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Yet again Microsoft have been controversially modifying aspects of the new Xbox One, which was released in November last year, however this time it is the ability for gamers to use their own headset for the console, which many were eagerly anticipating since its arrival into our homes. It sounds like Microsoft are doing us a favor, right? well, the thought is there to try and adapt the Xbox One for the customer's satisfaction however the real stumbling block is the price, it will set back gamers $24.99/£19.99 for them to use their own custom headsets.

So, you spend $24.99 to be able to use your own custom headset, however, how is the headset going to become compatible with the controller? Your knight and shining armor which will save you from spending even more money on an official headset is a piece of plastic, or as many better observers call it, an adapter, how charming.

This adapter is equipped with its own volume controls in which allows users to adjust the volume of their headset, but there is a slight problem, the adapter does not allow for output of in-game audio to be sourced directly from it, instead such headsets as Turtle Beach or Astro's will still need to be plugged into the Xbox One, receiver or TV in order to receive the in-game audio.

A statement from Larry Hryb, Microsoft's spokesperson was released earlier today "Plug your compatible headset into the Xbox One Stereo Headset Adapter to chat with your fellow players, and enjoy the convenient volume controls right on the adapter...The Stereo Headset pairs a premium, full-range (20Hz-20kHz) audio experience with a unidirectional microphone taking advantage of Xbox One’s Skype-powered chat audio codec,"

Microsoft are hopeful that the adapter should be available worldwide by March.

Source:
http://www.gamespot.com/articles/yo...ur-own-chat-headset-on-xbox-one/1100-6417659/

http://www.polygon.com/2014/2/11/5401682/these-headsets-wont-work-with-xbox-ones-adapter