Metro: Last Light, the sequel to Metro 2033, takes place after World War III in the year 2034. The factions and conflict follow closely along the lines of World War II historically. Artyom, the main character, travels along the wasteland that was once Moscow. He confronts mutants, enemies, and friends throughout the story while mostly lost from his own faction.

This game has a post nuclear warfare story line that will please Fallout fans. However the RPG aspect in the game that many hoped to see is nonexistent. Throughout the game, you can make decisions, yet, they will not change future events in the story. For example, in chapter 4, "Pavel", you are urged by prisoners in a concentration camp to release them. You are also informed of the control panel, in which you can release them with. Regardless that releasing them will no offer any story line changes. It is satisfying to watch the cage doors open and the prisoners finish off any remaining guards you left. These choices are what gives amazing replay value.

Despite your character's inability to mold the story around himself, you do get to chose how you play. This is especially true when you are experiencing the multiple levels in which you must escape after being captured. In each instance, you find yourself in an enemy territory with guards on constants watch. With many tactics of escape at your disposal, you're limited only by the playstyle you choose. You can choose to avoid confrontation by using stealth as a tactic. This choice leaves silencers, throwing knives, and knock out moves in your mandatory arsenal. You can distract guards by throwing knives against hard objects, which will take their attention away from where you plan to proceed. With this tactic, you are given a watch, which is helpful in every manner. It has a blue light that will notify you when you are in visible lighting. Another helpful aspect of this watch is that it displays the amount of filter time you have remaining for your gas mask. This feature is essential, as any exposed areas will require a gas mask. Be sure to stock up on filters as much as you can throughout the game.

The only real complaint I have about this game is that it is extremely hard to follow. The plot line is almost backwards, due to the flashbacks and lack of explanation for the different factions found in the game. It was not until the end of the game that I understood the background of the main character, Artyom, as well as the cause of the war. This is mostly because Metro 2033 gives that background, and I have not played it. For those who have, this game will be flawless.

As far as enemies, Metro: Last Light gets interesting. The game not only consists of mutants created by the chemical and nuclear warfare, but also consists of an enemy known as the Dark One. These creatures have never proven to be evil, however they are killed at the beginning of the story by Artyom; who launches a missile attack on their nest. Without ruining the story, I can say that these creatures seem friendly considering their rescue of Artyom when he was a child. What makes these creatures so mystical is that they can turn invisible, and posses extreme strength and illusion powers.


Overall, Metro: Last Light is a must have. Despite any genre preferences a player may have, this game is enjoyable for everyone. I would highly recommend picking this game up for your current console. As far as rating, I will use the template exemplified on

Gameplay: 9 - I had a blast playing this game, but some missions get repetitive.
Graphics/Sound: 9.5 - There is nothing better than the moment I stepped into the wasteland and actually felt like it was real. The graphics physically offer visuals, however the compilation of graphics and sound made me feel like I was experiencing the story.
Replay Value: 10 - To this moment I have played this game through on every difficulty and replayed my favorite missions numerous times. The fact that you can play to your liking also opens even more doors.