Fallout 4 players will be able to keep exploring the wasteland for as long as they please after finishing the storyline, as the new installation comes with no level cap. Bethesda Game Studios announced the news on Twitter today:
This is a big change in a franchise where levels, with the accompanying perks and skills, are such a big part of the experience for players. All other Fallout titles have had level caps, often raised through expansion packs where additional content would offer up more xp. With this change, players can enjoy side missions and additions to the game without hitting level cap half way through. It is reasonable to believe that the change in how enemy difficulty is scaled compared to the players level has been made with this new approach in mind:
"We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above, you'll run into stuff that will crush you, and you will have to run away."
What do you think of the changes Bethesda are making?