Doom's next free update has arrived, making some significant additions to the shooter's single-player and multiplayer components.

On the campaign side, today's patch introduces Arcade mode. This allows you to play through the game while trying to earn a high score. Arcade mode unlocks everything. You'll need to make decisions about what combinations to use and play well--avoiding attacks, collecting multipliers, and so on--to excel.

SnapMap adds a wealth of new options, including classic Doom modules, in this update. These allow maps to be made using assets from the older Doom games. You don't have to be someone interested in making maps to get use out of this. In addition to the assets, id Software also included "some classic maps" that you can play while waiting for other players to release their own creations. The campaign also holds some classic Doom secrets.

Finally, there are two new multiplayer modes now available. Possession is a lot like the Zombies/Infection mode in games like Halo: it pits a team of marines against a team of people playing as the Prowler demon type. When a marine player is killed, they respawn as a Prowler.

Bloodrush is a free-for-all mode where kills and assists build up a meter that is otherwise constantly draining (and does so quickly if you die). The speed at which the meter drains increases as the length of the match continues.

Read on for a look at the full notes for the update, which is out now on all platforms.


  • Added Arcade Mode for all players

  • Added the new FFA mode called Bloodrush
  • Added the new team-based, Prowler vs. Marine mode, Possession

New Doom Classic Campaign

  • Feature Pack Campaign mission including new classic Doom levels
Classic Doom Content

  • New classic Doom modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support

  • Community Curation system enabling new maps to be published to be reviewed and recommended by the community
  • Community HUB overhaul to make finding your favorite content easier
  • SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation

  • Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
  • Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
  • Massive update of new Hell and UAC environment props
  • New container object models
Additional Logic Tools

  • Copy content and logic from one map to Paste into another
  • Created multi-level campaign using Next Map Logic
  • Added Hazard and FX as a category of Spawners
  • Set color input added for all volumes and hazards
  • Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
  • POI can now be set on spawner items
  • Authors can get precise camera position by previewing the camera view within the editor
  • Added set environment and fade to camera properties
  • Authors can set their editor view to ignore current module environment settings
  • Cylinder volumes can be used as shootable triggers
  • Added support for silent (no VO announcements) lockdowns
  • No longer need to set a Doom ID to post to map leaderboards
Additional Doom Single Player Consistency

  • Additional Doom weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
  • Campaign-styled communication HUD elements
  • Editable interactable GUI
  • Additional FX and Hazards
  • Added Rune Tablet interactable
  • Publish maps with Campaign intro screen and lobby
  • Additional equipment pickup items
  • Add Static keycard and weapons props
  • Added setting to disable hit feedback sounds
  • Added setting to disable damage indicators
  • Added setting to disable AI teleport FX
  • Added Berserk powerup
More Stuff

  • Additional Armor and Weapon Customization Skins
  • Revenant Player Demon
  • Usable volumes will now work in the front of doors
  • Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
  • AI can now be affected by Blocking Volumes
  • Some props can have their FX toggled on and off

Source: GameSpot