Earlier this week, Square Enix announced a new IP that they have been working on with Parisian studio Dontnod Entertainment called Life is Strange. Gamescom Germany attendees are able to participate in a closed gameplay screening to get a first hand feel for the game. Life is Strange is an episodic adventure game that Square Enix has yet to attempt in both gameplay and narrative, and will be released digitally instead of in stores. The reason for this is that they want to create a game allowing it to progress based on the decisions you make in the previous episode, creating a butterfly effect for the rest of the game.
The game is set in Arcadia Bay, Oregon where Max Caulfield returns home after five years to to discover that Rachel Amber, a fellow senior at her high school, has mysteriously disappeared. While investigating the truth of her disappearance, she reunites with her childhood friend Chloe where they discover that Max has the ability to rewind time - a power that can changer a person's story. Whether it be for better or worse will be up to you. Little else is know about the story line because the game will be developed based on how the community responds to each episode.
The reason for wanting to create this game is that Square Enix felt like everyone as of late were just revamping old titles and they wanted to do something new that would fit with today's new age style of gaming. Amazed with Dotnod's game Remember Me, they teamed up to discuss the concept of the game where they then began development. "Everybody at Dontnod is excited to be working on such a refreshing title," said Jean-Max Moris, creative director at the studio. "We're not only crafting the best game we possibly can, we also feel we're providing the type of experience that perfectly fits today's renewed taste for originality and diversity." Life is Strange is set to be released on PS4, Xbox One, PS3, Xbox 360 and PC with no scheduled release date.