Fallout 4 PS4 Finally Gets Mods; PS4 Pro Patch Coming Soon

Fallout 4 players on PlayStation 4 can finally use mods, as a new update introduces the long-awaited feature. It arrives on PS4 as part of the 1.8...
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    Fallout 4 players on PlayStation 4 can finally use mods, as a new update introduces the long-awaited feature. It arrives on PS4 as part of the 1.8 update, which is also out for Xbox One and PC.

    In October, Bethesda announced that, after a public disagreement, it had finally reached an agreement with Sony to allow mods for Fallout 4 and Skyrim: Special Edition. Notably, however, PS4 mods for both games are limited to ones that use internal assets only. This means there are likely to be far fewer mods available on PS4 than Xbox One and PC. Fallout 4 mods have been available on Xbox One and PC for many months now.

    Bethesda has also confirmed that the next update for Fallout 4's PS4 version will add support for PS4 Pro. The developer previously said that Fallout 4 will "take advantage of the PS4 Pro in 4K along with enhanced lighting and graphics features," but didn't provide any further specifics.

    Fallout 4's 1.8 update also includes changes the mods feature so that users cannot rate work-in-progress mods, nor can they rate a mod until after they have downloaded it. The patch also fixes some crash scenarios and includes general optimization and performance improvements. Check out the full patch notes below.

    Fallout 4 1.8 Patch Notes:

    NEW FEATURES
    • Support for Mods on PS4

    FIXES
    • General optimizations and performance improvements
    • Fixed an issue in which some sound effects would not persist after reloading in an area
    • Resolved an occasional crash when exiting to the main menu, and trying to start a new game
    • Fixed an issue with spaces in Mods search queries
    • Cannot rate "WIP" work in progress mods, and mods can now only be rated after they have been downloaded
    • Doubled the amount of browse-able tiles in the mods menu
    • Fixed a rare crash that would occur when a mod had an unexpected data structure
    • Fixed an issue in which Library and/or Favorite Mods categories would not display correctly in specific situations
    • Fixed an issue in which some mods images would not load when scrolling quickly
    • A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out

    Source: GameSpot

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  1. Macenidy
    This is awesome news for PS players! I have played F4 on my PC - it barely handled the game but if I play any fallout game I rather do it on PC than PS
  2. televisedfool
    Seriously why are some of these pro patches taking so long? Developers have had a long time to prepare their games for the pro and a lot of the changes shouldn't take long at all to do.
    1. PSGAndr3w
      Having to optimise your already made game for a console with different specs takes a good amount of time, with QA testing being the most important. Don't complain until you get a buggy mess because some poor dev releases it early to stop complaints.
    2. televisedfool
      They have had months, some developers have had even longer to prepare these patches. They take minimal effort which is why so many were out for the launch of the pro.

      There's no excuse for any developer to not have pro support in their game if they plan to have it.