Fortnite Hotfix Removes The Combat Shotgun

Fortnite’s patches are normally limited to one per week, but Epic is breaking its pattern to make some big changes to the game. In a hotfix...
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    Fortnite’s patches are normally limited to one per week, but Epic is breaking its pattern to make some big changes to the game. In a hotfix released on Thursday afternoon, Epic removed the Combat Shotgun, one of the best guns in the game, and introduced a few other balance changes.

    This hotfix to last Tuesday’s patch removes three guns from Fortnite: the Combat Shotgun, the Drum Shotgun, and the Proximity Launcher. While each of these filled their own space in the game, the Combat Shotgun was one of the most sought-after guns, thanks to its high damage and long-range. With both of these shotguns leaving, the game is back to only having the Pump and Tactical Shotguns now.

    The Automatic Sniper, which was only added a few patches ago, also got a significant change in this hotfix. The gun was under-performing, according to Epic, so to help give it a boost, its damage has been increased by nine at each rarity level. Whether or not that’s enough to make it viable remains to be seen.

    For a look at everything that changed in this mid-week hotfix, you can check out the full patch notes below.

    Fortnite 9/5 Hotfix patch notes

    Weapons and Items


    Vaulted

    • Combat Shotgun
    • Drum Shotgun
    • Proximity Launcher

    Unvaulted
    • Suppressed Assault Rifle (Epic/Legendary)

    Automatic Sniper
    • The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon.

    Increased damage from 31/33/35 to 40/42/44
    Gameplay

    B.R.U.T.E

    Lowered the spawn rate of the B.R.U.T.E in Storm phases 3-6 in core modes. Arena spawn rates will remain unchanged.

    With this change, we’re hoping to reduce the impact of B.R.U.T.Es on late-game scenarios, while retaining their presence in the early game.

    Storm phase 3
    • New spawn rates

    33.3% chance to spawn 0

    33.3% chance to spawn 1

    33.3% chance to spawn 2​
    • Old spawn rates
    25% chance to spawn 0

    25% chance to spawn 1

    25% chance to spawn 2

    25% chance to spawn 3​

    Storm phase 4
    • New spawn rates
    50% chance to spawn 0

    50% chance to spawn 1​
    • Old spawn rates
    33.3% chance to spawn 0

    33.3% chance to spawn 1

    33.3% chance to spawn 2

    Storm phase 5
    • New spawn rates

    83.4% chance to spawn 0

    16.6% chance to spawn 1
    • Old spawn rates
    50% chance to spawn 0

    50% chance to spawn 1

    Storm phase 6
    • New spawn rates

    Will no longer spawn.
    • Old spawn rates
    90% chance to spawn 0

    10% chance to spawn 1

    Peppers
    • Increased the duration of spiciness from Peppers to a 60-second duration from a 20-second duration.

    Retail Row
    This POI is intended to be a high-risk, high-reward drop location, but we feel the reward has outweighed the risk. By reducing the availability of Obelisks, gathering rare loot will require a little more time investment.

    • Reduced the maximum number of Spawn Obelisks from 7 to 5.
    • Increased the time before Spawn Obelisks respawn to a max of 30 seconds (previously a max of 5 seconds).

    The respawn timer for Spawn Obelisks is on a loop and time may vary between 1-30 seconds.
    • Decreased the chance to drop Rocket Launchers from destroyed Spawn Obelisks from 18.46% to 10%
    • Decreased the chance to drop Jump Pads from destroyed Spawn Obelisks from 50% to 40%
    Source: Polygon

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