Battlefield 1 Test Server Updated With These Changes

DICE has posted the initial patch notes for Battlefield 1's newest update to the game's Community Test Environment (CTE), which is a testing...
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    DICE has posted the initial patch notes for Battlefield 1's newest update to the game's Community Test Environment (CTE), which is a testing server of sorts. Features and balance changes are tested on the CTE before being made available to all players. Today's patch notes cover things like resupply changes (the resupply timers for grenades are being extended to prevent "excessive use"), tweaks for a number of weapons, and a huge nerf for fighter and attack planes. With the update applied, plane impact damage is reduced by 50 percent for fighter/attack planes and 40 percent for bombers. You can see a full rundown of the CTE patch notes below. Bear in mind that DICE could decide to roll back these changes or adjust them in other ways before release.

    Battlefield producer David Sirland said on Twitter that the CTE will also feature some "seriously awesome maps." This sounds like a reference to the new maps coming to Battlefield 1 through the upcoming expansion, They Shall Not Pass, which arrives in March.

    Battlefield 1's CTE is only available on PC (for now at least) and you must own the $50 Battlefield Premium pass to get in. You can find out more on how to register for the CTE here.

    Battlefield 1 CTE Patch Notes (February 21)


    RESUPPLY CHANGES

    As part of an ongoing effort to address excessive use of explosive gadgets and grenades, we changed the way grenades resupply for this release. The goal for these changes is to reduce the amount of grenades available while getting constantly resupplied, as it is common in choke points, without making resupplies unnecessarily long in other gameplay.

    • Similar to some gadgets, all grenades slowly resupply when out of ammo. This resupply is greatly sped up when near an ammo crate.

    The resupply timers are as follows:

    • Frag: 36 seconds
    • Light AT: 36 seconds
    • Impact: 36 seconds
    • Incendiary: 36 seconds
    • Gas: 27 seconds
    • Mini: 24 seconds
    • Smoke: 18 seconds
    • Resupplies are 3 times as fast near ammo crates

    Other changes:

    • Reduced Smoke, Gas and Mini Grenade ammo from 2 to 1
    • Ammo pouches currently no longer resupply grenades
    CORE GAMEPLAY CHANGES


    WEAPONS AND GADGETS

    MG 08/15

    • Decreased horizontal recoil from 0.7 to 0.3
    • Full accuracy is reached one shot earlier
    • Fixed an issue where the MG 08/15 would overheat much faster on PS4 and XB1 than on PC and set the new overheat threshold to 67 bullets

    Fixed bad reload timers on M1911 Extended:

    • Tactical reload time increased from 1.4 to 1.6 s
    • Empty reload time increased from 2.3 to 2.6 s
    • Reload threshold reduced from 1.1 to 0.78 s

    Fixed staged reload timers

    • M1903 Experimental:
    • Reduced rate of fire from 450 to 360

    Increased close range damage, allowing it to kill a healthy soldier with 4 hits within 16 meters

    Self-Loading Rifles and Pieper M1893:

    • Made recoil decrease smoother
    • Most recoil values were tweaked, but are not comparable to previous releases
    • Updated the way the CONTROL value is calculated to better represent the amount of recoil that players have to compensate for

    Self-Loading Rifles

    • Fixed an issue where spread would reset too quickly after firing
    • Reduced base spread increase per shot of self-loading rifles from 0.25 to 0.2
    • Decreased base spread decrease per second from 3.75 to 3
    • Decreased the spread increase per shot bonus in ADS that Marksman, Sniper and Optical versions get to maintain the old effective spread increase per shot values of 0.125
    • Added a small bonus to spread decrease per second for Marksman, Sniper and Optical versions

    Reduced the number of magazines carried by the M97 Trench Gun by 1

    LMGs:

    • Increased moving hipfire dispersion by 0.25 degrees
    • Fixed incorrect CONTROL values for Low Weight LMGs

    Madsen MG:

    • Reduced first shot recoil multiplier from 1.9 to 1.8
    • Reduced horizontal recoil from 0.6 to 0.55

    MP18:

    • Reduced vertical recoil from 0.38 to 0.35
    • Reduced Experimental third shot recoil multiplier from 1.8 to 1.5
    • Doubled Experimental spread decrease per second in ADS

    Automatico M1918:

    • Reduced vertical recoil from 0.44 to 0.40
    • Increased horizontal recoil from 0.8 to 1.2
    • Increased Trench and Storm first shot recoil multiplier from 2.65 to 2.8
    • Decreased Factory first shot recoil recoil multiplier from 2.65 to 2.33
    • Increased Factory recoil decrease from 12 to 16

    Increased Frommer Stop Auto horizontal recoil from 1.0 to 1.2

    Hellriegel 1915:

    • Increased 1915 horizontal recoil from 0.8 to 0.95
    • Overheating now cancels ADS
    • Increased moving hipfire dispersion by 0.25 degrees

    Grenades:

    • Increased Impact grenade minimum time before explosion from 0.7 to 1.0 seconds
    • Increased Incendiary grenade minimum time before explosion from 0.67 to 1.3 seconds
    • Increased Mini Grenade damage from 65 to 72
    • Decreased inner blast radius Light AT Grenades from 2.0 to 1.5

    Decreased inner blast radius Assault AT Grenades to 1.5 from 2.0 Reduced Tripwire INC ammo from 2 to 1 to better account for its high damage and AOE

    Crossbow:

    • The crossbow launcher now regenerates all its ammo even when not reloaded
    • Increased autoreplenish time from 15 to 25 seconds

    K bullets now resupply in 2 s rather than 5

    Reduced suppression by friendly gas and prevented coughing at low levels of gas suppression

    VEHICLES

    AA cannons:

    • Removed blast and impact impulse to prevent them from pushing and rotating planes
    • Reduced impact damage to planes by 50% for fighters and attack planes and by 40% for bombers

    A7V:

    • Reduced A7V flamethrower range from 44 to 24 meters to better match the VFX
    • Reduced A7V flamethrower speed inheritance and velocity and increased time to live for more predictable behavior

    Source: GameSpot

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