Changes Are Coming To The Black Ops III Multiplayer

Treyarch thanks you for giving them the information they needed to add the final changed to Black Ops III. Want to know what's getting changed?...
By God · Oct 9, 2015 · Updated Oct 9, 2015
  1. God

    Treyarch has finally revealed the changes that are coming to the Black Ops III Multiplayer. For those of you who played the Beta, there may have been features you loved, and features you loathed. Whatever the case my be, it's your gameplay and feedback that helps improve the launch of the multiplayer in the final game.

    The first set of changes come in the form of a nerf. During the Beta, many players complained that the Black Hat equipment was too powerful. In response, Treyarch has decided to implement a new hacking mechanic, which will scale the hacking speed based on how close you are to the target. Players will need to have precise aim to hack Scorestreaks quickly. Time-to-Hack has also been adjusted to make the hacking process more challenging. This will only further increase in difficulty at the higher end of rewards. Another change makes Hackers appear as a red dot on the minimap for the entire duration of the hacking process. Players will also receive a VO notification that a Scorestreak is being hacked, providing them with the chance to hunt down any attacker and carefully plan a counter-strike.

    During the Beta, the feature of Rejack was the center of controversy, being the specialist ability for Nomad, allowing you to revive yourself on the spot in case you unexpectedly end up with a bullet in your head. Players had issues with the fact that putting players into Rejack did not count as a kill as gamers were abusing this feature to stack their Scorestreaks. Now, putting a player into Rejack counts as a kill for the person who eliminated the player. Additionally, anyone who uses Rejack will also have all of their Scorestreak progress reset, so that they wouldn't be able to continuously gain higher-level Scorestreaks.

    Several gameplay mechanics received a few tweaks as well. Treyarch has decided to improve the flinch mechanics that causes your weapon to move out of position if you're under enemy fire. They took the steps to improve the networking code that lets bullet flinch stack. So that now when you aim down sights, there is a new cap in place which sets a limit on how much you can flinch. You'll still flinch when shot, but the constraints will be tighter to keep you closer to your aim. Another small tweak has been made on the kill marker. The kill marker will now make subtle changes in growth with each subsequent successful hit you make on your target. It will turn red once lethal damage has been dealt to confirm your target has successfully been eliminated.​

    Grenades have also received some changes. During the Beta, any downward or backward movement would make grenade tosses feel short. A change has been made so that player velocity doesn't correlate and negatively impact grenade trajectory. In addition to this, grenade speed and distance has also been tweaked, while Treyarch has also given grenades a nerf. Many players felt that both the Concussion and Flashbang grenades were too powerful to be used fairly in Multiplayer. Along with this, the developers have decided to reduce the stun effect caused by Concussion grenades by one second. They have also added a tactical mask as an unlock to counter the grenades at level thirteen in the progression system.

    The last few changes are minor. By popular request they have added a "Time in Hill" stat for the scoreboard and leaderboards in the Hardpoint game mode. Players who felt as if they were not rewarded well enough for escorting the robot in Safeguard, will now receive +25 score for every three seconds they escort the robot to the enemy base. Call of Duty Black Ops III will also see some weapon balancing, as the Razorback and M8A7 have received various changes. Last but not least, players who wanted additional details about how they met their demise have gotten their wished granted. The new Kill Cam and Final Kill Cam will now display the weapon that killed you, and what perks the player had equipped.

    Call of Duty: Black Ops III will be released on November 6th for PlayStation 4, Xbox One, and PC. PlayStation 3 and Xbox 360 owners will be receiving the Multiplayer only.

    What are your thoughts on the upcoming changes to the Black Ops III Multiplayer? Do you like them or dislike them? Comment below and let us know!

    PlayStation Blog

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    Chuugi, Defxult_, DoX Hoster and 6 others like this.


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  1. Big Foot
    Sadly I could not get time off work to play the beta but after hearing what my friends have said and watching gameplay videos i have to say that these changes seem fair and trey arch always has done a good job at balancing (bo2 felt like no matter what gun i was using i was doing well) im excited to play the full game when released
  2. Alien101
    Dont even know why people are excited for this crap it's just the same old boring crap with a few changes etc the only thing that they could release that would actually be different is a new and improved cod waw 2
      DJ LEIGHTON likes this.
  3. Defxult_
    Cool, glad to see they've improved things. I must say though I am stoked about zombies! Looks amazing, especially the bubblegum part lol, all those abilities
  4. ZacOnCrac
    Does anyone else think that the implementation of 'made up' weapons was put into place to save money, time and effort for Treyarch instead of asking each weapon company for use of their gun in the game? Just a little thought, COD is pretty bae but I think Black Ops 2 was the limit of futuristic-ism for me in the franchise.
  5. jwoooo
    The changes will be of no interest for me. I loved the black ops series the most of any the COD's, but I liked the realism With the exception of a few items implemented in black ops 2. Not this futuristic new one. Until they return back to a more realistic style game, it just won't be the game for me.
  6. Trallafitti
    Garbage Game.
  7. Jamorris
    It's needs zombies
      VDxL Gaming likes this.
  8. Wavy
    Some good changes I think. I still would like them to address the issue on ADS sensitivity being faster than in previous COD's. The fact that your scope or long range sight is forced to move faster while aiming is really dumb. There should be an option to change your ADS sensitivity so each person can cater to their preference. Not to be confused with aim assist in with snipers and long range scopes, that I do not care about.
  9. CobrasCurse
    Great article it's going to be a great COD I have no doubt in that at all!
  10. Alex
    They should open the BETA up for a day so people can see the changes.