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Exactly a month after its February 21 launch, Halo Wars 2 has received its first add-on content. The Kinsano pack adds a new leader and a bunch of new units, while a new patch released today brings a whole load of bug fixes and overall improvements.

Lt. Colonel Morgan Kinsano is the first of many new leaders to be added in the months after Halo Wars 2's launch--more will drop every month, says developer 343 Industries. The Lt. Colonel's abilities include Helldrop, which brings in friendly reinforcements from the sky; Hellcharge, which buffs friendly units' speed and damage stats; and Inferno, a huge blast of fire that's expensive to use but lethal to everything in its area of effect.


Kinsano pilots a personalized Flame Cyclops, whose dual flamethrowers make it deadly at close range. Accompanying units--the Flame Warthog, Veteran Flame Hog, and Veteran Hellbringers--continue the fire theme and are particularly suited to short-range combat against enemy infantry.

The DLC, which is out now, costs US $5.99 / £4.79 / AU $9.95, and it's included in the season pass.

Halo Wars 2 was also updated for all players today, and the patch mostly fixes bugs and brings minor performance enhancements--check out all the details below.

Halo Wars 2 March Patch Notes

Crashes / Errors / Performance

  • Fixed a crash that occurred in Skirmish against AI opponents
  • Fixed some error handling with Xbox live service messages
  • Fixed a crash that can occur in a LASO play through
  • Fixed a hardlock that could occur when loading into "Lights Out"
  • Fixed a desync that could be hit in Firefight
  • Fixed a crash that could occur while watching the prologue cinematic
  • Fixed a crash that could occur while a user signs out while loading into a certain game mode
  • Fixed a crash that could occur when transporting newly deployed units
  • Fixed an Windows 10-specific issue with the game hanging sometimes when restarting a mission
  • Fixed some suspend/idle issues that caused infinite loads
  • Fixed some Intel Iris Graphics 520 issues that could cause a crash
  • Improved performance when running on various Intel integrated GPUs
  • Fixed some improper localization strings in controller layout while playing the Basic Tutorial
  • Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
  • Improved stability by fixing a large variety of one-off crashes
  • Fixed some performance hitches in Campaign that were caused by scripted events triggering
Gameplay

  • Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • AI now garrisons a bit more often in Legendary when low on health
  • Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave
  • Damage against Bases show as soon as it happens
  • Fixed an issue with Hornets sometimes not responding to Banished unit attacks
  • Fixed an issue with pressing the 'Q' key twice did not select all units, if there were no units on the screen
  • Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
  • Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
  • Fixed an issue with AI ignoring Sentinel recaptured Control Points
  • Fixed some units getting stuck on the campaign mission The Halo
  • Fixed a bug where the enemy AI retreats too often on Normal
  • Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
  • Fixed an issue with units doing no damage in a specific scenario
  • Fixed an issue with Departures video being unlocked after completing The Halo
  • Fixed a bug with Just the Facts and The Full Story achievements not triggering properly
  • Fixed an issue where players would get their Favorite Leader instead of the one picked
  • Various unit animation fixes
  • Added three new achievements unique to the upcoming Kinsano leader DLC
Cosmetic

  • Fixed some text truncation that could occur in some Campaign missions
  • Fixed some text in a few Phoenix logs
  • Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission
Audio

  • Fixed some cases of audio corruption when multiple sound effects were played at the same time
  • Fixed an issue with vehicle engine audio stuttering when on the edge of battle
  • Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight
Design & Balance Changes


Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.

For Halo Wars 2 game designer notes and context surrounding these changes, please check out the March 16 Community Update blog.

Leader Powers
  • Shipmaster's Scout mines cannot be dropped on buildings anymore
  • The Banished Cleansing Beam speed slightly reduced
  • ODSTs cost increased from 600 to 800, HP slightly decreased
Economy
  • Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player’s build additional pads.
Leaders:
  • Sgt. Forge: Removed the discount on Supply Pads and Reactors in the Rolling Economy leader power
  • Sgt. Forge: Accelerated Assembly and Lotus mines swapped places
Units

Jump Pack Brutes
  • Increased HP
  • Incased basic DPS
  • Slight increase to move speed
Hellbringers
  • Significant increase to HP
  • Significant increase to fire damage dealt to basic infantry units
  • Move speed slightly increased
  • Cost reduced from 80/50 to 80/40
  • Reduced pre-attack and post-attack cooldown to improve responsiveness
Suicide Grunts (NOT Blitz Suicide Grunts)
  • Increased HP
  • Base damage decreased
  • Base AOE range increased
  • Move speed slightly increased
  • Charge distance increased
  • Charge speed decreased
  • Cost reduced from 100/25 to 100/20
Elite Rangers
  • Significantly increased HP
  • Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
  • Cost reworked from 80/110 to 125/90
  • DPS increased
Jackrabbit
  • Cost reduced from 220/15 to 200/12
Ghost
  • Cost reduced from 265/20 to 230/15
Chopper
  • Cost reduced from 280/20 to 245/15
Hunters
  • Cost reduced from 150/200 to 160/160
  • DPS reduced
Cyclops
  • Cost reduced from 120/150 to 120/120
  • DPS reduced
Wraiths
  • HP significantly increased
  • Shields significantly increased
  • Build time reduced
  • Cost changed from 550/40 to 525/70
  • Plasma Cannon DPS increased
  • Plasma Mortar DPS increased
  • Plasma Mortar Fire rate increased
  • Y ability initial damage increased significantly
  • Incoming healing reduced
Scorpion
  • HP increased
  • Cost changed from 650/50 to 600/90
  • Machinegun DPS increased
  • Cannon DPS increased
  • Cannon AOE size decreased
  • Canister shell DPS increased
  • Canister shell AOE size increased
  • Incoming healing reduced
Grizzly
  • HP increased
  • Machinegun DPS increased
  • Missile pod DPS increased
  • Cannon DPS increased
  • Missile Barrage ability damage increased
Grunts
  • Grunt squad build time reduced
  • Overall DPS increased for basic and mine-upgrade squads
  • Overall DPS increased for pack brother upgrade squads
Marines
  • Grenade DPS decreased significantly
  • Grenade large AOE size reduced
Anders’ Sentinels
  • Move speed decreased
  • No longer has a huge damage bonus vs. buildings
  • General DPS decreased
  • Lockdown Bolt damage decreased significantly
Banshees
  • Banshee Plasma Torpedo damage reduced
Locusts
  • Basic DPS slightly reduced
  • Line of sight range reduced
  • Weapon range reduced
Base Turrets
  • UNSC and Banished upgraded turrets DPS increased
  • Banished turrets HP increased
  • UNSC turrets build time reduced
  • Banished turret build time reduced
Strongholds
  • UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers

Source: GameSpot