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Treyarch has finally revealed the changes that are coming to the Black Ops III Multiplayer. For those of you who played the Beta, there may have been features you loved, and features you loathed. Whatever the case my be, it's your gameplay and feedback that helps improve the launch of the multiplayer in the final game.

The first set of changes come in the form of a nerf. During the Beta, many players complained that the Black Hat equipment was too powerful. In response, Treyarch has decided to implement a new hacking mechanic, which will scale the hacking speed based on how close you are to the target. Players will need to have precise aim to hack Scorestreaks quickly. Time-to-Hack has also been adjusted to make the hacking process more challenging. This will only further increase in difficulty at the higher end of rewards. Another change makes Hackers appear as a red dot on the minimap for the entire duration of the hacking process. Players will also receive a VO notification that a Scorestreak is being hacked, providing them with the chance to hunt down any attacker and carefully plan a counter-strike.

During the Beta, the feature of Rejack was the center of controversy, being the specialist ability for Nomad, allowing you to revive yourself on the spot in case you unexpectedly end up with a bullet in your head. Players had issues with the fact that putting players into Rejack did not count as a kill as gamers were abusing this feature to stack their Scorestreaks. Now, putting a player into Rejack counts as a kill for the person who eliminated the player. Additionally, anyone who uses Rejack will also have all of their Scorestreak progress reset, so that they wouldn't be able to continuously gain higher-level Scorestreaks.

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Several gameplay mechanics received a few tweaks as well. Treyarch has decided to improve the flinch mechanics that causes your weapon to move out of position if you're under enemy fire. They took the steps to improve the networking code that lets bullet flinch stack. So that now when you aim down sights, there is a new cap in place which sets a limit on how much you can flinch. You'll still flinch when shot, but the constraints will be tighter to keep you closer to your aim. Another small tweak has been made on the kill marker. The kill marker will now make subtle changes in growth with each subsequent successful hit you make on your target. It will turn red once lethal damage has been dealt to confirm your target has successfully been eliminated.​

Grenades have also received some changes. During the Beta, any downward or backward movement would make grenade tosses feel short. A change has been made so that player velocity doesn't correlate and negatively impact grenade trajectory. In addition to this, grenade speed and distance has also been tweaked, while Treyarch has also given grenades a nerf. Many players felt that both the Concussion and Flashbang grenades were too powerful to be used fairly in Multiplayer. Along with this, the developers have decided to reduce the stun effect caused by Concussion grenades by one second. They have also added a tactical mask as an unlock to counter the grenades at level thirteen in the progression system.

The last few changes are minor. By popular request they have added a "Time in Hill" stat for the scoreboard and leaderboards in the Hardpoint game mode. Players who felt as if they were not rewarded well enough for escorting the robot in Safeguard, will now receive +25 score for every three seconds they escort the robot to the enemy base. Call of Duty Black Ops III will also see some weapon balancing, as the Razorback and M8A7 have received various changes. Last but not least, players who wanted additional details about how they met their demise have gotten their wished granted. The new Kill Cam and Final Kill Cam will now display the weapon that killed you, and what perks the player had equipped.

Call of Duty: Black Ops III will be released on November 6th for PlayStation 4, Xbox One, and PC. PlayStation 3 and Xbox 360 owners will be receiving the Multiplayer only.

What are your thoughts on the upcoming changes to the Black Ops III Multiplayer? Do you like them or dislike them? Comment below and let us know!

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