Today, Microsoft announced that it will be supporting Kinect compatibility with Windows 8. It also unveiled a $50 adapter that will be able to be used with existing Kinect sensors owned by Xbox One users, and a dedicated $200 stand-alone Kinect device for Kinect-less users meant exclusively for use with Windows. There will be no hardware differences between the Xbox One and Windows versions, so consumers who purchased the device before the Kinect was unbundled will only need the (rather pricy) adapter to make use of this new development. Pictured below is the adapter for the Xbox One Kinect.

Microsoft has also announced version 2.0 of the Kinect SDK, and for the first time, it has allowed third-party developers to release their own apps for Kinect in the Windows App Store. "We are delighted to enable you to bring more personal computing experiences that feature gesture control, body tracking, and object recognition to Windows customers around the world," Microsoft's Alex Kipman wrote in a blog post. There are already a few Kinect-compatible apps on the Windows store, including 3D Builder, an app that allows you to scan items and instantly create 3D-printable models, and Yakit, an app that allows for easy animation.


This effort is part of a greater push by Microsoft to unify and connect its various endeavors in the computing, gaming, and mobile worlds. One can expect that Microsoft will continue this trend with its recently unveiled operating system, Windows 10. Microsoft continues to blur the line between the various fields of tech, and whether that is a good or bad thing stands to reason.

Do you like this new move by Microsoft, or do you prefer to keep your devices separate?

If you are an Xbox One owner, do you plan on purchasing this new adapter and trying it out on your Windows 8 device?

Leave your opinion in the comments below!