Call of Duty: Infinite Warfare Update Brings a Bunch of Fixes, Buffs a Launcher, More

Call of Duty: Infinite Warfare has a new patch out now on PS4, Xbox One, and PC--and although it doesn't add any exciting new content, it does...
By RSS Feed, Dec 2, 2016 | |
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    Call of Duty: Infinite Warfare has a new patch out now on PS4, Xbox One, and PC--and although it doesn't add any exciting new content, it does bring a raft of multiplayer fixes and improvements. Twelve maps have had exploits blocked, incorrect win/loss awards in exceptional circumstances have been corrected, and bugs when using playing splitscreen have been fixed.

    Infinite Warfare's previous update brought similar optimizations, including a nerf for the Volk and a nice splash screen when you level up a weapon. Conversely, this latest patch doesn't nerf any one weapon, but the P-Law launcher does receive a buff, as it's now able to one-shot UAVs and counter-UAVs. There's a whole bunch more fixes included in the update. Take a look at the full list below, including some platform-specific ones and tweaks that only apply to certain game modes.

    General Updates

    • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
    • Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
    • Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
    • Fix for Warfighter 'Ping' Trait Challenge.
    • Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
    • Fixed issues with the Nuke killstreak in round based modes.
    • Fixed an issue where joining a match in progress and losing would end your win streak.
    • Fixed an issue with force spawning users without a loadout selected in Custom matches.
    • End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
    • Various winner's circle updates and bug fixes.
    • Infected updates: XP Updates - Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
    • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
    • Notification for the "latest" calling cards from drops
    • Fix to Taunt menu selection and audio queues
    • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
    • Fix for accessories not remaining equipped after leaving menu
    • Joining a game in-progress and then losing no longer ends your win streak
    • Adjusted overlap of text in Calling Card and Emblem menus
    • The "Good Citizen" Medal is now correctly awarded to the player who owned the package, not the one who picked it up
    • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
    • Fix for one of the Synaptic Taunts not appearing correctly
    • Adjustment to the Banshee ammo counter animation
    • Added ricochet to the Epic Oni prototype, Kaiken
    • Fixed a bug where an error would occur after calling in a UAV
    • Fixed a bug when holding a weapon and gesturing
    • Fix for players being given Missions for Rigs that are not currently unlocked
    • Fixed a bug where the Banshee – Siren wasn't having an impact on other players after being damaged
    • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
    • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
    • Fixed an issue where a player would get the wrong mission in a match
    • Fixed a freeze issue when attempting to access the Store
    • Fixed a bug where splitscreen users were unable to change their team or role in custom games
    • Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
    • Adjusted the killcam when a player is killed by a Bio Spike on Frontier
    • Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
    • Added function to allow the user to rotate a weapon in the Loadout select menu
    • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
    • Fixed a bug for secondary controllers for users in splitscreen
    • Fixed crash that would occur after map restarts
    • Fix for users seeing repeat Rig videos
    • Removed "Connecting to Matchmaking Service" text in Loadout menu after searching for a Public Match
    • Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
    • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
    • Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
    • P-Law can now 1 shot UAV and CUAV
    • Fixed an issue where the UI wasn't displaying a few tiers for some of the Outfitter challenges
    • Adjusted the death camera from penetrating into corpses on the map
    • Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
    • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
    • Fix for various overlapping texts in some menus
    • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn't be cut off when in splitscreen
    • Fix for the cook timer being visually offset in splitscreen
    • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
    • Fix for possible stat loss when signing into the same PSN account on multiple consoles
    • Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
    • Various lobby merging lobby fixes
    • Luitween error fix
    • Splitscreen players will now be awarded Keys and Mission Team Rank
    • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
    • Moved Gender Voice Option to Rig Appearance Menu
    Zombies in Spaceland

    • Potential Luitween Error fix
    • Further work to ensure AFK players don't stay in the game and continue to matchmaking
    • The Headcutter damage exploit vs. Alien has been balanced
    • Adjustment to pause menu visuals during splitscreen
    Xbox One-Specific

    • Fix for muting players via "View Gamercard" option
    • Fixed hitching on Xbox while in a Private Party
    • Fixed a rare audio related crash
    • Fixed a bug where the title doesn't transition into an active Zombies Custom Match that has been paused
    • Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
    PC-Specific

    • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
    • Fixed a bug where a user could exceed the 10 point Loadout limit
    • Fixed a bug where special characters in a username would cause stuttering for other players
    • Fixed the keybind option for Taunts in Winner's Circle
    • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
    • Added mouse support to the lobby member slide feature
    • Fixed a bug when text and voice communications were set to "block," text communications were still displayed
    • Fixed a bug where the game stop responding if a player switched from windowed to full screen
    • Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
    • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
    CODCcaster/CWL

    • Fix to 3rd person spectator showing zoomed in winner's circle
    • Add a sync intermission countdown with the host in CODCaster
    • Adjustments to team colors/logos in CODCaster
    • Fix for menus in CODCaster while in splitscreen
    • Removing ricochet tracers for energy weapons in CWL
    • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game's match summary
    • Added a "Follow Drone Camera" feature to CODCaster where the drone will be followed when thrown by the spectated player
    • Fixed a bug where the Objective Status in the Display Settings is set to "on," the screen would display red for allies and enemies
    • Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
    • Support for MLG.tv

    Source: GameSpot

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