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Viral hit Conan Exiles has received a new update, adding a bunch of new features and some exploit fixes. The multiplayer game, which is still in early access, now contains a "decay" system for buildings: old buildings will be "cleaned up" over time. This feature is disabled by default on private servers and enabled by default on public ones, according to the patch notes.

The next new feature is a dyeing system, which allows you to brew new colors to dye your armor with. Just gather pigments and go to the Firebowl Cauldron to brighten up your garb.

Eight new weapons are included in the update, which also fixes a bunch of bugs and unintentional exploits. Check out the full patch notes below, or take a look at the dye system in action here.

Additionally, developer Funcom announced a new rewards system for players who report back on any exploits. The scheme, called Exploit Hunters, isn't included in this update, but more information will be revealed next week.

Conan Exiles became an online sensation earlier in the year, in no small part thanks to its genital physics and endowment slider. For more on that, check out our NSFW "mighty dongs" video here.

In other Conan Exiles news, Funcom recently detailed its plans for the multiplayer game's future content updates. $5-10 million will be invested over the course of this year, with the full game coming to PlayStation 4, Xbox One, and PC in the first quarter of 2018 after an early access version launches on Xbox One in Q3 of this year. There are no plans to bring the title to Nintendo Switch, however.

Conan Exiles Update 22 Patch Notes (via Funcom)

Changelog (TL;DR--Patch Highlights)

  • New feature: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
  • New feature: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
  • Added eight new weapons and rebalanced all weapons so damage scales with level
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI for the first time after this patch!
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Thralls are now properly animated when working at crafting stations
  • Exploit fix: You can no longer build inside cliffs or mountains
  • Exploit fix: Buildings will never spawn outside the curse wall
  • Exploit fix: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • Exploit fix: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • Exploit fix: Thralls that have started playing death animations can no longer be picked up and reused
Performance and Tech Fixes

  • Game install now grouped into .pak archives. First time loading speed from main menu into game should be improved by a factor of 3x
  • Game database is now backed up before upgrading the database as part of patching
Server Settings

  • Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
  • Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
  • Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
  • Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
  • Added serversetting PlayerDamageTakenMultiplier
Text and Localization

  • Language choice should now save correctly
  • Added various localized text throughout the game
General Bug Fixes and Improvements

  • Exploit fix: You can no longer build inside cliffs or mountains
  • Exploit fix: Buildings will never spawn outside the curse wall
  • Exploit fix: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • Exploit fix: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • Exploit fix: Thralls that have started playing death animations can no longer be picked up and reused
  • Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
  • Server Message of the Day now displayed when a player logs on the server
  • The control tab will no longer revert to default values when clicking on other tabs
  • Unconverted thralls can no longer be put in the hotbar
  • Improved usability of the "exit to main menu" button
  • Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
  • Replaced the arrow on placeables like chairs and chests with a new visual arrow
  • Keybindings now have a "clear" button
  • Players no longer appear to be wearing armor after being looted while offline
  • When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
  • Large NPCs now push the player away when rotating
  • Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
  • Player no longer becomes stuck if sitting in a throne before/during server restart
  • Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
  • Encumbrance now properly calculates stamina cost to perform certain actions
  • Trophy heads can be placed on walls
  • Bracketed Torch now has a flame when placed out
  • Added 8 new weapons and rebalanced all weapons so damage scales with level
Balance and Gameplay Fixes

  • Equip animation no longer overrides knockdown
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Hyena fur armor requires Bone.
  • When last clan member leaves a clan, they take ownership of all clan buildings
  • Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
  • Harvesting cactus with bare hands now gives plant fiber and cochineal
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI first time after this patch!
Visual Improvements

  • Players now see name tags of clan members in green text
  • Cleaned up and aligned the settings GUI
  • Thralls are now properly animated when working at crafting stations
  • Name tags stay longer onscreen and have become easier to read
Known issues

  • We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
  • We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
  • Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
  • When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
  • On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible

Source: GameSpot