Fallout 4: What Kind of Overseer Will You Be?

I know what you're probably thinking. Another Fallout 4 settlement expansion? Fortunately, Bethesda was kind enough to detail the upcoming add-on,...
  1. Feyfolken
    All image credit goes to Bethesda.net
    Bethesda Game Studios has a lot going for them; about as much as they have heat coming at them for their reactions (or in some cases, lack thereof) towards the modding community as well as for their workshop DLC that some say should have been in the game already. Seeming to take a hint from their previous add-ons, Wasteland Workshop and Contraptions Workshop, Vault-Tec Workshop is going to be more than an expansion of the game's settlement building options.

    That is to say that Vault-Tec Workshop is going to feature a quest line. A distress signal heard from across the wasteland to Sole Survivors above level 20 will lead players to Vault 88, where the Vault's lone overseer was caught in the blast before the Vault's development was finished. Now a Ghoul, the overseer enlists the player's help in fulfilling her obligations to Vault-Tec by finishing Vault 88 and finding inhabitants for it.

    This is where Vault-Tec Workshop splits off even further from previous workshop add-ons.


    Players will have full freedom to do what they want with Vault 88. The overseer can be slain where she stands and the player can assume total control of the Vault, or she can be told to leave for wanting to continue Vault-Tec's cruel experiments. She can also become a vital ally, aiding in the enlistment of Vault dwellers and development of the Vault.

    In either case, luck would have it that all the supplies to build Vault 88 in the image that the player wants it are all there from the start. As it turns out, the overseer had everything needed to start and finish Vault 88, but the bombs went off before it could be completed. After clearing the area of enemies, players can begin the process of expansion in their newly acquired Vault with a slew of new building sets and everything a Vault needs to look the part, including pre-War furniture and all Vault building blocks.

    Once the Vault is built, the player can start recruiting for Vault inhabitants: sending out the word and then interviewing the potential inhabitants. From there, players can begin their gruesome and twisted experiments on their Vault dwellers, or they can take on a more benevolent role and allow their settlers peace in an otherwise chaotic wasteland.

    As the player continues to build up on their Vault, they might notice that the space is restricted, until one starts scrapping the walls and fending off the threats lurking behind those walls. With that, there will always be an abundance of resources as the player can just scrap the environment around their Vault to replenish supplies.

    Bethesda has also noted that everything Vault-Tec Workshop adds will be extended to every other settlement. Customized Vaults can be built anywhere: Spectacle Island, Sanctuary, and even places like Concord, Lexington, and central Boston if you're rolling with the Conquest mod on PC.

    Vault-Tec Workshop will be available on July 26, 2016 as part of the Season Pass or on its own for $4.99.

    [Source: Bethesda.net]

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  1. Jet1337
    I was the kind of overseer that did the quest and left and forgot about the DLC ever existed.

    I remember in the preview days of Fallout 4 Todd Howard was saying how building was optional and just about every damn DLC is all about settlements. Really disappointed in the DLC of this game compared to Fallout 3.
      Feyfolken likes this.
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    2. Feyfolken
      Fallout 4 took so much from Skyrim: radiant quests, the Creation engine, etc. but they didn't take the content Skyrim had. Not even close. Have you seen that chart that compares Fallout content to Skyrim? It's absurd. Skyrim has at least 10x the amount of content in terms of quests alone.
    3. Jet1337
      No, but I don't need a chart to notice a difference. By the time I was done with every quest in Fallout 4 I felt this feeling like I didn't really do anything outside the main quest. In Skyrim I always had something to do and it kept me going longer than Fallout 4. When Skywind comes out it'll be like a whole new game. Fallout 4 has nothing like that. Every time I check the nexusmods site I see all these stupid and useless mods. Where are all the big projects at? Did Bethesda piss off the modding community or are people more interested in making mods for New Vegas?
    4. Feyfolken
      A little bit of both. Many modders quit after Bethesda.net entered the picture. It wouldn't have happened if they prevented or at least discouraged theft of peoples' work, but that seemed a bit much to ask for. Besides that, I think everyone can agree that New Vegas actually has substantially more content (and a much better plot) than Fallout 4. Hell, I'd still play it.
  2. Crispy General
    As a die hard fallout fan im kinda disappointed but hey I bought the season pass for cheap so im pleased given the story dlc being the only worthy thing other than that they should have added atleast two other story dlcs given automatron is kinda a very small add on. Overall great post!
  3. FranceskaScarlet
    To be honest, Bethesda could do so much more with Fallout 4. They're not even working on TES 6. What are they even doing? :frown:
      Feyfolken likes this.
  4. Incorporated
    Yet again another disappointing dlc, can't figure out how to make rooms with this and floors as well. Also nothing snaps except for prefabs...
      Feyfolken likes this.
  5. hoopsure
    Lmao Tfw I could of spent $20 on the season pass and didn't feel like it at the time so later bought it for $50.
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    2. Feyfolken
      Yeah I'm not too sure what's going on there. Pretty sure they were blaming Sony for it.
    3. hoopsure
      Sony support is pretty good tbh. I accidentally bought some DLC instead of the season pass and they refunded the DLC.
    4. Adolfin
      I believe it was an issue with the way the PS4 handles textures. I don't think this was the only issue but it's a pretty big one.
  6. Videogamedingus
  7. GH0ST_OP
    Umm isn't this already a mod?? They just made it more of a quest and better polished.
    1. Adolfin
      Yes, this is already a mod that can be used now. However, the mod uses very limited locations and requires you to enter through the vault door unlike this DLC.
      Feyfolken likes this.
  8. Incorporated
    Now this might actually be worth it.
      Feyfolken likes this.
  9. 50 Pence
    Cant wait for this!!
      Feyfolken and Incorporated like this.