
The first game came out in 2011, and was a rather short experience. However, it was never meant to be anything but a part of something bigger. Well, now the bigger part is here and lets you pick up where Lume left off. In Lume you play as Lumi, a young girl discovering that the power to her grandad’s house has failed. He is nowhere to be seen, but appears to have left some intriguing clues. You will have to solve your way through an intricate cardboard puzzle world to find him. Lumi welcomes Grandad back at the end of Lume, and this is where Lumino City picks up. Still playing as Lumi, you are thrown straight into another journey to find your Grandad again, as he has been brutally kidnapped.

And in this story, puzzles are your key to progress and they have been made to fit well. It is definitely a classic puzzle in many ways, as you have to match pieces of broken images, connect thing-of-a-bobs to make a chain reaction work correctly and find patterns and remove what doesn't fit. They are not really hard to do, but can be finicky enough because it sometimes is a bit tricky to find the parts you need. If you get really stuck, you have an ingenious hint-feature in a huge book your Grandad left. In order to find the right page for the hint you need, you have to solve a math puzzle based on what you see on your screen in the area you struggle. It saves you from spoiling coming puzzles and definitely adds to the originality of the game. All in all, the puzzle part of the game is well made, and they are all based heavily on logic, math and memory. There are no "place the spaghetti and roller skates on the mummy" tasks here.

The music is nice enough, it fits the game well but it's not special enough to be remembered. No characters have voices, there is just a small sound indication that something was said, all dialogue is displayed in familiar boxes of text. The sound effects on the other hand, are pretty good. Real sound clips for when someone tries to open a can with a hammer is just perfect.
I spent a good few hours clicking and shaking my head, made some coffee and went back in. Some puzzles were easy, some a bit harder, sometimes a puzzle was so easy I missed the point because I was looking for a more complicated way of solving it. But it was enjoyable, and it did not take away from the story. To wrap this up, would I recommend you spending some of you hard earned money on this hand made puzzle game? If you like puzzle solving, beautiful design and have some time to kill I definitely do. Lumino City will be available on Steam on December 3rd.
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