Take-Two today reported earnings for the quarter ended September 30, and among the notable takeaways is that Grand Theft Auto V continues to soar. The open-world action game has now shipped an astonishing 85 million copies since its launch in September 2013. That's up from the 80 million shipment figure that Take-Two disclosed in May.
GTA Online is also a huge hit. The game had its "best quarter yet" in terms of the money that it brought in, Take-Two said, though it did not share any specific revenue figures.
Overall, Take-Two's revenue for the quarter came to $443.6 million, up from $420.2 million during the same period last year. Also of note is that Take-Two's "recurrent consumer spending" category, which comprises virtual currency, DLC, and microtransactions, jumped by a substantial 66 percent. Revenue from recurrent consumer spending made up almost half--48 percent--of Take-Two's total revenue during the quarter. Take-Two called out games like NBA 2K17, GTA Online, GTA V, WWE SuperCard, WWE 2K17, and XCOM 2 as top performers in this category.
Revenue from digitally delivered content amount to $302.9 million, up 31 percent compared to $230.8 million during the same period last year. Digitally delivered net revenue made up 68 percent of Take-Two's total revenue of $443.6 million. NBA 2K17, GTA Online, GTA V, XCOM 2, and WWE SuperCard were the largest contributors.
Overall, Take-Two posted a loss of $2.7 million for the quarter, down substantially from the profit of $36.4 million that the company made during the same period last year.