Do you like fighting wave after wave of increasingly difficult enemies? Do you enjoy fortifying and maintaining a main base? If you answered yes to either of these questions, then Gears of War 4’s Horde 3.0 may just be for you. This new Horde mode brings about a number of new features such as character classes, buildable defenses, and damage bonuses in order to help assist you in defending your base. The biggest change, and could be the coolest new addition, is the new Fabricator tool. With this, you are no longer limited to where you can construct your defenses. You’re now able to build your turrets, weapons and defenses anywhere on the map to help you push back the onslaught of enemies. Speaking of enemies, two new types are being introduced: the Swarm, and robotic DeeBees.
If you don’t like too much change, Horde 3.0 will still have aspects that were in the previous games. You will still be able to have up to 4 other players to help you beat all 50 waves of enemies, with every 10 rounds being a boss wave.
Similar to Gears of War: Judgement’s Survival and Overrun modes, this new Horde mode will also be class-based. The classes that you can choose from are: Soldier, Sniper, Scout, Heavy and Engineer. For each class, you will have up to 5 skill slots and up to 13 different skills. The Soldier class is the only one that will spawn with frag grenades, but along with that special little ability, they can take cover, do active reloads and use core weapons. Scouts are important for getting energy and collecting double Power while in combat. Snipers are able to do one-shot kills as long as they’re headshots and are best utilized by taking down the bigger enemies. Heavy classes are useful for battle because they can deal massive damage. Lastly, the engineers are great for building and repairing fortifications.
Are you excited for Horde 3.0? Have you formulated any tips or strategies to better assist you? Let us know in the comments below!