reduce loading times.
- Added the feature "Kick from Online Session" to the player list.
- Added, "Return to Gathering Hub" (single player) and "Disband & Return to Gathering Hub" (multiplayer) to the options for "Select Return Destination" after a quest.
- Added the "Text Size" setting for changing subtitle text size, under Start Menu > Options Game Settings.
- In the "Online Session" menu, the name for the menu command "Squad Session Search" was changed to "Create/Search for a Squad Session" (the functionality is unchanged).
- Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
- Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.
- Added the game version number to the game's title screen (for this update--PS4: 2.00; Xbox One: 188.8.131.52).